F5F Stay Refreshed Software PC Gaming FPS DROPS (stutters)

FPS DROPS (stutters)

FPS DROPS (stutters)

Pages (3): Previous 1 2 3
N
nopilo
Junior Member
9
06-14-2018, 02:32 PM
#21
I fail to perceive any offense; I simply desire a reference that thoroughly explores the subject and validates my assertions – I am not asserting your inaccuracy. However, given your current explanation, it appears you are mistaken on several points. A larger display size does not invariably equate to increased resolution. While generally true, this is not always the case. Resolution, defined by the quantity of vertical and horizontal pixels, permits a smaller screen to possess superior resolution, while a larger one can certainly exhibit low resolution; for instance, my television surpasses most 1440p monitors in size yet maintains a 1080p resolution. Therefore, greater display dimensions do not automatically signify heightened resolution. Nevertheless, increased resolution necessitates more substantial GPU resources. Furthermore, I am uncertain, though reasonably confident, that 4K displayed on a six-inch screen and a forty-eight-inch screen demands equivalent processing power (though mobile 4K resolutions differ from monitor 4K), as the total number of pixels to be rendered remains constant irrespective of their density. Bitrate undoubtedly influences power requirements; however, I do not believe pixel density impacts the computational demands of video or game rendering, because pixel density is a physical screen attribute – it does not influence image processing by the GPU, while resolution demonstrably affects GPU rendering.
N
nopilo
06-14-2018, 02:32 PM #21

I fail to perceive any offense; I simply desire a reference that thoroughly explores the subject and validates my assertions – I am not asserting your inaccuracy. However, given your current explanation, it appears you are mistaken on several points. A larger display size does not invariably equate to increased resolution. While generally true, this is not always the case. Resolution, defined by the quantity of vertical and horizontal pixels, permits a smaller screen to possess superior resolution, while a larger one can certainly exhibit low resolution; for instance, my television surpasses most 1440p monitors in size yet maintains a 1080p resolution. Therefore, greater display dimensions do not automatically signify heightened resolution. Nevertheless, increased resolution necessitates more substantial GPU resources. Furthermore, I am uncertain, though reasonably confident, that 4K displayed on a six-inch screen and a forty-eight-inch screen demands equivalent processing power (though mobile 4K resolutions differ from monitor 4K), as the total number of pixels to be rendered remains constant irrespective of their density. Bitrate undoubtedly influences power requirements; however, I do not believe pixel density impacts the computational demands of video or game rendering, because pixel density is a physical screen attribute – it does not influence image processing by the GPU, while resolution demonstrably affects GPU rendering.

Y
yKanekiPvP
Junior Member
41
06-14-2018, 11:08 PM
#22
I apologize if my previous response was perceived as offensive; I experienced a challenging day at the game store and reacted somewhat impulsively upon seeing your reply. Please accept my sincere apologies if I caused you any distress.

Perhaps my explanation lacked clarity, but it’s important to recognize that “big screen” does not automatically equate to higher resolution. The primary factor influencing VRAM usage is indeed resolution.

I understand your perspective regarding the 4K phone versus a larger TV; the resolution difference exists despite the physical size discrepancy, primarily due to variations in DPI and pixel density. Incidentally, I believe "horsepower" is an inappropriate term for this discussion.

Regarding bit rate, it’s accurate that higher resolutions demand more processing power, particularly when considering video content. There appears to be a standardized bit rate associated with each resolution, which applies to videos rather than games.

Concerning DPI, you are correct; DPI represents dots per inch – a fundamental physical characteristic. Smaller screens, such as smartphones, inherently possess higher DPI values compared to larger TVs due to their reduced pixel size. A 6-inch phone could theoretically support 4K pixels while a standard 48-inch TV is limited to 1080p.

The impact of screen size and DPI on GPU processing remains a complex question. I welcome any insights you might have on this matter.

I am simply here to assist, as you are also. While it appears we hold differing viewpoints, let’s continue our discussion constructively.
Y
yKanekiPvP
06-14-2018, 11:08 PM #22

I apologize if my previous response was perceived as offensive; I experienced a challenging day at the game store and reacted somewhat impulsively upon seeing your reply. Please accept my sincere apologies if I caused you any distress.

Perhaps my explanation lacked clarity, but it’s important to recognize that “big screen” does not automatically equate to higher resolution. The primary factor influencing VRAM usage is indeed resolution.

I understand your perspective regarding the 4K phone versus a larger TV; the resolution difference exists despite the physical size discrepancy, primarily due to variations in DPI and pixel density. Incidentally, I believe "horsepower" is an inappropriate term for this discussion.

Regarding bit rate, it’s accurate that higher resolutions demand more processing power, particularly when considering video content. There appears to be a standardized bit rate associated with each resolution, which applies to videos rather than games.

Concerning DPI, you are correct; DPI represents dots per inch – a fundamental physical characteristic. Smaller screens, such as smartphones, inherently possess higher DPI values compared to larger TVs due to their reduced pixel size. A 6-inch phone could theoretically support 4K pixels while a standard 48-inch TV is limited to 1080p.

The impact of screen size and DPI on GPU processing remains a complex question. I welcome any insights you might have on this matter.

I am simply here to assist, as you are also. While it appears we hold differing viewpoints, let’s continue our discussion constructively.

L
LooseDawg
Senior Member
628
06-15-2018, 07:51 AM
#23
Considering the differing resolutions of 6 inches with 4K versus 48 inches with 1080p, the required VRAM and power levels will naturally vary, as you correctly pointed out. However, when comparing 6 inches at 4K to 48 inches at 4K, despite variations in DPI, the approximate VRAM usage remains similar. While DPI and resolution are linked concepts, it is primarily the resolution that influences frame processing demands.
L
LooseDawg
06-15-2018, 07:51 AM #23

Considering the differing resolutions of 6 inches with 4K versus 48 inches with 1080p, the required VRAM and power levels will naturally vary, as you correctly pointed out. However, when comparing 6 inches at 4K to 48 inches at 4K, despite variations in DPI, the approximate VRAM usage remains similar. While DPI and resolution are linked concepts, it is primarily the resolution that influences frame processing demands.

J
Just_Senya
Member
169
06-15-2018, 04:52 PM
#24
Increasing the frequency to 4000 GHz presents potential risks, and reducing the power voltage may be advisable. The current temperature readings remain within acceptable limits at the existing frequency.
J
Just_Senya
06-15-2018, 04:52 PM #24

Increasing the frequency to 4000 GHz presents potential risks, and reducing the power voltage may be advisable. The current temperature readings remain within acceptable limits at the existing frequency.

P
PawnLuke
Junior Member
11
06-15-2018, 06:53 PM
#25
I’ve been experiencing some significant issues lately, and I'm struggling to determine the optimal clock speed and power voltage settings for my system. I’m unsure of what values to use and their impact on performance.
P
PawnLuke
06-15-2018, 06:53 PM #25

I’ve been experiencing some significant issues lately, and I'm struggling to determine the optimal clock speed and power voltage settings for my system. I’m unsure of what values to use and their impact on performance.

J
JVKO
Junior Member
41
06-22-2018, 07:17 PM
#26
The quick brown fox jumps over the lazy dog. It was a beautiful day for a stroll in the park. Many people enjoyed the sunshine and fresh air. The birds sang sweetly, and children laughed as they played. A gentle breeze rustled through the trees.
J
JVKO
06-22-2018, 07:17 PM #26

The quick brown fox jumps over the lazy dog. It was a beautiful day for a stroll in the park. Many people enjoyed the sunshine and fresh air. The birds sang sweetly, and children laughed as they played. A gentle breeze rustled through the trees.

Pages (3): Previous 1 2 3