Gaining a higher frame rate compared to refresh rate enhances smoothness and reduces motion blur in visuals.
Gaining a higher frame rate compared to refresh rate enhances smoothness and reduces motion blur in visuals.
You can't go below the delay between your controller and the display (that’s the definition of input latency). Increasing the frame rate won’t help since you’re still constrained by your screen’s refresh rate! https://www.betterhealth.vic.gov.au/heal...~:text=The placebo effect is when,to have no therapeutic benefit.
it's a 2016 title using a 2016 engine, but they recently made improvements and there are some notable changes in lighting and weather effects. it seems to use advanced rendering techniques, possibly an internal solution, as it looks much more realistic than standard ray tracing... ¯\_(ツ)_/¯ (playing at maximum settings xD)
Two delays are occurring and they affect each other. Displaying actions will begin immediately. Rendering speed below the refresh rate will slow things down. The screen will update in fixed time slots, but you have more chances to see changes in the game world later, thanks to player input or other events appearing on the screen during each refresh. It's not as smooth as a higher refresh rate, but it does improve the experience.
The situation hinges on three factors. First, animation transitions affect timing between mouse clicks, in-game processing, and screen output. These can limit performance in some games but are rarely a major concern for core shooting titles. Second, render latency compared to display refresh rate can cause screen tearing when the frame rate exceeds your monitor’s refresh rate. For example, a 60Hz display with a game running at 120fps may show mismatched halves of the screen. This issue might be acceptable in competitive play but could be noticeable otherwise. Third, online games often sync events at regular intervals. If updates happen too infrequently, extra frame rates beyond 60fps don’t always improve experience—especially if network speed and latency matter more than raw FPS. I personally prefer monitors with 120Hz or higher and cap my PC’s rate to match the display for smoother tracking.
Consider the options available on the site. You can pick either a PC or a laptop based on your needs.
The original post was saved because it stood out. It also highlights in-game features that can be influenced by how smoothly the game runs. A clear case is RE2 Remake, where the usual knife becomes a strong weapon at faster speeds. On higher frame rates, each cut lands more effectively, increasing damage before the opponent reacts. This effect is directly linked to the refresh rate—playing at 60fps is ideal for this approach. At around 45 cuts needed to defeat the G1 boss, the time per cut drops significantly when you go above 60fps. In Apex Legends, a technique called superglide involves jumping over an obstacle and timing a crouch press perfectly. The challenge lies in matching your input actions to the exact frame timing, which is why some players adjust their settings to keep FPS around 60 or lower for consistency. This depends on the game’s performance rather than just your monitor’s refresh rate. Community tools exist to analyze input timing and suggest optimal settings. Overall, it’s about balancing hardware capabilities with in-game mechanics tied to frame performance.