F5F Stay Refreshed Software PC Gaming Engineering a flawless system in Space Engineers is nearly impossible due to its complex design.

Engineering a flawless system in Space Engineers is nearly impossible due to its complex design.

Engineering a flawless system in Space Engineers is nearly impossible due to its complex design.

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kaomes
Member
151
08-28-2016, 10:23 AM
#11
Maybe you don't understand. In game there is a difference between 'making something look good' and 'making something perform well' so honestly if you're having that much of an issue either upgrade your computer or don't use the lights since they are obviously too intensive for your graphics card. Would you rather have the devs use block lighting like minecraft and just have the lamp light up everything around it without dynamic lighting? lol
K
kaomes
08-28-2016, 10:23 AM #11

Maybe you don't understand. In game there is a difference between 'making something look good' and 'making something perform well' so honestly if you're having that much of an issue either upgrade your computer or don't use the lights since they are obviously too intensive for your graphics card. Would you rather have the devs use block lighting like minecraft and just have the lamp light up everything around it without dynamic lighting? lol

C
ClarenceMate
Junior Member
13
08-29-2016, 01:12 AM
#12
Play Starmade now!
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ClarenceMate
08-29-2016, 01:12 AM #12

Play Starmade now!

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Nayoz_
Junior Member
4
09-19-2016, 03:12 PM
#13
It's named early access for a reason. Check out Steam or the game forums to voice your concerns. If the release doesn't meet expectations and performance isn't up to standard, share your thoughts. Right now, developers prioritize feedback, but improvements are usually delayed. This pattern is common across most titles.
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Nayoz_
09-19-2016, 03:12 PM #13

It's named early access for a reason. Check out Steam or the game forums to voice your concerns. If the release doesn't meet expectations and performance isn't up to standard, share your thoughts. Right now, developers prioritize feedback, but improvements are usually delayed. This pattern is common across most titles.

C
creaper2012
Member
205
09-19-2016, 04:44 PM
#14
It's true, each dynamic light requires the game to calculate the scene. With 48 lights, the rendering load increases significantly. The optimization is fine, but the real bottleneck lies in the network code. Use dynamic lights only for movement-related effects—like headlights—and reserve static lights for backgrounds or stationary elements. This reduces resource usage while maintaining visual quality.
C
creaper2012
09-19-2016, 04:44 PM #14

It's true, each dynamic light requires the game to calculate the scene. With 48 lights, the rendering load increases significantly. The optimization is fine, but the real bottleneck lies in the network code. Use dynamic lights only for movement-related effects—like headlights—and reserve static lights for backgrounds or stationary elements. This reduces resource usage while maintaining visual quality.

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Llabros
Senior Member
740
09-25-2016, 07:01 PM
#15
I'm not the most skilled on the technical side, but I'm always looking to get more out of SE. You're running an i9 9900K and an MSI 2080 SE with 32GB RAM. What kind of processing power are you referring to—CPU or GPU?
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Llabros
09-25-2016, 07:01 PM #15

I'm not the most skilled on the technical side, but I'm always looking to get more out of SE. You're running an i9 9900K and an MSI 2080 SE with 32GB RAM. What kind of processing power are you referring to—CPU or GPU?

A
awykteer
Junior Member
11
09-25-2016, 11:49 PM
#16
Sure, I'm all about squeezing every last bit of performance from a single channel mem. Got it!
A
awykteer
09-25-2016, 11:49 PM #16

Sure, I'm all about squeezing every last bit of performance from a single channel mem. Got it!

G
Guiguixd11
Member
58
09-27-2016, 10:39 PM
#17
Thread already locked. This discussion is more than five years past its original context.
G
Guiguixd11
09-27-2016, 10:39 PM #17

Thread already locked. This discussion is more than five years past its original context.

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