F5F Stay Refreshed Software PC Gaming FPS DROPS (stutters)

FPS DROPS (stutters)

FPS DROPS (stutters)

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MLGGirl54
Senior Member
258
05-17-2018, 04:03 PM
#11
It might be due to V-sync settings. Perhaps you’ve installed GeForce Experience lately, or another application altered your game's graphics configuration, possibly yourself? Have you updated Windows or your graphics driver recently? Did you modify your display setup? Could you provide your minimum, average, and maximum frame rates in your games (attempting to cap the frame rate at approximately 60 within those games)?
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MLGGirl54
05-17-2018, 04:03 PM #11

It might be due to V-sync settings. Perhaps you’ve installed GeForce Experience lately, or another application altered your game's graphics configuration, possibly yourself? Have you updated Windows or your graphics driver recently? Did you modify your display setup? Could you provide your minimum, average, and maximum frame rates in your games (attempting to cap the frame rate at approximately 60 within those games)?

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MKaye2d45
Junior Member
5
05-18-2018, 12:54 PM
#12
I employed an afterburner application and observed that my graphics processing unit utilization remains significantly reduced, typically under fifty percent. I am uncertain regarding the cause of this issue and lack knowledge on resolving it. Furthermore, the central processing unit’s clock speed occasionally decreases. Could you advise on troubleshooting these phenomena?
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MKaye2d45
05-18-2018, 12:54 PM #12

I employed an afterburner application and observed that my graphics processing unit utilization remains significantly reduced, typically under fifty percent. I am uncertain regarding the cause of this issue and lack knowledge on resolving it. Furthermore, the central processing unit’s clock speed occasionally decreases. Could you advise on troubleshooting these phenomena?

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ZelowS
Member
206
05-18-2018, 01:58 PM
#13
My system utilizes a Ryzen 5 2600x, and when employing afterburner, I observe clock speeds fluctuating between approximately 3825 and 3850 predominantly. However, periodically, the clock speed decreases to values such as 525 or other figures below 3000. Is this variation typical? Could it be contributing to the frame rate interruptions that I am experiencing?
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ZelowS
05-18-2018, 01:58 PM #13

My system utilizes a Ryzen 5 2600x, and when employing afterburner, I observe clock speeds fluctuating between approximately 3825 and 3850 predominantly. However, periodically, the clock speed decreases to values such as 525 or other figures below 3000. Is this variation typical? Could it be contributing to the frame rate interruptions that I am experiencing?

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xXFirewitherXx
Posting Freak
878
05-18-2018, 06:59 PM
#14
My graphics card utilization remains consistently between fifty and sixty percent, occasionally decreasing to approximately twenty-five percent of CPU activity.
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xXFirewitherXx
05-18-2018, 06:59 PM #14

My graphics card utilization remains consistently between fifty and sixty percent, occasionally decreasing to approximately twenty-five percent of CPU activity.

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AVR_Battler
Member
63
05-19-2018, 10:20 PM
#15
The diminished processor clock rate is probably responsible for this problem. The minimal graphics card utilization indicates a CPU constraint, however, in less graphically intensive games, this is typical, particularly when utilizing lower visual quality settings. Raising the GPU parameters will lessen the CPU burden by decreasing frames per second and shifting more processing to the graphics card while reducing load on the processor. Furthermore, adjusting the BIOS to establish a consistent CPU core ratio/multiplier, such as 38, could resolve the issue, ensuring the processor consistently operates at 3.8 GHz.
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AVR_Battler
05-19-2018, 10:20 PM #15

The diminished processor clock rate is probably responsible for this problem. The minimal graphics card utilization indicates a CPU constraint, however, in less graphically intensive games, this is typical, particularly when utilizing lower visual quality settings. Raising the GPU parameters will lessen the CPU burden by decreasing frames per second and shifting more processing to the graphics card while reducing load on the processor. Furthermore, adjusting the BIOS to establish a consistent CPU core ratio/multiplier, such as 38, could resolve the issue, ensuring the processor consistently operates at 3.8 GHz.

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MCtoto123
Member
56
05-21-2018, 02:22 AM
#16
Locating the CPU core ratio/multiplier proves elusive. My ASRock motherboard presents difficulties in accessing this information. Considering a base clock of 3.6 GHz, I require guidance on adjusting it to 3.8 GHz and determining the appropriate power voltage for such a modification.
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MCtoto123
05-21-2018, 02:22 AM #16

Locating the CPU core ratio/multiplier proves elusive. My ASRock motherboard presents difficulties in accessing this information. Considering a base clock of 3.6 GHz, I require guidance on adjusting it to 3.8 GHz and determining the appropriate power voltage for such a modification.

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FiGamerPT
Member
154
05-23-2018, 08:27 AM
#17
The system configuration necessitates the inclusion of an OC Tweaker section within the Basic Input/Output System. A designated heading should be established as CPU frequency and configured in a manual mode, specifying a target clock speed of 3700 MHz (3.7 GHz for verification purposes). Should these settings prove inaccessible, submitting a visual representation of the BIOS may facilitate further assistance.
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FiGamerPT
05-23-2018, 08:27 AM #17

The system configuration necessitates the inclusion of an OC Tweaker section within the Basic Input/Output System. A designated heading should be established as CPU frequency and configured in a manual mode, specifying a target clock speed of 3700 MHz (3.7 GHz for verification purposes). Should these settings prove inaccessible, submitting a visual representation of the BIOS may facilitate further assistance.

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1234qaz12qaz
Posting Freak
773
05-23-2018, 09:02 AM
#18
It’s becoming increasingly complex.
I don’t favor afterburner.
However, fifty percent usage is typical in Fortnite, even when utilizing the ultimate setting!
The game's graphics aren’t particularly strong.
It’s acceptable regarding Fortnite.
Afterburner and similar programs display GPU RAM utilization.
Screen size significantly impacts RAM usage; for instance, a smaller 16-inch screen may only require three gigabytes (as an example).
A larger screen, such as 20 or 26 inches, indicates a potential problem.
Utilize third-party applications to limit frame rates and ensure stability.
Experiment with full-screen or windowed borderless modes; sometimes this resolves the issue.
If these methods fail, recently installed programs running in the background—appearing briefly like pop-ups—may be responsible. These programs prioritize processing over games, causing a reduction in GPU activity and subsequent FPS drops.
Elevate the priority of game processes within the task manager.
Inspect recently installed software and utilize the task manager to identify any problematic applications. “If present”
Apologies for the delayed response.
Good fortune.
1
1234qaz12qaz
05-23-2018, 09:02 AM #18

It’s becoming increasingly complex.
I don’t favor afterburner.
However, fifty percent usage is typical in Fortnite, even when utilizing the ultimate setting!
The game's graphics aren’t particularly strong.
It’s acceptable regarding Fortnite.
Afterburner and similar programs display GPU RAM utilization.
Screen size significantly impacts RAM usage; for instance, a smaller 16-inch screen may only require three gigabytes (as an example).
A larger screen, such as 20 or 26 inches, indicates a potential problem.
Utilize third-party applications to limit frame rates and ensure stability.
Experiment with full-screen or windowed borderless modes; sometimes this resolves the issue.
If these methods fail, recently installed programs running in the background—appearing briefly like pop-ups—may be responsible. These programs prioritize processing over games, causing a reduction in GPU activity and subsequent FPS drops.
Elevate the priority of game processes within the task manager.
Inspect recently installed software and utilize the task manager to identify any problematic applications. “If present”
Apologies for the delayed response.
Good fortune.

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PinkStarBr
Junior Member
48
05-23-2018, 10:55 AM
#19
There’s a frequently cited assertion regarding the relationship between video memory requirements and monitor dimensions. Sources suggest that larger displays necessitate increased VRAM allocation due to the need for higher resolutions and color depths. This concept arises from the necessity of rendering more pixels per frame, thereby demanding greater graphical processing power and consequently, more memory bandwidth. However, the precise correlation remains a subject of debate within the technical community, with some arguing that other factors such as game engine optimization and individual application demands play a more significant role in determining VRAM usage.
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PinkStarBr
05-23-2018, 10:55 AM #19

There’s a frequently cited assertion regarding the relationship between video memory requirements and monitor dimensions. Sources suggest that larger displays necessitate increased VRAM allocation due to the need for higher resolutions and color depths. This concept arises from the necessity of rendering more pixels per frame, thereby demanding greater graphical processing power and consequently, more memory bandwidth. However, the precise correlation remains a subject of debate within the technical community, with some arguing that other factors such as game engine optimization and individual application demands play a more significant role in determining VRAM usage.

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yArthur
Member
169
05-26-2018, 06:50 PM
#20
Regarding the matter at hand, one might consider utilizing search engines to investigate further. For applications involving games, rendering images and displaying frames necessitates a prolonged duration, as larger resolutions inherently demand enhanced GPU performance and increased video memory. The discussion centered primarily around gaming contexts. Concerning videos, I pose a query: do you perceive processing a 4K film on a small screen—approximately six inches—as equivalent to processing it on a 48-inch display when utilizing a personal computer? I contend that factors such as video bit rate and screen DPI significantly influence GPU processing; what is your perspective?
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yArthur
05-26-2018, 06:50 PM #20

Regarding the matter at hand, one might consider utilizing search engines to investigate further. For applications involving games, rendering images and displaying frames necessitates a prolonged duration, as larger resolutions inherently demand enhanced GPU performance and increased video memory. The discussion centered primarily around gaming contexts. Concerning videos, I pose a query: do you perceive processing a 4K film on a small screen—approximately six inches—as equivalent to processing it on a 48-inch display when utilizing a personal computer? I contend that factors such as video bit rate and screen DPI significantly influence GPU processing; what is your perspective?

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