F5F Stay Refreshed Software PC Gaming Hogwarts Legacy presents a challenging experience, yet it remains an engaging one.

Hogwarts Legacy presents a challenging experience, yet it remains an engaging one.

Hogwarts Legacy presents a challenging experience, yet it remains an engaging one.

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Repertition
Member
186
01-02-2023, 08:48 PM
#11
Likely a mix of both. Insisting just because it is. Pushing for Denuvo. Also, no game or Nvidia update yet. With some tweaks to the initial settings and swapping DLSS 2.3 for 2.5 works. But I also have a 4090, 7950x and 64GB RAM. So far, RT can actually boost CPU performance rather than hurt it.
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Repertition
01-02-2023, 08:48 PM #11

Likely a mix of both. Insisting just because it is. Pushing for Denuvo. Also, no game or Nvidia update yet. With some tweaks to the initial settings and swapping DLSS 2.3 for 2.5 works. But I also have a 4090, 7950x and 64GB RAM. So far, RT can actually boost CPU performance rather than hurt it.

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Killa_Dx
Senior Member
645
01-16-2023, 06:06 PM
#12
demanding or poorly optimized in some areas? I still don’t understand the difference from a PS3 title except for marginally better visuals... is that what surprises people about textures needing VRAM? Yes, it seems many are puzzled by this requirement. People used to think games didn’t need much memory, but now it feels forced. My new $800 NVIDIA GPU only manages 35 FPS, so it probably works for a game. (Sorry, just guessing here—I’m confused because it looks so dull/boring/poor.) PS: I agree that higher RAM/Vram demands reflect developers trying to ease the old idea that games don’t need much memory. But this feels more like an artificial push rather than a natural evolution. At least, as I see it, a “next-gen” title should feel genuinely next-gen—not just a PS360 upgraded version. The only game that really feels next-gen right now is SF6; it’s noticeably better than SF5, and it looks sharper. It’s the closest we’ll get to Panta Rhei anytime soon—now with MT frameworks renamed to “RE engine.”
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Killa_Dx
01-16-2023, 06:06 PM #12

demanding or poorly optimized in some areas? I still don’t understand the difference from a PS3 title except for marginally better visuals... is that what surprises people about textures needing VRAM? Yes, it seems many are puzzled by this requirement. People used to think games didn’t need much memory, but now it feels forced. My new $800 NVIDIA GPU only manages 35 FPS, so it probably works for a game. (Sorry, just guessing here—I’m confused because it looks so dull/boring/poor.) PS: I agree that higher RAM/Vram demands reflect developers trying to ease the old idea that games don’t need much memory. But this feels more like an artificial push rather than a natural evolution. At least, as I see it, a “next-gen” title should feel genuinely next-gen—not just a PS360 upgraded version. The only game that really feels next-gen right now is SF6; it’s noticeably better than SF5, and it looks sharper. It’s the closest we’ll get to Panta Rhei anytime soon—now with MT frameworks renamed to “RE engine.”

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ThatPhoenix
Junior Member
49
01-17-2023, 12:21 AM
#13
PS3 titles appear significantly outdated. A six-year development timeline for UE4 means the visuals feel quite old, yet games like Skyrim from 2011 remain highly enjoyable.
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ThatPhoenix
01-17-2023, 12:21 AM #13

PS3 titles appear significantly outdated. A six-year development timeline for UE4 means the visuals feel quite old, yet games like Skyrim from 2011 remain highly enjoyable.

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dianarose32129
Senior Member
570
01-17-2023, 05:54 PM
#14
It's not about the screen, but the game mode—usually single-player titles require less memory. The biggest load I experienced was in RDR2. Excessive memory use tends to occur in simulation or management games, where many calculations happen simultaneously.
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dianarose32129
01-17-2023, 05:54 PM #14

It's not about the screen, but the game mode—usually single-player titles require less memory. The biggest load I experienced was in RDR2. Excessive memory use tends to occur in simulation or management games, where many calculations happen simultaneously.

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BladeWaker
Junior Member
8
01-18-2023, 12:48 AM
#15
My system runs with a 5600X and 6800 XT at maximum settings at 1440p. No FSR or ray tracing enabled. In quieter spaces I maintain around 100-140 FPS, but it drops to 50-60 when crowded. VRAM usage typically stays between 9 and 12 GB. No crashes have occurred so far; occasional stutters appear during intense rendering or after loading screens. I've been using this setup for about 12 hours.
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BladeWaker
01-18-2023, 12:48 AM #15

My system runs with a 5600X and 6800 XT at maximum settings at 1440p. No FSR or ray tracing enabled. In quieter spaces I maintain around 100-140 FPS, but it drops to 50-60 when crowded. VRAM usage typically stays between 9 and 12 GB. No crashes have occurred so far; occasional stutters appear during intense rendering or after loading screens. I've been using this setup for about 12 hours.

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DinoCSmurf
Junior Member
49
01-18-2023, 03:44 AM
#16
It seems like you're agreeing that everything makes sense.
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DinoCSmurf
01-18-2023, 03:44 AM #16

It seems like you're agreeing that everything makes sense.

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BreezyTaco
Member
61
02-03-2023, 06:40 AM
#17
It seems high RAM usage might reduce available VRAM. I've typically used around 12GB, though I've noticed VRAM reaching 17-18GB in some cases (process, total usage 22GB).
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BreezyTaco
02-03-2023, 06:40 AM #17

It seems high RAM usage might reduce available VRAM. I've typically used around 12GB, though I've noticed VRAM reaching 17-18GB in some cases (process, total usage 22GB).

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slayer__is
Senior Member
521
02-04-2023, 07:43 PM
#18
1440p ultra DLS quality delivers 100 fps smooth playback on Hogsmeade, gliding along Main Street.
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slayer__is
02-04-2023, 07:43 PM #18

1440p ultra DLS quality delivers 100 fps smooth playback on Hogsmeade, gliding along Main Street.

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Blackbelt244
Junior Member
45
02-04-2023, 09:30 PM
#19
I’m running smoothly on 1440p with high settings, no ray tracing or DLSS. Performance is solid—around 70fps in busy scenes and up to 90-100 in quieter areas. The visuals look great, and the game feels responsive. I can play it natively or with RT, getting consistent 40-50 fps without noticeable differences. It’s a strong title that should appeal to fans of the source material, even if I haven’t played it yet. My daughter is really into it.
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Blackbelt244
02-04-2023, 09:30 PM #19

I’m running smoothly on 1440p with high settings, no ray tracing or DLSS. Performance is solid—around 70fps in busy scenes and up to 90-100 in quieter areas. The visuals look great, and the game feels responsive. I can play it natively or with RT, getting consistent 40-50 fps without noticeable differences. It’s a strong title that should appeal to fans of the source material, even if I haven’t played it yet. My daughter is really into it.

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116
02-07-2023, 03:24 AM
#20
I'm enjoying the visuals, though I don't think the games are that tough—maybe they're just not fully optimized or affected by Denuvo. It's possible we'll see a DRM-free version in the future, especially without those restrictions, which could boost performance. I'm skeptical WB would consider it since pirates often drive such decisions.
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mrwalrusman100
02-07-2023, 03:24 AM #20

I'm enjoying the visuals, though I don't think the games are that tough—maybe they're just not fully optimized or affected by Denuvo. It's possible we'll see a DRM-free version in the future, especially without those restrictions, which could boost performance. I'm skeptical WB would consider it since pirates often drive such decisions.

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