how many threads does which game use?
how many threads does which game use?
Optimal performance is seen with 6c/12t CPUs in gaming right now. Going beyond that offers very little extra benefit. You might see a slight improvement—perhaps 2-5%—but it's not the main factor. It's less about the number of cores and more about how well each CPU handles overall workloads. For example, an 8-core processor like the 10700K can still outperform a slower 5600X in games that utilize multiple cores, such as Assasins Creed Odyssey. My wording may not be perfect, but I hope this clarifies my point.
I wanted to know the maximum number of threads games support. Thanks for the question!
You missed the mark. The discussion isn't focused on core or thread count. In most cases, they use the number of threads you have, though not in an optimal way.
this game claims to be 20 years old yet still relies on multiple threads, despite clear performance drops. it seems unlikely such a gap would exist if even small improvements mattered, especially since in early 2015 an i5 and i7 showed similar results at the same clock speed.
That’s why I mentioned “most” current titles. My idea was you were referring mainly to recent releases. The extra speed gain is actually quite minor. For instance, with the Ryzen 5000 series: the 5600X only marginally beats the 5800X, 5900X and 5950X. It’s not mainly about having more threads, but about a slight boost in clock speed together with additional threads. We’re talking perhaps a 5% gap between the 5600X and 5950X in games. What I mean is: performance scales more from CPU design than from thread count. Games don’t focus on thread numbers; they aim to make the best use of what’s available. The extent to which this happens depends on how developers implement it. So there’s no single answer to “how many threads do games rely on?”