I'm tired of PC performance being focused solely on graphics. I want a *more intelligent* game.
I'm tired of PC performance being focused solely on graphics. I want a *more intelligent* game.
The market seeks games that are simple to enjoy but challenging to master, especially FPS titles or their variants. Or, the category I refer to as immersive storyline shooters is clearly improving with enhanced graphics. Even Eve Online is simplifying its design to attract new players. Starcraft II remains competitive, as does Forged Alliance Forever, which still carries the Vista Era unit issues. This highlights how RTS titles are underdeveloped. Evidence suggests that well-crafted gameplay lasts longer than flashy graphics. You can challenge yourself by playing Factorio on its toughest difficulty for a mental exercise.
For years I focused on gaming and creating game content. I even earned income from 2000 to 2005. The main discussion in game programming forums centered on AI for games. After Quake III Arena launched, things shifted. Publishers prioritized multiplayer and AI projects were put on hold. Players took over the role of AI. It can be captured with two key titles: X-COM: UFO Defense (1994) and XCOM: Enemy Unknown (2012). The 1994 version was praised for its AI, while the 2016 game introduced cheats.
It's important to recognize that the greater your actions as a player or AI in a game, the more similar the AI quality becomes. This covers aspects like moving from 2D to 3D and offering a better alternative attack method instead of just two options.
There's an old article on tumblr about this, where some devs on a game made a really smart AI for a FPS and players hated it because it was too difficult. While I agree that graphics are kinda overrated IMO I also agree with the article that people wouldn't want a really smart AI. Here's a link for the article, it's a good read: https://askagamedev.tumblr.com/post/7697...want-smart
I really enjoy UT 2004 for its extravagant and absurd combat system. It doesn’t require a powerful computer to run well either. Bot AI outperforms the bot AI in many current titles—it’s the only game that keeps me playing most of the time. It seems like a lot of effort went into making it, and I don’t feel that same dedication in today’s quick, pay-to-win shooters or battle royales. All these games feel the same.
Then you didn't catch my own first post. I don't just mean an AI that's 'good at killing the player'. I mean an AI that is fun to play with. There's more to a game than an AI that's just 'good at the game'. You can just make an FPS AI that runs ultra agro at the player and has inhuman accuracy, no problem. What I mean is an AI that is fun and interesting. One that isn't just scripted, where repeated runs through the same set piece reveals it's just the same event over and over. And one that isn't just a robitic killing machine that can also be cheesed. I mean an AI that is interesting. That has some unpredictability. That surprises the player instead of falling into traps where it can be cheesed or because the script makes it do the same thing every time. Do you get what I mean?
carmageddon 2 featured impressive vehicle damage, which I found quite satisfying. Some players seemed overly aggressive, lingering in corners while others moved around with the cursor focused on their heads. Minecraft’s AI can handle any action a player attempts, and it excels at maintaining distance during PvP and summoning reinforcements. However, on T2Tb it felt a bit chaotic due to the log4 function. I enjoy watching summoning salt on YouTube and seeing Mike Tyson’s moves on NES—it really highlights how complex things can get. Even back then, people underestimated the depth of gameplay. When games had basic mechanics, it was all about trends and many wanted remakes. We finally got them, whether we liked it or not... I’m looking forward to the Diablo 2 remake. (Don’t mess it up!!!) Updated February 17, 2022 by thrasher_565
I encountered those moments from certain foes in the original "Dark Souls." It was when human NPCs would suddenly appear or when you faced enemies like Ricard atop Sen's Fortress that felt fair. They seemed to operate under similar rules, using comparable gear and facing the same challenges. Their actions felt almost realistic, as if they were genuine opponents with their own limitations. At least they treated their equipment seriously before facing tougher meta builds in actual PvP. While I'm here now, it's worth mentioning how graphics have impacted many titles lately. Good visuals aren't enough if the game's style lacks originality. Today's games often stick to a very similar look, making full use of modern rendering and effects without offering much creative flair. Realism can be dull if you could invent something more imaginative. Recently, I played "Remember Me," a game that ironically overlooked its realistic foundation. Although it leans more toward realism, its visuals present a fresh take on cyberpunk, mixing old architecture with futuristic touches. In contrast, most other cyberpunk games seem to repeat the same tired look, copying a cliché that feels like a neon nightmare.
it be cool if that trend happens in real life. seeing some cyberpunk electric cars would be sick and hay rgb eh there a yt building one...