F5F Stay Refreshed Software PC Gaming Higher resolution scaling vs original quality results

Higher resolution scaling vs original quality results

Higher resolution scaling vs original quality results

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Baconmastr
Member
151
06-22-2016, 05:46 PM
#11
This technique is known as downsampling. A 1080p screen can't show 4K because the GPU is already rendering at 4K when you apply *downsampling* to 1080p.
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Baconmastr
06-22-2016, 05:46 PM #11

This technique is known as downsampling. A 1080p screen can't show 4K because the GPU is already rendering at 4K when you apply *downsampling* to 1080p.

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EisTeeKlaus
Senior Member
490
07-09-2016, 10:17 AM
#12
Absolutely, it seems you're pointing out inefficiency. Running at 4K and then scaling down isn't optimal—using a 3060Ti would give you similar results without the extra GPU strain.
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EisTeeKlaus
07-09-2016, 10:17 AM #12

Absolutely, it seems you're pointing out inefficiency. Running at 4K and then scaling down isn't optimal—using a 3060Ti would give you similar results without the extra GPU strain.

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Rhuji
Senior Member
437
07-21-2016, 05:24 AM
#13
You're questioning whether the display actually renders at 4K despite using a higher resolution. It's possible the scaling isn't translating correctly, leading to a lower effective resolution.
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Rhuji
07-21-2016, 05:24 AM #13

You're questioning whether the display actually renders at 4K despite using a higher resolution. It's possible the scaling isn't translating correctly, leading to a lower effective resolution.

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Shibess
Member
129
07-21-2016, 08:39 AM
#14
I'm curious about how the frame rate will compare once you have a native 4K screen. Will it match the performance you experienced when you increased the resolution scaling to full in games?
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Shibess
07-21-2016, 08:39 AM #14

I'm curious about how the frame rate will compare once you have a native 4K screen. Will it match the performance you experienced when you increased the resolution scaling to full in games?

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runner123467
Member
219
07-21-2016, 01:45 PM
#15
It's commonly referred to as upscaling, but it actually involves downscaling. This distinction is important depending on the technology used... so I asked about your setup. You mentioned DSR, which is similar in resource usage to native rendering. Other options might use a bit less power. If you adjust in-game settings like in flight simulator, performance will be noticeably affected. In short, real-world effects are best seen with NVIDIA DSR, 4K—where the game renders at 4K and DSR reduces it to your screen size. This process is technically more complex than basic scaling.
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runner123467
07-21-2016, 01:45 PM #15

It's commonly referred to as upscaling, but it actually involves downscaling. This distinction is important depending on the technology used... so I asked about your setup. You mentioned DSR, which is similar in resource usage to native rendering. Other options might use a bit less power. If you adjust in-game settings like in flight simulator, performance will be noticeably affected. In short, real-world effects are best seen with NVIDIA DSR, 4K—where the game renders at 4K and DSR reduces it to your screen size. This process is technically more complex than basic scaling.

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kate88554
Member
65
08-07-2016, 10:34 AM
#16
It looks like your GPU is delivering 4K resolution but only showing a reduced frame rate. The TV isn’t boosting performance, so you should maintain the same FPS at full 4K. There might be something unusual happening with the GPU, but I’m sure it’s just normal behavior.
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kate88554
08-07-2016, 10:34 AM #16

It looks like your GPU is delivering 4K resolution but only showing a reduced frame rate. The TV isn’t boosting performance, so you should maintain the same FPS at full 4K. There might be something unusual happening with the GPU, but I’m sure it’s just normal behavior.

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Allpaca
Member
159
08-09-2016, 03:21 AM
#17
Thank you! It's clear you understand.
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Allpaca
08-09-2016, 03:21 AM #17

Thank you! It's clear you understand.

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Antez03
Member
174
08-09-2016, 03:46 AM
#18
Sure, you can rely on tools like DLSS to reduce the load on your GPU, but by then it mostly becomes a workaround rather than native performance.
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Antez03
08-09-2016, 03:46 AM #18

Sure, you can rely on tools like DLSS to reduce the load on your GPU, but by then it mostly becomes a workaround rather than native performance.

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i3z___
Senior Member
559
08-13-2016, 04:28 AM
#19
Thanks for the update. I tried dsr last night at 4k, loaded Shadow of the Tomb Raider, and noticed it offered a 3840x2160 setting. I decided to stick with 1080p initially, but then adjusted the resolution in the NVIDIA control panel to 4k. My concern is whether that would work without damaging my GPU—especially since I’ve had issues before with wrong resolutions. (Just trying to stay safe!)
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i3z___
08-13-2016, 04:28 AM #19

Thanks for the update. I tried dsr last night at 4k, loaded Shadow of the Tomb Raider, and noticed it offered a 3840x2160 setting. I decided to stick with 1080p initially, but then adjusted the resolution in the NVIDIA control panel to 4k. My concern is whether that would work without damaging my GPU—especially since I’ve had issues before with wrong resolutions. (Just trying to stay safe!)

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moonhoax
Member
148
08-20-2016, 12:04 PM
#20
Sure, it shouldn't cause any damage, though it will definitely heat up and consume more energy. On the flip side, the 3090Ti was built with this kind of situation in mind, so it should handle it without issues.
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moonhoax
08-20-2016, 12:04 PM #20

Sure, it shouldn't cause any damage, though it will definitely heat up and consume more energy. On the flip side, the 3090Ti was built with this kind of situation in mind, so it should handle it without issues.

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