I'm going to create a game...
I'm going to create a game...
I'm focusing on demonstrating the ideal approach. Let's move forward.
My machines below the VR requirements still work perfectly. It's an AMD quad-core processor, which means it's not ideal but functions well. The main reason I wouldn't use CryEngine is because I doubt I'll be able to run it.
Also considering your background in high school, I understand you're pressed for time and lack experience. Right now you're working on a simple Pac-Man-like project, which is challenging. I suggest focusing on a cod zombies style game—it offers solid level design, art, and coding, plus networking once you get the hang of it. Just keep things practical rather than overly polished; a functional base is better than a flashy finish.
I meant a more cartoon-like look, not just pretty visuals. For VR experiences like on my Vive, graphics play a smaller role compared to other factors.
Graphics remain the simpler aspect of development (though still demanding). When I refer to placeholder art, I mean avoiding generic images. This approach actually looks better than starting with templates. Before diving into game creation or publishing plans, consider this: how many projects have you finished? Not that I began and quit, but I completed them all. If it’s one or fewer, focus on refining core mechanics—like shooting or turn systems—and build your game once those basics work. And VR isn’t a feature; it’s a complex design choice.