Highlighting key points in the document.
Highlighting key points in the document.
I noticed no existing thread matching this, so I’ll keep it simple. Just share your computer details, GTAV settings, and the frame rates you experience. That way we can compare effectively.
Resolution: 1920x1080 FXAA active, MSAA disabled, VSync enabled, Population Density set to maximum, Max Population Variety, Max Distance Scaling applied, Texture Quality capped at very high, Shader Quality high, Shadow Quality very high, Reflection Quality very high, Reflection MSAA off. Water Quality very high, Particles Quality very high, Grass Quality normal (tanks frame rate for me), Soft Shadows the softest, Post FX with Anisotropic Filtering at 16x and Ambient Occlusion with High Tessellation, Average FPS around 60 with VSync on, drops to about 50 during intense scenes like explosions.
Active setup: Intel Core i7-2700K clocked at 4.5GHz paired with an X2 GTX 780 graphics card and SweetFX effects.
Resolution: 1080p FXAA disabled, MSAA disabled, 2x NVIDIA TXAA, VSync off. Population density maxed at 95%, distance scaling at 95%, texture quality rated very high. Shaders and shaders quality both high; shadow reflection strong; reflection quality excellent. MSAA and water quality also top; particles quality normal, grass quality normal, soft shadows AMD Post FX applied, anisotropic filtering x16, ambient occlusion enabled, tessellation high. Average FPS over 50+ at 4.6ghz on 8GB GPU with 7970.
I wasn't trying to reference the real-world in-game performance data. I aimed for a general idea of what you'd experience during typical play. The guidelines aren't reliable measures either—they vary widely depending on the situation. NVIDIA didn't rely on in-game benchmarks when creating their graphics settings instructions.
CPU model: i5 4690K, clock speed 4.5GHz GPU: MSI GTX 970, 1500MHz, memory: 16GB RAM at 1600MHz Graphics settings: FXAA enabled, MSAA active, VSync disabled Resolution: 1920x1080, FXAA on, MSAA off, Max population density, max distance scaling, max texture quality, shader quality high, shadow quality very high, reflection quality very high, particle quality very high, grass quality high, soft shadows high NVIDIA PCSS Post FX enabled, anisotropic filtering X16, ambient occlusion high, tessellation high
I head to the ponsbys just southeast of Michael's house (in his Audi) and drive down to the end of the road, loop around, go back up, turn at the intersection above, then slide into the parking spot outside. I experience highs around 68 fps and lows dropping to 50 fps, but it averages about 59/60. The game looks really great! If you could get a 4K 50-inch TV with DP or HDMI 2.0 for a reasonable price, do it. Non-GTA5 drivers [email protected] are slow—45-50% CPU usage suckers. My Kingston Beast (16GB) is running at 2400 MHz using 3.2GB VRAM. Click on them and open in a new tab for more details.
Interested yet? Results can shift depending on location, angle, or quality in certain areas. The average performance they report might change if you pick a different spot. Consider focusing on one place for consistency. Also, think about taking a photo at a specific spot with props or a separate day/night test. If one setting feels more demanding than another... maybe the complexity is too high. It could help to simplify things a bit.