F5F Stay Refreshed Software PC Gaming High frame rates versus limited frames plus G-sync technology

High frame rates versus limited frames plus G-sync technology

High frame rates versus limited frames plus G-sync technology

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ReborntoKill
Posting Freak
821
10-23-2023, 10:02 AM
#11
Fake news? Check your references. V-sync conflicts with G-sync and should be turned off in all settings if you're using a variable refresh rate GPU with a monitor.
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ReborntoKill
10-23-2023, 10:02 AM #11

Fake news? Check your references. V-sync conflicts with G-sync and should be turned off in all settings if you're using a variable refresh rate GPU with a monitor.

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LewisRhys1926
Junior Member
4
10-24-2023, 06:35 AM
#12
This page discusses input lag tests and settings for GSync.
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LewisRhys1926
10-24-2023, 06:35 AM #12

This page discusses input lag tests and settings for GSync.

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Satori_San
Member
70
10-25-2023, 11:43 AM
#13
Thanks for the information. I hadn't realized this mix-up. From what I've read elsewhere, v-sync restricts the frame rate to match your monitor's refresh limit when the GPU pushes more than that. Once you go beyond your monitor's max, you experience input lag. Capping your frame rate just a few Hz below the monitor's limit is the ideal way to keep g-sync active and prevent lag that comes with v-sync. This issue seems specific to "g-sync compatible" screens. The other two versions (with a built-in module or premium features) don't face this problem because of the overdrive handling, even without a frame cap.
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Satori_San
10-25-2023, 11:43 AM #13

Thanks for the information. I hadn't realized this mix-up. From what I've read elsewhere, v-sync restricts the frame rate to match your monitor's refresh limit when the GPU pushes more than that. Once you go beyond your monitor's max, you experience input lag. Capping your frame rate just a few Hz below the monitor's limit is the ideal way to keep g-sync active and prevent lag that comes with v-sync. This issue seems specific to "g-sync compatible" screens. The other two versions (with a built-in module or premium features) don't face this problem because of the overdrive handling, even without a frame cap.

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DTAZ7124
Junior Member
22
10-27-2023, 08:58 AM
#14
The video explains that higher FPS doesn't always match actual performance due to monitor refresh rates. Lower latency and more up-to-date data improve consistency despite slower refresh speeds.
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DTAZ7124
10-27-2023, 08:58 AM #14

The video explains that higher FPS doesn't always match actual performance due to monitor refresh rates. Lower latency and more up-to-date data improve consistency despite slower refresh speeds.

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JustACuteWolf
Junior Member
16
10-27-2023, 06:05 PM
#15
Thanks for the feedback. I think this matches what I was expecting, and I recall seeing a similar video before. Even with the availability of +300hz monitors today, it seems like many people balance higher frame rates against smoother gameplay.
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JustACuteWolf
10-27-2023, 06:05 PM #15

Thanks for the feedback. I think this matches what I was expecting, and I recall seeing a similar video before. Even with the availability of +300hz monitors today, it seems like many people balance higher frame rates against smoother gameplay.

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quicocarvalho
Member
56
10-27-2023, 07:42 PM
#16
I notice that the extra overflow only causes the CPU to warm up due to redundant processing.
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quicocarvalho
10-27-2023, 07:42 PM #16

I notice that the extra overflow only causes the CPU to warm up due to redundant processing.

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