F5F Stay Refreshed Software PC Gaming Elite:Dangerous

Elite:Dangerous

Elite:Dangerous

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Ferro2002
Junior Member
1
05-31-2019, 01:21 PM
#11
Well, I haven't tried SC either. Cheers!
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Ferro2002
05-31-2019, 01:21 PM #11

Well, I haven't tried SC either. Cheers!

G
GauteZEL
Member
173
05-31-2019, 01:21 PM
#12
It wasn’t too long before you adjusted the joystick controls, which is important—either you need a joystick or a controller. Just start doing things, and you’ll get used to it. I didn’t search for tutorials until I mastered the basics. I picked up some knowledge from Reddit and videos, but don’t depend solely on those resources.
G
GauteZEL
05-31-2019, 01:21 PM #12

It wasn’t too long before you adjusted the joystick controls, which is important—either you need a joystick or a controller. Just start doing things, and you’ll get used to it. I didn’t search for tutorials until I mastered the basics. I picked up some knowledge from Reddit and videos, but don’t depend solely on those resources.

C
Camelly
Junior Member
5
05-31-2019, 01:21 PM
#13
It's interesting I favor mouse and keyboard over joystick and controller across both titles. While the controls have been stable, I still enjoy the SC feel and think the combot/flight model works better in SC. I plan to revisit this once more content becomes available—something always mentioned. Appreciate the tip!
C
Camelly
05-31-2019, 01:21 PM #13

It's interesting I favor mouse and keyboard over joystick and controller across both titles. While the controls have been stable, I still enjoy the SC feel and think the combot/flight model works better in SC. I plan to revisit this once more content becomes available—something always mentioned. Appreciate the tip!

I
iLizardv10
Junior Member
17
05-31-2019, 01:21 PM
#14
To achieve a more authentic Elite experience, disabling flight assist enhances realism by forcing players to halt their movement as they would in real life. Flight assist normally prevents stopping your own motion, so turning or reversing becomes necessary. Gravity also plays a role, pulling the ship toward asteroids or planets you pass near. Flight assist is usually active during combat, but I prefer it off until sharp maneuvers are needed. While I haven’t played SC, I think this approach adds significant depth to gameplay.
I
iLizardv10
05-31-2019, 01:21 PM #14

To achieve a more authentic Elite experience, disabling flight assist enhances realism by forcing players to halt their movement as they would in real life. Flight assist normally prevents stopping your own motion, so turning or reversing becomes necessary. Gravity also plays a role, pulling the ship toward asteroids or planets you pass near. Flight assist is usually active during combat, but I prefer it off until sharp maneuvers are needed. While I haven’t played SC, I think this approach adds significant depth to gameplay.

C
Charliemc909
Posting Freak
898
05-31-2019, 01:21 PM
#15
It seems the "Wings" version 1.2 is now available.
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Charliemc909
05-31-2019, 01:21 PM #15

It seems the "Wings" version 1.2 is now available.

F
FrenchTost
Member
204
05-31-2019, 01:21 PM
#16
I also gave it a shot. It was intriguing. I'm planning to hold off until the planet side module is released.
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FrenchTost
05-31-2019, 01:21 PM #16

I also gave it a shot. It was intriguing. I'm planning to hold off until the planet side module is released.

J
Jerryx01
Posting Freak
870
05-31-2019, 01:21 PM
#17
I just read about a player winning the Triple Elite award... working 15 hours daily.
J
Jerryx01
05-31-2019, 01:21 PM #17

I just read about a player winning the Triple Elite award... working 15 hours daily.

P
pyrote
Senior Member
407
05-31-2019, 01:21 PM
#18
I just came across an article on Gamespot.com.
P
pyrote
05-31-2019, 01:21 PM #18

I just came across an article on Gamespot.com.

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