F5F Stay Refreshed Software PC Gaming how long until DX12 becomes the norm ?

how long until DX12 becomes the norm ?

how long until DX12 becomes the norm ?

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S
strombro
Member
63
02-16-2016, 05:08 AM
#1
New titles similar to Tomb Raider are scheduled, featuring DX 11 compatibility exclusively.
S
strombro
02-16-2016, 05:08 AM #1

New titles similar to Tomb Raider are scheduled, featuring DX 11 compatibility exclusively.

S
SpiritClaws
Member
217
02-17-2016, 12:59 AM
#2
It seems like you're suggesting a minimum of six months before any maximum. Let me know if you'd like to refine that!
S
SpiritClaws
02-17-2016, 12:59 AM #2

It seems like you're suggesting a minimum of six months before any maximum. Let me know if you'd like to refine that!

M
MrLegal
Member
170
02-17-2016, 01:41 AM
#3
Mainly due to DX12 compatibility being limited to the Nvidia 900 series. Based on my understanding, that’s accurate. True DX12 titles are expected to launch soon.
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MrLegal
02-17-2016, 01:41 AM #3

Mainly due to DX12 compatibility being limited to the Nvidia 900 series. Based on my understanding, that’s accurate. True DX12 titles are expected to launch soon.

Z
Zexer_
Member
159
02-22-2016, 11:15 AM
#4
Consider many titles similar to Rise of the Tomb Raider began making progress before DX12 gained traction. Some releases continue without DX11 compatibility. It won’t be long before DX12 is standard, at least a year from now.
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Zexer_
02-22-2016, 11:15 AM #4

Consider many titles similar to Rise of the Tomb Raider began making progress before DX12 gained traction. Some releases continue without DX11 compatibility. It won’t be long before DX12 is standard, at least a year from now.

X
xCrusherYT
Member
187
02-22-2016, 04:30 PM
#5
Incorrect. Only the 980 Ti/Titan X and AMD's 300 series are compatible. EDIT: The corrected version highlights these models as A-sync shader supporters. Any older cards like Kepler, Maxwell, or GCN will see a performance boost of about 30-40%, while others may not perform well.
X
xCrusherYT
02-22-2016, 04:30 PM #5

Incorrect. Only the 980 Ti/Titan X and AMD's 300 series are compatible. EDIT: The corrected version highlights these models as A-sync shader supporters. Any older cards like Kepler, Maxwell, or GCN will see a performance boost of about 30-40%, while others may not perform well.

N
Nynhow
Member
199
02-22-2016, 06:24 PM
#6
this game is likely to include dx12 compatibility
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Nynhow
02-22-2016, 06:24 PM #6

this game is likely to include dx12 compatibility

K
ketman34
Posting Freak
834
02-22-2016, 10:57 PM
#7
Amd offers optimization tools such as async compute while Nvidia introduces new visual capabilities. Currently, they don’t provide both together, meaning neither is fully prepared for dx12.
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ketman34
02-22-2016, 10:57 PM #7

Amd offers optimization tools such as async compute while Nvidia introduces new visual capabilities. Currently, they don’t provide both together, meaning neither is fully prepared for dx12.

Z
Zynxx
Member
61
02-23-2016, 12:36 AM
#8
It supports backward compatibility with older DirectX 11 graphics cards.
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Zynxx
02-23-2016, 12:36 AM #8

It supports backward compatibility with older DirectX 11 graphics cards.

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FelpDudu
Junior Member
3
02-23-2016, 06:25 PM
#9
Most DX11 cards offer some compatibility with DX12. It appears only a few from the 900 series provided full support, which seems misleading given their progress in asynchronous computing. Later notes indicate they do support it, though performance hasn't been strong yet. Pascal is expected to be the first series with robust, reliable support.
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FelpDudu
02-23-2016, 06:25 PM #9

Most DX11 cards offer some compatibility with DX12. It appears only a few from the 900 series provided full support, which seems misleading given their progress in asynchronous computing. Later notes indicate they do support it, though performance hasn't been strong yet. Pascal is expected to be the first series with robust, reliable support.

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NateDog122
Junior Member
4
02-23-2016, 09:12 PM
#10
Backwards compatibility will remain here for a long time. When will this become standard? It's likely within a few years, but game development often takes several years—three years is typical, so I won't be surprised if it extends to four to five years.
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NateDog122
02-23-2016, 09:12 PM #10

Backwards compatibility will remain here for a long time. When will this become standard? It's likely within a few years, but game development often takes several years—three years is typical, so I won't be surprised if it extends to four to five years.

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