Higher resolution scaling vs original quality results
Higher resolution scaling vs original quality results
This technique is known as downsampling. A 1080p screen can't show 4K because the GPU is already rendering at 4K when you apply *downsampling* to 1080p.
Absolutely, it seems you're pointing out inefficiency. Running at 4K and then scaling down isn't optimal—using a 3060Ti would give you similar results without the extra GPU strain.
It's commonly referred to as upscaling, but it actually involves downscaling. This distinction is important depending on the technology used... so I asked about your setup. You mentioned DSR, which is similar in resource usage to native rendering. Other options might use a bit less power. If you adjust in-game settings like in flight simulator, performance will be noticeably affected. In short, real-world effects are best seen with NVIDIA DSR, 4K—where the game renders at 4K and DSR reduces it to your screen size. This process is technically more complex than basic scaling.
It looks like your GPU is delivering 4K resolution but only showing a reduced frame rate. The TV isn’t boosting performance, so you should maintain the same FPS at full 4K. There might be something unusual happening with the GPU, but I’m sure it’s just normal behavior.
Thanks for the update. I tried dsr last night at 4k, loaded Shadow of the Tomb Raider, and noticed it offered a 3840x2160 setting. I decided to stick with 1080p initially, but then adjusted the resolution in the NVIDIA control panel to 4k. My concern is whether that would work without damaging my GPU—especially since I’ve had issues before with wrong resolutions. (Just trying to stay safe!)