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Frames and growth

Frames and growth

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SwordsmanOne
Junior Member
8
10-07-2018, 11:28 AM
#1
Hi there. If you own a PS4 and have played Killzone SF or MGS5:GZ, you’ll notice these titles are visually impressive, running at 1080p with smooth 60fps (as far as I understand). Yet, many games seem much less polished, often running at just 30fps. I’ve experienced this firsthand with Destiny—it feels quite choppy at that frame rate, though I know it’s not the complete experience. The low frame rates can be unsettling, even in open-world settings where mission zones feel cramped and loading times are lengthy. There’s a lot of speculation about why developers opt for 30fps instead of higher settings; it might be due to performance constraints or design choices. Regarding the PS4 version, some claim it’s adjusted to match Xbox One performance, but I’m not sure if that’s accurate. As for why certain 30fps games feel smooth while others don’t, it often comes down to how each title handles rendering and frame stability.
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SwordsmanOne
10-07-2018, 11:28 AM #1

Hi there. If you own a PS4 and have played Killzone SF or MGS5:GZ, you’ll notice these titles are visually impressive, running at 1080p with smooth 60fps (as far as I understand). Yet, many games seem much less polished, often running at just 30fps. I’ve experienced this firsthand with Destiny—it feels quite choppy at that frame rate, though I know it’s not the complete experience. The low frame rates can be unsettling, even in open-world settings where mission zones feel cramped and loading times are lengthy. There’s a lot of speculation about why developers opt for 30fps instead of higher settings; it might be due to performance constraints or design choices. Regarding the PS4 version, some claim it’s adjusted to match Xbox One performance, but I’m not sure if that’s accurate. As for why certain 30fps games feel smooth while others don’t, it often comes down to how each title handles rendering and frame stability.

K
kalleboii
Senior Member
738
10-07-2018, 11:28 AM
#2
The game development process on consoles seems to have its challenges. Frame time and Vsync can affect the overall feel of games, making them less fluid even at high refresh rates. I recall AMD experiencing timing problems with certain cards, which impacted performance. On PC, maintaining 60 FPS without noticeable lag is still difficult, especially at lower frame rates. Most titles I’ve played recently don’t quite meet expectations for smoothness, regardless of platform.
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kalleboii
10-07-2018, 11:28 AM #2

The game development process on consoles seems to have its challenges. Frame time and Vsync can affect the overall feel of games, making them less fluid even at high refresh rates. I recall AMD experiencing timing problems with certain cards, which impacted performance. On PC, maintaining 60 FPS without noticeable lag is still difficult, especially at lower frame rates. Most titles I’ve played recently don’t quite meet expectations for smoothness, regardless of platform.

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Nienke_2002
Senior Member
621
10-07-2018, 11:28 AM
#3
Poor coding...
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Nienke_2002
10-07-2018, 11:28 AM #3

Poor coding...

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_KotoVasa_
Member
197
10-07-2018, 11:28 AM
#4
I took out v-sync and frame buffering in Watch Dogs, but the performance was still rough at 30fps. @ DISCO BALL! It seems these high-quality developers struggle with proper programming. How can we be sure they’re not?
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_KotoVasa_
10-07-2018, 11:28 AM #4

I took out v-sync and frame buffering in Watch Dogs, but the performance was still rough at 30fps. @ DISCO BALL! It seems these high-quality developers struggle with proper programming. How can we be sure they’re not?

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Yaubarry
Member
204
10-07-2018, 11:28 AM
#5
In Watch Dogs the frame buffering leads to huge lag, delays, and stuttering, making the experience feel like being in solid concrete. This issue likely worsened at 30, especially if you altered the ini files and disabled mouse acceleration.
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Yaubarry
10-07-2018, 11:28 AM #5

In Watch Dogs the frame buffering leads to huge lag, delays, and stuttering, making the experience feel like being in solid concrete. This issue likely worsened at 30, especially if you altered the ini files and disabled mouse acceleration.

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Robang592
Senior Member
368
10-07-2018, 11:28 AM
#6
The smoothness sensation varies from person to person, similar to how some experience differences between 60fps and 100/120fps while others don't.
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Robang592
10-07-2018, 11:28 AM #6

The smoothness sensation varies from person to person, similar to how some experience differences between 60fps and 100/120fps while others don't.

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ChiZaBeast
Junior Member
42
10-07-2018, 11:28 AM
#7
they focus on building for 3-year-olds aiming to create cutting-edge games, while their approach to PCs is extremely sluggish with poor ports.
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ChiZaBeast
10-07-2018, 11:28 AM #7

they focus on building for 3-year-olds aiming to create cutting-edge games, while their approach to PCs is extremely sluggish with poor ports.

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Leyhaya
Posting Freak
801
10-07-2018, 11:28 AM
#8
Yet the launch marks the start of next-generation consoles with improved scaling and 30fps performance. It creates unease, though some creators manage stunning visuals and smooth frames. Optimizing such settings seems extremely challenging even for skilled developers. Did they test W_D on PC prior to release? It causes noticeable stuttering across nearly all systems.
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Leyhaya
10-07-2018, 11:28 AM #8

Yet the launch marks the start of next-generation consoles with improved scaling and 30fps performance. It creates unease, though some creators manage stunning visuals and smooth frames. Optimizing such settings seems extremely challenging even for skilled developers. Did they test W_D on PC prior to release? It causes noticeable stuttering across nearly all systems.

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MrCamo77
Junior Member
16
10-07-2018, 11:29 AM
#9
It seems they told us to skip delays and just release now, aiming for a smoother experience by lowering the resolution and setting 30fps.
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MrCamo77
10-07-2018, 11:29 AM #9

It seems they told us to skip delays and just release now, aiming for a smoother experience by lowering the resolution and setting 30fps.

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irwyn86
Junior Member
28
10-07-2018, 11:29 AM
#10
Well, opinions really vary here. Some folks seem to handle 30 frames per second better than others. Clearly, there won’t be big gains from pushing past around 60 fps in terms of visual polish, though I can be certain about that. The idea that smoothness drops at 12 fps isn’t widely accepted either. It’s usually above what most people consider comfortable for lower frame rates. Smoothness also depends on how quickly you move the camera inside the game. On consoles, using a controller keeps things steady, giving you enough frames per second to notice almost no difference. But on PC or with high sensitivity settings, making sharp turns in under a quarter of a second means you’re seeing only one frame every 24 degrees—roughly a quarter of the screen changes each frame. That makes it feel much less fluid at 30 fps.
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irwyn86
10-07-2018, 11:29 AM #10

Well, opinions really vary here. Some folks seem to handle 30 frames per second better than others. Clearly, there won’t be big gains from pushing past around 60 fps in terms of visual polish, though I can be certain about that. The idea that smoothness drops at 12 fps isn’t widely accepted either. It’s usually above what most people consider comfortable for lower frame rates. Smoothness also depends on how quickly you move the camera inside the game. On consoles, using a controller keeps things steady, giving you enough frames per second to notice almost no difference. But on PC or with high sensitivity settings, making sharp turns in under a quarter of a second means you’re seeing only one frame every 24 degrees—roughly a quarter of the screen changes each frame. That makes it feel much less fluid at 30 fps.

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