Future games will likely adopt subscription-based models more commonly.
Future games will likely adopt subscription-based models more commonly.
It maintains a solid following. Paying 15 euros each month just to enjoy an MMO is quite reasonable.
Hey guys? It seems like the answer might be linked to who we are. I checked with some Steam users and they didn’t really dislike it, just thought it could be a possibility. I’ll likely have both choices ready.
I don't like games that need subscriptions. The industry seems to understand people aren't into it and is shifting toward free-to-play with microtransactions—mostly cosmetic. You might want to adjust your poll wording; "yes" and "please have both options" convey similar meaning.
The subscription system will only benefit a limited number of titles—it isn’t a solution the industry requires. It’s designed for games that receive regular updates and new content to maintain interest. This is why it once thrived in MMORPGs, allowing developers to add extensive material. While not inherently flawed, it’s difficult to defend, especially when free-to-play options can achieve comparable outcomes. I’d love to see triple-A titles experiment with a model similar to CS:GO. A modest upfront cost—say $25–$35—and microtransactions could work. Such a structure might be essential for some games to thrive, as seen in Titanfall and Evolve, where the content isn’t substantial enough to justify the full price.
Sure, I can help with that. You're thinking about adding new updates regularly while keeping costs manageable. It could work if players pay a small fee for extra experience or rank improvements—like getting a 10-25% XP boost for a modest cost. Alternatively, launching a base game at a reasonable price and offering DLC expansions for additional content might be more appealing. Just remember, the approach taken by Titanfall developers shows how changes can shift over time.
Avoid designing systems where participation requires payment for success.
I won't do that! It's really annoying when I play GTA V and BF4 because people spend money on micro-transactions, making them more likely to win (like buying more missiles or planes in GTA). It doesn't make sense to keep playing if it's not fair.
Notes:
- The boosts could come from the in-game casino with a chance of getting one.
- If this happens, micro-transactions will stop.
- There will be DLC that offers a fresh and exciting experience beyond the base game.
You're thinking about sticking with conventional payment options.
People generally dislike it. - thinks about WoW - actually... quite a few - thinks about ESO - well, a subscription-based game isn't as appealing to many.