F5F Stay Refreshed Software PC Gaming gtx 1080ti runs smoothly at 120 fps in 1080p across all titles

gtx 1080ti runs smoothly at 120 fps in 1080p across all titles

gtx 1080ti runs smoothly at 120 fps in 1080p across all titles

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OfficialFreck
Member
71
03-15-2017, 09:45 PM
#11
Apologies for the delayed response; I’ve been away for a while, but the outcome remains unchanged.
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OfficialFreck
03-15-2017, 09:45 PM #11

Apologies for the delayed response; I’ve been away for a while, but the outcome remains unchanged.

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____Nick____
Junior Member
49
03-15-2017, 11:33 PM
#12
Are you using FastSync? It seems there might be an issue, so I’d try various drivers and reinstall Windows if needed. While searching online, I discovered others facing similar issues, usually related to core parking or other power-saving features.
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____Nick____
03-15-2017, 11:33 PM #12

Are you using FastSync? It seems there might be an issue, so I’d try various drivers and reinstall Windows if needed. While searching online, I discovered others facing similar issues, usually related to core parking or other power-saving features.

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Aruan_Vargas
Member
233
03-17-2017, 10:05 AM
#13
You won't notice it. If the game runs smoothly on one core at full speed, it won't be apparent. The operating system distributes this single thread across all cores evenly. On two cores, you'd observe roughly half activity on each even when fully utilized.
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Aruan_Vargas
03-17-2017, 10:05 AM #13

You won't notice it. If the game runs smoothly on one core at full speed, it won't be apparent. The operating system distributes this single thread across all cores evenly. On two cores, you'd observe roughly half activity on each even when fully utilized.

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MSU_Dawg
Member
69
03-18-2017, 08:33 PM
#14
The operating system controls the behavior of the OS. It seems odd that it could transform a simple threaded application into a multi-threaded version. Consider how a typical single-threaded game appears. Also, note that I wasn't focusing on a game being inherently single-threaded, but rather on one thread being heavily loaded while others remain idle. This situation produces a comparable outcome.
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MSU_Dawg
03-18-2017, 08:33 PM #14

The operating system controls the behavior of the OS. It seems odd that it could transform a simple threaded application into a multi-threaded version. Consider how a typical single-threaded game appears. Also, note that I wasn't focusing on a game being inherently single-threaded, but rather on one thread being heavily loaded while others remain idle. This situation produces a comparable outcome.

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KnightKing51
Member
170
03-24-2017, 07:57 AM
#15
I never mentioned that before. It's possible to schedule a single thread across several cores, so you won't have one core running at full capacity.
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KnightKing51
03-24-2017, 07:57 AM #15

I never mentioned that before. It's possible to schedule a single thread across several cores, so you won't have one core running at full capacity.

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KidWatermelon
Member
133
03-26-2017, 04:21 AM
#16
No, it doesn't contradict the image you shared.
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KidWatermelon
03-26-2017, 04:21 AM #16

No, it doesn't contradict the image you shared.

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iRaine
Posting Freak
800
03-26-2017, 01:53 PM
#17
ProcessorAffinity can be configured by the game itself, whereas other games may not allow this setting.
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iRaine
03-26-2017, 01:53 PM #17

ProcessorAffinity can be configured by the game itself, whereas other games may not allow this setting.

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ExtremeDragonK
Junior Member
44
03-26-2017, 08:31 PM
#18
Your description seems to point toward a software-related issue. If everything is loading into just one thread and switching between hardware threads, that suggests a problem with the software configuration. Setting processor affinity in an application that spans multiple threads could cause uneven CPU usage, indicating a possible bottleneck. I understand your perspective but my earlier reply should have been clearer.
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ExtremeDragonK
03-26-2017, 08:31 PM #18

Your description seems to point toward a software-related issue. If everything is loading into just one thread and switching between hardware threads, that suggests a problem with the software configuration. Setting processor affinity in an application that spans multiple threads could cause uneven CPU usage, indicating a possible bottleneck. I understand your perspective but my earlier reply should have been clearer.

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RM123
Member
195
03-26-2017, 10:38 PM
#19
No need for fast sync or G sync settings. All drivers behave similarly, so I won’t reinstall the Windows version for this. It seems the issue might be with the driver, especially since at 4K I can achieve full GPU utilization—GTX 1080 Ti seems to handle it well.
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RM123
03-26-2017, 10:38 PM #19

No need for fast sync or G sync settings. All drivers behave similarly, so I won’t reinstall the Windows version for this. It seems the issue might be with the driver, especially since at 4K I can achieve full GPU utilization—GTX 1080 Ti seems to handle it well.

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awincent
Junior Member
24
03-27-2017, 08:14 AM
#20
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awincent
03-27-2017, 08:14 AM #20

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