F5F Stay Refreshed Software PC Gaming I'm going to create a game...

I'm going to create a game...

I'm going to create a game...

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bulbasaurb6
Junior Member
48
11-30-2016, 07:53 PM
#11
I'm focusing on demonstrating the ideal approach. Let's move forward.
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bulbasaurb6
11-30-2016, 07:53 PM #11

I'm focusing on demonstrating the ideal approach. Let's move forward.

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cayman105
Junior Member
45
12-05-2016, 10:15 PM
#12
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cayman105
12-05-2016, 10:15 PM #12

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NikoMash
Senior Member
335
12-06-2016, 03:20 AM
#13
At least your not using Cryengine...
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NikoMash
12-06-2016, 03:20 AM #13

At least your not using Cryengine...

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buttowski147
Junior Member
42
12-06-2016, 12:56 PM
#14
My machines below the VR requirements still work perfectly. It's an AMD quad-core processor, which means it's not ideal but functions well. The main reason I wouldn't use CryEngine is because I doubt I'll be able to run it.
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buttowski147
12-06-2016, 12:56 PM #14

My machines below the VR requirements still work perfectly. It's an AMD quad-core processor, which means it's not ideal but functions well. The main reason I wouldn't use CryEngine is because I doubt I'll be able to run it.

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North1904
Member
188
12-08-2016, 09:15 PM
#15
Also considering your background in high school, I understand you're pressed for time and lack experience. Right now you're working on a simple Pac-Man-like project, which is challenging. I suggest focusing on a cod zombies style game—it offers solid level design, art, and coding, plus networking once you get the hang of it. Just keep things practical rather than overly polished; a functional base is better than a flashy finish.
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North1904
12-08-2016, 09:15 PM #15

Also considering your background in high school, I understand you're pressed for time and lack experience. Right now you're working on a simple Pac-Man-like project, which is challenging. I suggest focusing on a cod zombies style game—it offers solid level design, art, and coding, plus networking once you get the hang of it. Just keep things practical rather than overly polished; a functional base is better than a flashy finish.

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TrueBit
Senior Member
590
12-09-2016, 03:22 AM
#16
Cryengine poses challenges for developers. Your system works well with Unreal Engine.
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TrueBit
12-09-2016, 03:22 AM #16

Cryengine poses challenges for developers. Your system works well with Unreal Engine.

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66
12-16-2016, 04:02 PM
#17
I meant a more cartoon-like look, not just pretty visuals. For VR experiences like on my Vive, graphics play a smaller role compared to other factors.
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leleinator3000
12-16-2016, 04:02 PM #17

I meant a more cartoon-like look, not just pretty visuals. For VR experiences like on my Vive, graphics play a smaller role compared to other factors.

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Kittylu
Member
115
12-16-2016, 05:36 PM
#18
A new Oneman initiative that remains incomplete, lingering in the EA for an unprecedented 298,347,382 years. Thank you.
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Kittylu
12-16-2016, 05:36 PM #18

A new Oneman initiative that remains incomplete, lingering in the EA for an unprecedented 298,347,382 years. Thank you.

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SillyDragon
Senior Member
586
12-16-2016, 08:19 PM
#19
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SillyDragon
12-16-2016, 08:19 PM #19

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_NeoBl0X_
Senior Member
635
12-19-2016, 10:17 AM
#20
Graphics remain the simpler aspect of development (though still demanding). When I refer to placeholder art, I mean avoiding generic images. This approach actually looks better than starting with templates. Before diving into game creation or publishing plans, consider this: how many projects have you finished? Not that I began and quit, but I completed them all. If it’s one or fewer, focus on refining core mechanics—like shooting or turn systems—and build your game once those basics work. And VR isn’t a feature; it’s a complex design choice.
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_NeoBl0X_
12-19-2016, 10:17 AM #20

Graphics remain the simpler aspect of development (though still demanding). When I refer to placeholder art, I mean avoiding generic images. This approach actually looks better than starting with templates. Before diving into game creation or publishing plans, consider this: how many projects have you finished? Not that I began and quit, but I completed them all. If it’s one or fewer, focus on refining core mechanics—like shooting or turn systems—and build your game once those basics work. And VR isn’t a feature; it’s a complex design choice.

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