EA stopped releasing their MOBA title "Dawngate".
EA stopped releasing their MOBA title "Dawngate".
MOBA's weren't meant to be a full-fledged genre from the start. Those who claimed it was a standalone category were out of touch with the game developers who didn't grasp the industry. Dota 2 came off as a spin-off of Warcraft 3's gameplay design, shaped by its technical constraints. Warcraft 3 emphasized smaller teams and tight control over individual units, which many found engaging. This focus led to a lighter version called RTS-Lite, blending real-time strategy with RPG aspects like farming and item collection. It was never intended as a genre, and those executives thinking they could replicate it are simply misunderstanding what made Dota/Dota2 thrive.
I formed my points from both general gaming trends and personal encounters. I experienced DotA first, then Herous of Newearth, League of Legends, and now DOTA 2. It’s unusual to play two games simultaneously; it just doesn’t fit. After DOTA 2, I’m not keen on changing, but if I had to switch, Smite would be my choice. Not Infinite Crisis, not Into Comics, not Heroes of the Storm—just don’t play WoW or I’d avoid it. I’ve never played WoW either, and I don’t care about that universe. Also, Dawngate is confusing; SWTOR’s issues stem from its business model. Subscription-based MMOs consistently fail because they all tried to replicate World of Warcraft, and the market only accommodates one dominant subscription-based game. Elder Scrolls Online would likely follow the same pattern.