Hogwarts Legacy presents a challenging experience, yet it remains an engaging one.
Hogwarts Legacy presents a challenging experience, yet it remains an engaging one.
Likely a mix of both. Insisting just because it is. Pushing for Denuvo. Also, no game or Nvidia update yet. With some tweaks to the initial settings and swapping DLSS 2.3 for 2.5 works. But I also have a 4090, 7950x and 64GB RAM. So far, RT can actually boost CPU performance rather than hurt it.
demanding or poorly optimized in some areas? I still don’t understand the difference from a PS3 title except for marginally better visuals... is that what surprises people about textures needing VRAM? Yes, it seems many are puzzled by this requirement. People used to think games didn’t need much memory, but now it feels forced. My new $800 NVIDIA GPU only manages 35 FPS, so it probably works for a game. (Sorry, just guessing here—I’m confused because it looks so dull/boring/poor.) PS: I agree that higher RAM/Vram demands reflect developers trying to ease the old idea that games don’t need much memory. But this feels more like an artificial push rather than a natural evolution. At least, as I see it, a “next-gen” title should feel genuinely next-gen—not just a PS360 upgraded version. The only game that really feels next-gen right now is SF6; it’s noticeably better than SF5, and it looks sharper. It’s the closest we’ll get to Panta Rhei anytime soon—now with MT frameworks renamed to “RE engine.”
PS3 titles appear significantly outdated. A six-year development timeline for UE4 means the visuals feel quite old, yet games like Skyrim from 2011 remain highly enjoyable.
It's not about the screen, but the game mode—usually single-player titles require less memory. The biggest load I experienced was in RDR2. Excessive memory use tends to occur in simulation or management games, where many calculations happen simultaneously.
My system runs with a 5600X and 6800 XT at maximum settings at 1440p. No FSR or ray tracing enabled. In quieter spaces I maintain around 100-140 FPS, but it drops to 50-60 when crowded. VRAM usage typically stays between 9 and 12 GB. No crashes have occurred so far; occasional stutters appear during intense rendering or after loading screens. I've been using this setup for about 12 hours.
It seems high RAM usage might reduce available VRAM. I've typically used around 12GB, though I've noticed VRAM reaching 17-18GB in some cases (process, total usage 22GB).
1440p ultra DLS quality delivers 100 fps smooth playback on Hogsmeade, gliding along Main Street.
I’m running smoothly on 1440p with high settings, no ray tracing or DLSS. Performance is solid—around 70fps in busy scenes and up to 90-100 in quieter areas. The visuals look great, and the game feels responsive. I can play it natively or with RT, getting consistent 40-50 fps without noticeable differences. It’s a strong title that should appeal to fans of the source material, even if I haven’t played it yet. My daughter is really into it.
I'm enjoying the visuals, though I don't think the games are that tough—maybe they're just not fully optimized or affected by Denuvo. It's possible we'll see a DRM-free version in the future, especially without those restrictions, which could boost performance. I'm skeptical WB would consider it since pirates often drive such decisions.