F5F Stay Refreshed Software PC Gaming Gaining a higher frame rate compared to refresh rate enhances smoothness and reduces motion blur in visuals.

Gaining a higher frame rate compared to refresh rate enhances smoothness and reduces motion blur in visuals.

Gaining a higher frame rate compared to refresh rate enhances smoothness and reduces motion blur in visuals.

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Arcruz
Junior Member
9
09-12-2018, 06:17 AM
#1
Check if increasing the game's frame rate surpasses your monitor's refresh rate. With a 60Hz display, running at higher FPS doesn't necessarily waste energy; it can improve performance and reduce stutter.
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Arcruz
09-12-2018, 06:17 AM #1

Check if increasing the game's frame rate surpasses your monitor's refresh rate. With a 60Hz display, running at higher FPS doesn't necessarily waste energy; it can improve performance and reduce stutter.

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Samu02
Member
184
09-12-2018, 06:17 AM
#2
Latency. The only way to have higher fps is to turn off V-sync, and the latest info is shown. Downside is tearing. Alternatively there's fast sync which shows the latest frame, but I don't know if that counts the non-shown frames so it might only show as 60 still. I never used it.
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Samu02
09-12-2018, 06:17 AM #2

Latency. The only way to have higher fps is to turn off V-sync, and the latest info is shown. Downside is tearing. Alternatively there's fast sync which shows the latest frame, but I don't know if that counts the non-shown frames so it might only show as 60 still. I never used it.

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KablooieKablam
Posting Freak
908
09-12-2018, 06:17 AM
#3
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KablooieKablam
09-12-2018, 06:17 AM #3

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SiphonicVirus
Member
201
09-12-2018, 06:17 AM
#4
In casual games it's usually better to match your monitor's refresh rate, while in competitive settings v-sync can help maintain smoother performance. It depends on the game and your personal preference.
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SiphonicVirus
09-12-2018, 06:17 AM #4

In casual games it's usually better to match your monitor's refresh rate, while in competitive settings v-sync can help maintain smoother performance. It depends on the game and your personal preference.

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HerrroPanda
Junior Member
22
09-12-2018, 06:17 AM
#5
Yes, also, unless you're stuck on a 60Hz frequency, you're wasting energy making things blurry (though there are ways to help) and, oddly, causing stutters because of inconsistent frame updates.
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HerrroPanda
09-12-2018, 06:17 AM #5

Yes, also, unless you're stuck on a 60Hz frequency, you're wasting energy making things blurry (though there are ways to help) and, oddly, causing stutters because of inconsistent frame updates.

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NONONoisette
Junior Member
41
09-12-2018, 06:17 AM
#6
people often think lower latency in monitoring software is the main issue... YET YOUR DISPLAY FAILS TO SHOW THE LATENCY BECAUSE IT GETS CAPSED AT 60HZ... this is just a placebo effect. It might help temporarily, but once you grasp what latency truly means and how monitors function, it disappears. ¯\_(ツ)_/¯ Reminder: agree on fast sync, or you'll lose the VSync or GSync delay—it's not huge, but it does make a difference.
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NONONoisette
09-12-2018, 06:17 AM #6

people often think lower latency in monitoring software is the main issue... YET YOUR DISPLAY FAILS TO SHOW THE LATENCY BECAUSE IT GETS CAPSED AT 60HZ... this is just a placebo effect. It might help temporarily, but once you grasp what latency truly means and how monitors function, it disappears. ¯\_(ツ)_/¯ Reminder: agree on fast sync, or you'll lose the VSync or GSync delay—it's not huge, but it does make a difference.

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lcschilling
Member
68
09-12-2018, 06:17 AM
#7
It looks like a unique situation. I tested it with Overwatch. 165fps versus 330fps on a 165hz screen—no noticeable gap even though latency seems cut in half. The main trade-offs are overheating and noise, not just audio quality. Just want to hear what’s happening inside the game instead of worrying about my fans pretending to be a Boeing 747.
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lcschilling
09-12-2018, 06:17 AM #7

It looks like a unique situation. I tested it with Overwatch. 165fps versus 330fps on a 165hz screen—no noticeable gap even though latency seems cut in half. The main trade-offs are overheating and noise, not just audio quality. Just want to hear what’s happening inside the game instead of worrying about my fans pretending to be a Boeing 747.

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Broflash
Senior Member
740
09-12-2018, 06:17 AM
#8
Latency refers to input delay, which improves with higher frames per second even if the actual Hz is lower. The display will still report the maximum possible FPS but can show more recent frames if it runs smoothly above that limit. Input latency is the key advantage people highlight, especially for games needing quick reactions.
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Broflash
09-12-2018, 06:17 AM #8

Latency refers to input delay, which improves with higher frames per second even if the actual Hz is lower. The display will still report the maximum possible FPS but can show more recent frames if it runs smoothly above that limit. Input latency is the key advantage people highlight, especially for games needing quick reactions.

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Bf_Tiger
Junior Member
4
09-12-2018, 06:17 AM
#9
Overwatch performs exceptionally well, likely being the game that maintained its quality without major issues when ported to handhelds and using eGPUs.
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Bf_Tiger
09-12-2018, 06:17 AM #9

Overwatch performs exceptionally well, likely being the game that maintained its quality without major issues when ported to handhelds and using eGPUs.

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CuzImJuli
Member
204
09-12-2018, 06:17 AM
#10
Experience reduced input lag in certain engines but face increased power use, smoother movement can be lost due to missing frames, and screen tearing may occur. Maintain your VSync or frame limit unless you're a high-performance gamer or VSync is severely impacting responsiveness.
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CuzImJuli
09-12-2018, 06:17 AM #10

Experience reduced input lag in certain engines but face increased power use, smoother movement can be lost due to missing frames, and screen tearing may occur. Maintain your VSync or frame limit unless you're a high-performance gamer or VSync is severely impacting responsiveness.

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