F5F Stay Refreshed Software PC Gaming Engineering a flawless system in Space Engineers is nearly impossible due to its complex design.

Engineering a flawless system in Space Engineers is nearly impossible due to its complex design.

Engineering a flawless system in Space Engineers is nearly impossible due to its complex design.

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Rhuji
Senior Member
437
07-24-2016, 07:12 PM
#1
This game hasn't reached its intended high standards yet, but it performs poorly. With an I5 2500k and a GTX 670, I'm seeing only 15fps on medium settings inside my ship. The graphics are severely affected by the lighting issues—48 lamps ruin the visuals. I really wish the developers or passionate modders would fix this lighting problem soon. It’s making my experience unplayable. I even shared some images of my ship, "The Junkyard Jaw," which got a bad name because it consumes ships.
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Rhuji
07-24-2016, 07:12 PM #1

This game hasn't reached its intended high standards yet, but it performs poorly. With an I5 2500k and a GTX 670, I'm seeing only 15fps on medium settings inside my ship. The graphics are severely affected by the lighting issues—48 lamps ruin the visuals. I really wish the developers or passionate modders would fix this lighting problem soon. It’s making my experience unplayable. I even shared some images of my ship, "The Junkyard Jaw," which got a bad name because it consumes ships.

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MrBobBoberson
Junior Member
43
07-26-2016, 10:17 AM
#2
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MrBobBoberson
07-26-2016, 10:17 AM #2

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BlueStar_LH
Posting Freak
842
07-26-2016, 02:24 PM
#3
In Minecraft, having 40 torches on the ground doesn't cause melting.
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BlueStar_LH
07-26-2016, 02:24 PM #3

In Minecraft, having 40 torches on the ground doesn't cause melting.

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ChustGimeno
Member
52
07-26-2016, 05:40 PM
#4
Minecraft isn't a simulation game.
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ChustGimeno
07-26-2016, 05:40 PM #4

Minecraft isn't a simulation game.

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JotbotPlayz
Junior Member
42
07-28-2016, 05:08 PM
#5
The main issue is the lighting, not just the physics.
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JotbotPlayz
07-28-2016, 05:08 PM #5

The main issue is the lighting, not just the physics.

D
Dralock
Member
81
08-02-2016, 04:14 AM
#6
This Minecraft lighting is vastly superior to anything achievable with shaders or simple models. It dwarfs the capabilities of even the most advanced lighting setups.
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Dralock
08-02-2016, 04:14 AM #6

This Minecraft lighting is vastly superior to anything achievable with shaders or simple models. It dwarfs the capabilities of even the most advanced lighting setups.

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HitTheKodak
Member
201
08-02-2016, 04:34 AM
#7
Have you tried converting a Minecraft world into Blender? A large area could contain hundreds of thousands of polygons. Additionally, the lighting still appears poor, even though performance issues can’t be resolved. Placing 100 lamps inside a Blender viewport wouldn’t cause as much lag as 48 in Space Engineers and would look better.
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HitTheKodak
08-02-2016, 04:34 AM #7

Have you tried converting a Minecraft world into Blender? A large area could contain hundreds of thousands of polygons. Additionally, the lighting still appears poor, even though performance issues can’t be resolved. Placing 100 lamps inside a Blender viewport wouldn’t cause as much lag as 48 in Space Engineers and would look better.

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NJDcool
Member
56
08-03-2016, 12:46 AM
#8
It’s not about optimization—it’s not a blender or Minecraft. This game runs smoothly, with great performance, free building, physics, and an efficient lighting system.
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NJDcool
08-03-2016, 12:46 AM #8

It’s not about optimization—it’s not a blender or Minecraft. This game runs smoothly, with great performance, free building, physics, and an efficient lighting system.

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Frinex10
Posting Freak
806
08-16-2016, 03:31 PM
#9
Blender isn't a real-time lighting tool either, and Minecraft uses simple square lights instead of complex polygons. It only supports 15 light levels. Space engineers, on the other hand, rely on hundreds of light levels with 3D polygon rendering for realistic effects. Even an old GTX670 can't handle that level of detail. You're suggesting Crysis 3 is poorly optimized because my PC can't run it smoothly, which isn't accurate.
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Frinex10
08-16-2016, 03:31 PM #9

Blender isn't a real-time lighting tool either, and Minecraft uses simple square lights instead of complex polygons. It only supports 15 light levels. Space engineers, on the other hand, rely on hundreds of light levels with 3D polygon rendering for realistic effects. Even an old GTX670 can't handle that level of detail. You're suggesting Crysis 3 is poorly optimized because my PC can't run it smoothly, which isn't accurate.

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Olewww123
Senior Member
255
08-20-2016, 11:30 AM
#10
The original Crysis had a 7fps gap versus a 680, both exceeding 60fps. That wasn’t sufficient for smooth gameplay in medium settings.
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Olewww123
08-20-2016, 11:30 AM #10

The original Crysis had a 7fps gap versus a 680, both exceeding 60fps. That wasn’t sufficient for smooth gameplay in medium settings.

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