F5F Stay Refreshed Software PC Gaming Fixing low FPS in Minecraft with shaders while using only 30% GPU usage. Need advice!

Fixing low FPS in Minecraft with shaders while using only 30% GPU usage. Need advice!

Fixing low FPS in Minecraft with shaders while using only 30% GPU usage. Need advice!

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LoopyTehNeko
Member
55
02-21-2026, 04:58 PM
#11
To have your GPU handle rendering instead of the CPU, adjust your settings or use a graphics profile optimized for gaming. This may involve changing display options, enabling hardware acceleration, or selecting a specific GPU driver profile.
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LoopyTehNeko
02-21-2026, 04:58 PM #11

To have your GPU handle rendering instead of the CPU, adjust your settings or use a graphics profile optimized for gaming. This may involve changing display options, enabling hardware acceleration, or selecting a specific GPU driver profile.

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SrBuug
Member
148
02-22-2026, 10:36 AM
#12
You can't that's what i'm saying, well the GPU does very small work, but your CPU does most of the work. If MC was coded to run DirectX, you would be getting 200+ FPS
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SrBuug
02-22-2026, 10:36 AM #12

You can't that's what i'm saying, well the GPU does very small work, but your CPU does most of the work. If MC was coded to run DirectX, you would be getting 200+ FPS

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MELISAADM
Member
105
02-23-2026, 04:14 AM
#13
It seems you're questioning how a high-budget, user-driven game could be designed without leveraging modern hardware like GPUs. The concern about limited CPU usage—using just one core instead of multiple—is quite valid and highlights the challenges developers face in balancing performance and resource constraints.
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MELISAADM
02-23-2026, 04:14 AM #13

It seems you're questioning how a high-budget, user-driven game could be designed without leveraging modern hardware like GPUs. The concern about limited CPU usage—using just one core instead of multiple—is quite valid and highlights the challenges developers face in balancing performance and resource constraints.

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SrMaxito_
Member
64
02-23-2026, 09:57 PM
#14
Absolutely understandable. It's surprising what I can share, but MC wasn't designed for multi-core processing or parallel tasks. That's what I meant—just confirm your understanding by checking the source yourself.
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SrMaxito_
02-23-2026, 09:57 PM #14

Absolutely understandable. It's surprising what I can share, but MC wasn't designed for multi-core processing or parallel tasks. That's what I meant—just confirm your understanding by checking the source yourself.

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Nossoud
Junior Member
2
02-24-2026, 03:34 PM
#15
The Java version offers the chance to move certain tasks to the GPU. Consider it if you haven't tried yet. Minecraft was built to work on nearly any machine, which helped it become widely adopted. Parents could easily set it up on their children's computers without needing a dedicated graphics card.
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Nossoud
02-24-2026, 03:34 PM #15

The Java version offers the chance to move certain tasks to the GPU. Consider it if you haven't tried yet. Minecraft was built to work on nearly any machine, which helped it become widely adopted. Parents could easily set it up on their children's computers without needing a dedicated graphics card.

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livvy66
Member
129
02-25-2026, 09:16 AM
#16
You're experiencing a performance difference between BSL and SUS, despite similar frame rates. It's possible the shaders are optimized differently or have settings that cap their output. Checking resource limits, adjusting shader parameters, or reviewing your GPU settings might help. Also, ensure your system isn't overloaded with other processes affecting CPU usage.
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livvy66
02-25-2026, 09:16 AM #16

You're experiencing a performance difference between BSL and SUS, despite similar frame rates. It's possible the shaders are optimized differently or have settings that cap their output. Checking resource limits, adjusting shader parameters, or reviewing your GPU settings might help. Also, ensure your system isn't overloaded with other processes affecting CPU usage.

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THE_UNlVERSE
Member
166
02-26-2026, 02:52 AM
#17
Review your CPU load for each core, since Minecraft runs mainly in a single-threaded mode; even if your whole CPU isn’t at full capacity, one thread might be busy. Open Task Manager → CPU → right-click the graph → switch to Logical Processors.
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THE_UNlVERSE
02-26-2026, 02:52 AM #17

Review your CPU load for each core, since Minecraft runs mainly in a single-threaded mode; even if your whole CPU isn’t at full capacity, one thread might be busy. Open Task Manager → CPU → right-click the graph → switch to Logical Processors.

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omerneao111
Member
140
02-26-2026, 08:34 PM
#18
you're experiencing performance that seems inconsistent with typical usage patterns. on linux, cpu monitoring usually shows thread activity rather than percentages or core counts. it's possible your graph captures fluctuations—three of your 12 logical cores occasionally spike near 100% briefly, then drop quickly without overlapping. according to your theory, the first thread should consistently hit 100%. despite playing at high settings with no shaders, you still achieve smooth 4k and 1080p fps. why? it could be related to background processes, system load, or rendering optimizations. keep an eye on those spikes and see if they correlate with specific tasks.
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omerneao111
02-26-2026, 08:34 PM #18

you're experiencing performance that seems inconsistent with typical usage patterns. on linux, cpu monitoring usually shows thread activity rather than percentages or core counts. it's possible your graph captures fluctuations—three of your 12 logical cores occasionally spike near 100% briefly, then drop quickly without overlapping. according to your theory, the first thread should consistently hit 100%. despite playing at high settings with no shaders, you still achieve smooth 4k and 1080p fps. why? it could be related to background processes, system load, or rendering optimizations. keep an eye on those spikes and see if they correlate with specific tasks.

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