F5F Stay Refreshed Software PC Gaming High frame rates versus limited frames plus G-sync technology

High frame rates versus limited frames plus G-sync technology

High frame rates versus limited frames plus G-sync technology

Pages (2): 1 2 Next
J
jamesww11
Junior Member
16
09-06-2023, 02:26 PM
#1
You should consider disabling Gsync for these high FPS games. Since you're aiming for over 200 FPS, which exceeds your monitor's refresh rate, keeping Gsync active could cause the screen to flash or stutter. Capping at 140 FPS with Gsync enabled is a safer approach to maintain stability and visual quality.
J
jamesww11
09-06-2023, 02:26 PM #1

You should consider disabling Gsync for these high FPS games. Since you're aiming for over 200 FPS, which exceeds your monitor's refresh rate, keeping Gsync active could cause the screen to flash or stutter. Capping at 140 FPS with Gsync enabled is a safer approach to maintain stability and visual quality.

F
Frozzel
Junior Member
19
09-06-2023, 03:31 PM
#2
If your monitor's max refresh rate is 144hz, then cap it 144hz and have G-sync enabled, there's no point of burning more electricity and gaining nothing.
F
Frozzel
09-06-2023, 03:31 PM #2

If your monitor's max refresh rate is 144hz, then cap it 144hz and have G-sync enabled, there's no point of burning more electricity and gaining nothing.

I
ironnannyan
Member
64
09-07-2023, 04:49 PM
#3
It can indeed create a noticeable distinction when FPS exceeds Hz. The click-to-photon delay will shrink since the displayed frames are updated more frequently. This enhances gameplay responsiveness rather than just offering a higher refresh rate monitor. For this, perhaps it's best not to dictate specific actions—let enthusiasts enjoy online FPS games and focus on personal business.
I
ironnannyan
09-07-2023, 04:49 PM #3

It can indeed create a noticeable distinction when FPS exceeds Hz. The click-to-photon delay will shrink since the displayed frames are updated more frequently. This enhances gameplay responsiveness rather than just offering a higher refresh rate monitor. For this, perhaps it's best not to dictate specific actions—let enthusiasts enjoy online FPS games and focus on personal business.

N
NinjaBear007
Member
108
09-15-2023, 03:04 PM
#4
Based on my observations, I haven't seen any variation in this case. It might depend on the individual.
N
NinjaBear007
09-15-2023, 03:04 PM #4

Based on my observations, I haven't seen any variation in this case. It might depend on the individual.

D
DantBossGamer
Member
191
09-15-2023, 04:02 PM
#5
It usually comes down to how you feel about it, but switching from 60 on 60 to 240 on 60 definitely stands out
D
DantBossGamer
09-15-2023, 04:02 PM #5

It usually comes down to how you feel about it, but switching from 60 on 60 to 240 on 60 definitely stands out

F
Freezeray10
Junior Member
4
09-16-2023, 12:19 AM
#6
This largely depends on your display and the G-sync tier it belongs to. Ultimate G-sync monitors with overdrive offer smooth performance without limits. Compatible models have an optimal frame rate range, and going beyond causes problems on either side. G-sync ultimate is becoming less common and more costly, which is disappointing since I still have a solid ultra-wide model from the 2016-2017 era (without HDR) that works well. The main downsides are vendor lock-in, uncertainty about free sync support, and the need to cap frame rates.

Here are the key points:
1) Running GPUs at extreme frames wastes energy and generates excessive heat.
2) Without limits, frame drops become more noticeable.
3) Higher FPS gains are minimal if your monitor can't sustain them.
4) It consumes more power, which is costly where electricity is expensive.
5) It strains your power supply more than necessary.
6) On hot days, it becomes uncomfortable to play, especially in games like Tomb Raider or Assassin's Creed.

Even with variable refresh rate tech, limiting FPS helps. Why?
- It puts stress on your GPU and CPU during intense scenes.
- You miss out on performance gains without a noticeable benefit.
- It uses more electricity, which is a concern locally.
- The curve shapes mean you waste power on little gain.
- It adds extra load on your PSU, especially with long sessions.

If you're playing action-packed titles, 144 Hz might be enough. For competitive play, I doubt pushing beyond 144 Hz adds much value. Some e-sports games might benefit slightly, but I think capping at double your monitor's refresh rate is a solid choice to cut lag. Of course, if you're not in the G-sync range anymore (without overdrive), you might be outside the picture.

Playing Rocket League a lot, I can confirm there aren't enough frames to boost my skills.
F
Freezeray10
09-16-2023, 12:19 AM #6

This largely depends on your display and the G-sync tier it belongs to. Ultimate G-sync monitors with overdrive offer smooth performance without limits. Compatible models have an optimal frame rate range, and going beyond causes problems on either side. G-sync ultimate is becoming less common and more costly, which is disappointing since I still have a solid ultra-wide model from the 2016-2017 era (without HDR) that works well. The main downsides are vendor lock-in, uncertainty about free sync support, and the need to cap frame rates.

Here are the key points:
1) Running GPUs at extreme frames wastes energy and generates excessive heat.
2) Without limits, frame drops become more noticeable.
3) Higher FPS gains are minimal if your monitor can't sustain them.
4) It consumes more power, which is costly where electricity is expensive.
5) It strains your power supply more than necessary.
6) On hot days, it becomes uncomfortable to play, especially in games like Tomb Raider or Assassin's Creed.

Even with variable refresh rate tech, limiting FPS helps. Why?
- It puts stress on your GPU and CPU during intense scenes.
- You miss out on performance gains without a noticeable benefit.
- It uses more electricity, which is a concern locally.
- The curve shapes mean you waste power on little gain.
- It adds extra load on your PSU, especially with long sessions.

If you're playing action-packed titles, 144 Hz might be enough. For competitive play, I doubt pushing beyond 144 Hz adds much value. Some e-sports games might benefit slightly, but I think capping at double your monitor's refresh rate is a solid choice to cut lag. Of course, if you're not in the G-sync range anymore (without overdrive), you might be outside the picture.

Playing Rocket League a lot, I can confirm there aren't enough frames to boost my skills.

I
Inf3rno
Member
186
09-16-2023, 02:53 AM
#7
Haha, I totally feel where you're coming from. There's nothing quite as frustrating as getting yelled at by kids half my age in a COD game. I do play play plenty of single player games as well, though. I just always see those pro guys playing with like 300fps in Overwatch, CSGO, etc. so I figured there must be an advantage to it, but who am I kidding, I'm not trying to go pro these days.
I
Inf3rno
09-16-2023, 02:53 AM #7

Haha, I totally feel where you're coming from. There's nothing quite as frustrating as getting yelled at by kids half my age in a COD game. I do play play plenty of single player games as well, though. I just always see those pro guys playing with like 300fps in Overwatch, CSGO, etc. so I figured there must be an advantage to it, but who am I kidding, I'm not trying to go pro these days.

B
BenTGreat
Senior Member
437
10-07-2023, 09:41 PM
#8
Thanks for sharing your thoughts. It’s clear you’re thinking deeply about the balance between performance and features. The monitor choice and FPS expectations are definitely important considerations. I appreciate your honesty about wanting to understand the trade-offs better. It’s normal to feel a bit overwhelmed with all these options.
B
BenTGreat
10-07-2023, 09:41 PM #8

Thanks for sharing your thoughts. It’s clear you’re thinking deeply about the balance between performance and features. The monitor choice and FPS expectations are definitely important considerations. I appreciate your honesty about wanting to understand the trade-offs better. It’s normal to feel a bit overwhelmed with all these options.

V
VaniZiva
Junior Member
29
10-09-2023, 12:03 AM
#9
This display looks great, but there are some compromises. They offer 360 Hz for a fair price, yet the 1080p version feels too expensive. I bet serious gamers are getting their hands on these at around $500, which is quite steep. It seems variable refresh rate matters more as you increase FPS, since handling more frames is tough. I’ve noticed tearing and minor stuttering if you push high refresh rates to cut latency and improve visuals. Switching from a G-sync compatible monitor to one without VRR really breaks the experience, even for casual use. Connecting my PC to the TV caused noticeable tearing.
V
VaniZiva
10-09-2023, 12:03 AM #9

This display looks great, but there are some compromises. They offer 360 Hz for a fair price, yet the 1080p version feels too expensive. I bet serious gamers are getting their hands on these at around $500, which is quite steep. It seems variable refresh rate matters more as you increase FPS, since handling more frames is tough. I’ve noticed tearing and minor stuttering if you push high refresh rates to cut latency and improve visuals. Switching from a G-sync compatible monitor to one without VRR really breaks the experience, even for casual use. Connecting my PC to the TV caused noticeable tearing.

E
eTuV
Member
218
10-17-2023, 11:33 PM
#10
I’d set the frame rate just under your monitor’s refresh limit, around 140 fps. This helps keep things smooth and avoids minor stutters. Using RTSS ensures consistent timing, which is key for G-Sync. At 140 fps you’re close to 280 fps, only about a 3.5 ms difference—barely noticeable in online play. Most delays come from network latency or server response times, not the frame rate itself. A decent ping is roughly 50 ms, and a solid server tick rate is about 60 Hz (around 16 ms).
E
eTuV
10-17-2023, 11:33 PM #10

I’d set the frame rate just under your monitor’s refresh limit, around 140 fps. This helps keep things smooth and avoids minor stutters. Using RTSS ensures consistent timing, which is key for G-Sync. At 140 fps you’re close to 280 fps, only about a 3.5 ms difference—barely noticeable in online play. Most delays come from network latency or server response times, not the frame rate itself. A decent ping is roughly 50 ms, and a solid server tick rate is about 60 Hz (around 16 ms).

Pages (2): 1 2 Next