First encounters with disasters and questions
First encounters with disasters and questions
So I finally got into my first match after mastering the basics. It’s awesome! I’ve been eager to try this for a long time. I’m playing with one other player in Broken Moon. He’s got a Hornet and is really well-prepared. I don’t mind; I just want to have fun. I’m battling my Avenger (stock) and it’s not going well—he keeps getting hits but not kills. Still, I enjoy the game. But he keeps pressing me relentlessly, reminding me I’m a beginner, especially with dodging. He racked up over four kills against me. I get frustrated because I realize how frustrating this was for other players at RSI. It feels unbalanced. Eventually, I decide to adapt and try to change his approach. It starts working. I manage to land hits and force him to adjust, but when he’s on the brink of death, he keeps crashing into asteroids to avoid losing the kill. Every near-miss is annoying. Then, someone who’s played the game joins us, and we start pushing him harder. A while later, a teammate arrives—but things take a turn when that player easily defeats him with simple tactics. He quits, which makes his teammate give up too, leading to our team’s loss. This player clearly lacks sportsmanship. So how often does this ramming happen? Is it common? How can I improve against it? Or at least make it so a single hit doesn’t end the game instantly? Another issue: my settings are causing performance drops—sometimes I’m stuck at 11 FPS or freezing during battle. My friend’s machine has an i5-4690k and R9 280 with 8GB RAM, but it lags in Arena Commander (around 40 FPS) and can freeze for seconds.
I've experienced this problem only recently while playing the game. It's recommended to rely more on maneuvering thrusters and maintain a safe distance from your target.
The ramming issue is well documented. In simple terms, most solo encounters turn into a one-on-one contest similar to jousting. Without caution or quick adjustments, you risk being hit and losing. The solution lies in choosing a different path—think strategically, fly backward in isolated mode, dodge between obstacles, and make small maneuvers or orbit the ship to overwhelm them. Building your own tactics helps you stand out as the better pilot. However, crashing into an asteroid is a poor choice. Combined with giving up, it seems like a sign of a weak player. It’s important to demonstrate that such behavior isn’t acceptable. Beyond that, I’m just enjoying the game (though I haven’t played much lately). Don’t let this serve as a warning for others. EDIT: This link could assist with running the game smoothly on older systems: Edited June 22, 2015 by Wauthar
That was scary! Alright, I’ll give it a shot, but how do I fly in decouple mode? I think that wasn’t covered in training… though it did turn white after I learned landing. He had a big edge over me too—he could have just circled and taken me out easily. :lol: That’s why I was grateful when someone joined my squad. Then he left. I’d share his name if possible, but maybe it’s misspelled? Thanks! I’ll check the edits in the link (though it would’ve been nice to know what choices were available). Alright, I’ve handled this before too. Star Citizen.
It appeared he moved extremely fast. At one point he was far away, then he tried to push me, and by the time I turned around, he was again close. Are those thrusters? I’m just starting out, sorry if this is basic.
That was scary! Alright, I’ll give it a shot, but how do I fly in decouple mode? I think that wasn’t covered in training… though it did turn white after I learned landing. He had a big edge over me too—he could have just circled and taken me out easily. :lol: That’s why I was grateful when someone joined my squad. Then he left. I’d share his name if possible, but maybe it’s misspelled? Thanks! I’ll check the edits in the link (though it would’ve been nice to know what choices were available). Alright, I’ve handled this before too. Star Citizen.
The maneuvering thrusters are managed by Q and E for left and right, R and F for up and down, and Ctrl S / Ctrl W for forward and backward. These aren't the main thrusters used for forward movement. I don’t know about the Avenger, but I noted them on the hornet in the attached image.