Game paused temporarily...alt-tab active...GPU and CPU remain operational.
Game paused temporarily...alt-tab active...GPU and CPU remain operational.
It's happening because the game keeps demanding high performance even when paused. The GPU and CPU stay busy handling the pause menu rendering, which uses a lot of processing power. This can explain why you see heavy usage even though the game isn't actively running.
It continues generating frames, but it doesn't understand alt-tabbed states. It simply processes rendering whenever something needs to be shown. The number of problems caused by Microsoft Windows interacting with an NVIDIA driver could be huge when alt-tab is active. In short, imagine asking a person to cut a tree—they’ll keep doing it until the world ends. Even if the tree splits, you told it to cut it.
He seems to be inquiring about the sudden increase to full clock speeds, not sticking to the lower settings during gameplay.
Same here, I hold the developers responsible for not resolving rendering handoffs. There should be a clear process connecting the game’s request to display in fullscreen or windowed mode. Are those the only options? I also use a borderless windowed setting in some games.
Try adjusting the NVIDIA settings and see if the problem changes. Check online forums to check if others face similar issues with the game.