F5F Stay Refreshed Software PC Gaming Future games will likely adopt subscription-based models more commonly.

Future games will likely adopt subscription-based models more commonly.

Future games will likely adopt subscription-based models more commonly.

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Indian_Beast
Member
226
08-26-2018, 06:44 PM
#11
It maintains a solid following. Paying 15 euros each month just to enjoy an MMO is quite reasonable.
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Indian_Beast
08-26-2018, 06:44 PM #11

It maintains a solid following. Paying 15 euros each month just to enjoy an MMO is quite reasonable.

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AlmightyEag
Posting Freak
785
08-26-2018, 10:13 PM
#12
Hey guys? It seems like the answer might be linked to who we are. I checked with some Steam users and they didn’t really dislike it, just thought it could be a possibility. I’ll likely have both choices ready.
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AlmightyEag
08-26-2018, 10:13 PM #12

Hey guys? It seems like the answer might be linked to who we are. I checked with some Steam users and they didn’t really dislike it, just thought it could be a possibility. I’ll likely have both choices ready.

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hitclub9
Junior Member
18
08-27-2018, 02:59 AM
#13
I don't like games that need subscriptions. The industry seems to understand people aren't into it and is shifting toward free-to-play with microtransactions—mostly cosmetic. You might want to adjust your poll wording; "yes" and "please have both options" convey similar meaning.
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hitclub9
08-27-2018, 02:59 AM #13

I don't like games that need subscriptions. The industry seems to understand people aren't into it and is shifting toward free-to-play with microtransactions—mostly cosmetic. You might want to adjust your poll wording; "yes" and "please have both options" convey similar meaning.

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Armagetian_X
Member
61
08-28-2018, 05:10 AM
#14
The subscription system will only benefit a limited number of titles—it isn’t a solution the industry requires. It’s designed for games that receive regular updates and new content to maintain interest. This is why it once thrived in MMORPGs, allowing developers to add extensive material. While not inherently flawed, it’s difficult to defend, especially when free-to-play options can achieve comparable outcomes. I’d love to see triple-A titles experiment with a model similar to CS:GO. A modest upfront cost—say $25–$35—and microtransactions could work. Such a structure might be essential for some games to thrive, as seen in Titanfall and Evolve, where the content isn’t substantial enough to justify the full price.
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Armagetian_X
08-28-2018, 05:10 AM #14

The subscription system will only benefit a limited number of titles—it isn’t a solution the industry requires. It’s designed for games that receive regular updates and new content to maintain interest. This is why it once thrived in MMORPGs, allowing developers to add extensive material. While not inherently flawed, it’s difficult to defend, especially when free-to-play options can achieve comparable outcomes. I’d love to see triple-A titles experiment with a model similar to CS:GO. A modest upfront cost—say $25–$35—and microtransactions could work. Such a structure might be essential for some games to thrive, as seen in Titanfall and Evolve, where the content isn’t substantial enough to justify the full price.

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QuRzy
Member
149
08-28-2018, 06:50 AM
#15
Sure, I can help with that. You're thinking about adding new updates regularly while keeping costs manageable. It could work if players pay a small fee for extra experience or rank improvements—like getting a 10-25% XP boost for a modest cost. Alternatively, launching a base game at a reasonable price and offering DLC expansions for additional content might be more appealing. Just remember, the approach taken by Titanfall developers shows how changes can shift over time.
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QuRzy
08-28-2018, 06:50 AM #15

Sure, I can help with that. You're thinking about adding new updates regularly while keeping costs manageable. It could work if players pay a small fee for extra experience or rank improvements—like getting a 10-25% XP boost for a modest cost. Alternatively, launching a base game at a reasonable price and offering DLC expansions for additional content might be more appealing. Just remember, the approach taken by Titanfall developers shows how changes can shift over time.

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jesselove5
Member
81
08-29-2018, 11:24 AM
#16
Avoid designing systems where participation requires payment for success.
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jesselove5
08-29-2018, 11:24 AM #16

Avoid designing systems where participation requires payment for success.

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ItssRaven
Junior Member
34
08-30-2018, 01:36 AM
#17
I won't do that! It's really annoying when I play GTA V and BF4 because people spend money on micro-transactions, making them more likely to win (like buying more missiles or planes in GTA). It doesn't make sense to keep playing if it's not fair.

Notes:
- The boosts could come from the in-game casino with a chance of getting one.
- If this happens, micro-transactions will stop.
- There will be DLC that offers a fresh and exciting experience beyond the base game.
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ItssRaven
08-30-2018, 01:36 AM #17

I won't do that! It's really annoying when I play GTA V and BF4 because people spend money on micro-transactions, making them more likely to win (like buying more missiles or planes in GTA). It doesn't make sense to keep playing if it's not fair.

Notes:
- The boosts could come from the in-game casino with a chance of getting one.
- If this happens, micro-transactions will stop.
- There will be DLC that offers a fresh and exciting experience beyond the base game.

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idinosev
Member
175
09-02-2018, 11:06 PM
#18
Your gaming membership depends on your household.
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idinosev
09-02-2018, 11:06 PM #18

Your gaming membership depends on your household.

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ticopassarinho
Junior Member
27
09-07-2018, 05:29 AM
#19
You're thinking about sticking with conventional payment options.
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ticopassarinho
09-07-2018, 05:29 AM #19

You're thinking about sticking with conventional payment options.

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EndlessGear
Member
65
09-07-2018, 08:19 AM
#20
People generally dislike it. - thinks about WoW - actually... quite a few - thinks about ESO - well, a subscription-based game isn't as appealing to many.
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EndlessGear
09-07-2018, 08:19 AM #20

People generally dislike it. - thinks about WoW - actually... quite a few - thinks about ESO - well, a subscription-based game isn't as appealing to many.

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