Frames and growth
Frames and growth
Hi there. If you own a PS4 and have played Killzone SF or MGS5:GZ, you’ll notice these titles are visually impressive, running at 1080p with smooth 60fps (as far as I understand). Yet, many games seem much less polished, often running at just 30fps. I’ve experienced this firsthand with Destiny—it feels quite choppy at that frame rate, though I know it’s not the complete experience. The low frame rates can be unsettling, even in open-world settings where mission zones feel cramped and loading times are lengthy. There’s a lot of speculation about why developers opt for 30fps instead of higher settings; it might be due to performance constraints or design choices. Regarding the PS4 version, some claim it’s adjusted to match Xbox One performance, but I’m not sure if that’s accurate. As for why certain 30fps games feel smooth while others don’t, it often comes down to how each title handles rendering and frame stability.
The game development process on consoles seems to have its challenges. Frame time and Vsync can affect the overall feel of games, making them less fluid even at high refresh rates. I recall AMD experiencing timing problems with certain cards, which impacted performance. On PC, maintaining 60 FPS without noticeable lag is still difficult, especially at lower frame rates. Most titles I’ve played recently don’t quite meet expectations for smoothness, regardless of platform.
I took out v-sync and frame buffering in Watch Dogs, but the performance was still rough at 30fps. @ DISCO BALL! It seems these high-quality developers struggle with proper programming. How can we be sure they’re not?
they focus on building for 3-year-olds aiming to create cutting-edge games, while their approach to PCs is extremely sluggish with poor ports.
Yet the launch marks the start of next-generation consoles with improved scaling and 30fps performance. It creates unease, though some creators manage stunning visuals and smooth frames. Optimizing such settings seems extremely challenging even for skilled developers. Did they test W_D on PC prior to release? It causes noticeable stuttering across nearly all systems.
Well, opinions really vary here. Some folks seem to handle 30 frames per second better than others. Clearly, there won’t be big gains from pushing past around 60 fps in terms of visual polish, though I can be certain about that. The idea that smoothness drops at 12 fps isn’t widely accepted either. It’s usually above what most people consider comfortable for lower frame rates. Smoothness also depends on how quickly you move the camera inside the game. On consoles, using a controller keeps things steady, giving you enough frames per second to notice almost no difference. But on PC or with high sensitivity settings, making sharp turns in under a quarter of a second means you’re seeing only one frame every 24 degrees—roughly a quarter of the screen changes each frame. That makes it feel much less fluid at 30 fps.