Engineering a flawless system in Space Engineers is nearly impossible due to its complex design.
Engineering a flawless system in Space Engineers is nearly impossible due to its complex design.
This game hasn't reached its intended high standards yet, but it performs poorly. With an I5 2500k and a GTX 670, I'm seeing only 15fps on medium settings inside my ship. The graphics are severely affected by the lighting issues—48 lamps ruin the visuals. I really wish the developers or passionate modders would fix this lighting problem soon. It’s making my experience unplayable. I even shared some images of my ship, "The Junkyard Jaw," which got a bad name because it consumes ships.
In Minecraft, having 40 torches on the ground doesn't cause melting.
Have you tried converting a Minecraft world into Blender? A large area could contain hundreds of thousands of polygons. Additionally, the lighting still appears poor, even though performance issues can’t be resolved. Placing 100 lamps inside a Blender viewport wouldn’t cause as much lag as 48 in Space Engineers and would look better.
Blender isn't a real-time lighting tool either, and Minecraft uses simple square lights instead of complex polygons. It only supports 15 light levels. Space engineers, on the other hand, rely on hundreds of light levels with 3D polygon rendering for realistic effects. Even an old GTX670 can't handle that level of detail. You're suggesting Crysis 3 is poorly optimized because my PC can't run it smoothly, which isn't accurate.