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Does "The Last of Us - Part 1" fail to launch?

Does "The Last of Us - Part 1" fail to launch?

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Some_Dunkus
Member
190
02-02-2023, 07:13 AM
#1
Hi, I installed the game once and it started but around 30% shader compilation froze it, crashing to the desktop. The EventViewer displayed an error code 0xc0000005. After the game crashed right after the coin animation, I tried clearing the DX shader and Radeon shader caches without success, but the game still showed 30% progress before crashing again. It reset itself. After uninstalling and reinstalling, it behaves similarly—crashes at about 26% shader progress and won’t even open the main menu. Can someone analyze the memory dump for me?
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Some_Dunkus
02-02-2023, 07:13 AM #1

Hi, I installed the game once and it started but around 30% shader compilation froze it, crashing to the desktop. The EventViewer displayed an error code 0xc0000005. After the game crashed right after the coin animation, I tried clearing the DX shader and Radeon shader caches without success, but the game still showed 30% progress before crashing again. It reset itself. After uninstalling and reinstalling, it behaves similarly—crashes at about 26% shader progress and won’t even open the main menu. Can someone analyze the memory dump for me?

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Luks_Gamer
Junior Member
18
02-04-2023, 08:30 AM
#2
It's reasonable to rely on the most recent...
L
Luks_Gamer
02-04-2023, 08:30 AM #2

It's reasonable to rely on the most recent...

J
jjmonkey13
Member
236
02-04-2023, 12:03 PM
#3
The TLOU update should have resolved that issue. I haven't purchased the game yet, so I'm waiting a bit longer.

Things you might want to consider:
- Run the system file checker and confirm the game files are intact.
- Have you restricted the pagefile usage?
- Is the resizable bar enabled on your system and active? You could try turning it off.
- Check if any background applications or utilities are running in startup items under tm.

What are your system specifications?
J
jjmonkey13
02-04-2023, 12:03 PM #3

The TLOU update should have resolved that issue. I haven't purchased the game yet, so I'm waiting a bit longer.

Things you might want to consider:
- Run the system file checker and confirm the game files are intact.
- Have you restricted the pagefile usage?
- Is the resizable bar enabled on your system and active? You could try turning it off.
- Check if any background applications or utilities are running in startup items under tm.

What are your system specifications?

C
coolman9222
Posting Freak
754
02-11-2023, 07:41 AM
#4
google search shows that im not only one with crash on coin
reinstalled few times (as game can be played on first try after reinstall), sfc/dism are clean
nope, i did set it once to 32768 - 65535, but no diff
game eats around 22GB RAM/12GB vram with mixed high/ultra settings @ 1440p, so it shouldnt need to touch page file at all,paged pool shows 700MB used in task manager
re-bar is supported and enabled, id rather not disable it as i get stutters in some games when its disabled
nothing runs in background, just the usual microsoft services
windows 11pro x64 - 22H2
ryzen 7 3800x
32GB DDR4-3600
radeon RX6800 16GB
seasoninc focus plus platinum 750watt
graphics looks fine, cant find yet any visual corruptions (patch 1.0.2.0)
game can be played during building shader - no stutters, fps is limited to 60fps, cpu howers around100fps/GPU seems to be doing slightly better
cpu usage looks funny, right?
😀
1 full core load lol
building shaders is currently at 46%...but it takes hour to jump by few percent up (doesnt matter if youre in game or just let it sit in mainmenu)..shader compilation seems to be limited to single CPU thread,no clue whats takin so long...it should take 10-15min max? currently its 3hrs for those 46% and dunno how long it takes before it crashes again and oce it crashes game become unusable until game wipe+reinstall :/
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coolman9222
02-11-2023, 07:41 AM #4

google search shows that im not only one with crash on coin
reinstalled few times (as game can be played on first try after reinstall), sfc/dism are clean
nope, i did set it once to 32768 - 65535, but no diff
game eats around 22GB RAM/12GB vram with mixed high/ultra settings @ 1440p, so it shouldnt need to touch page file at all,paged pool shows 700MB used in task manager
re-bar is supported and enabled, id rather not disable it as i get stutters in some games when its disabled
nothing runs in background, just the usual microsoft services
windows 11pro x64 - 22H2
ryzen 7 3800x
32GB DDR4-3600
radeon RX6800 16GB
seasoninc focus plus platinum 750watt
graphics looks fine, cant find yet any visual corruptions (patch 1.0.2.0)
game can be played during building shader - no stutters, fps is limited to 60fps, cpu howers around100fps/GPU seems to be doing slightly better
cpu usage looks funny, right?
😀
1 full core load lol
building shaders is currently at 46%...but it takes hour to jump by few percent up (doesnt matter if youre in game or just let it sit in mainmenu)..shader compilation seems to be limited to single CPU thread,no clue whats takin so long...it should take 10-15min max? currently its 3hrs for those 46% and dunno how long it takes before it crashes again and oce it crashes game become unusable until game wipe+reinstall :/

D
DIPPY91
Member
216
02-12-2023, 06:32 PM
#5
I was hoping shaders would compile just once. Still want to disable the resizeable bar to check what happens if this compilation fails. It seems this wasn't intended as a permanent fix—just turn it back on when needed. If developers missed this, you could be a hero... help those who help others.

Regarding the resizeable bar stutters, whether connected or not, I don’t see any difference when it’s on or off. This might point to a deeper system problem, possibly due to poor optimization in the game. My suggestion is to check the pagefile since debug errors seem to align with this issue.

Anyway, blame the game and give it another month.
D
DIPPY91
02-12-2023, 06:32 PM #5

I was hoping shaders would compile just once. Still want to disable the resizeable bar to check what happens if this compilation fails. It seems this wasn't intended as a permanent fix—just turn it back on when needed. If developers missed this, you could be a hero... help those who help others.

Regarding the resizeable bar stutters, whether connected or not, I don’t see any difference when it’s on or off. This might point to a deeper system problem, possibly due to poor optimization in the game. My suggestion is to check the pagefile since debug errors seem to align with this issue.

Anyway, blame the game and give it another month.

B
ButterCup67
Junior Member
5
02-19-2023, 11:11 PM
#6
@Metal Messiah
, PLEASE with all due respect for your attempting to research problems people are having with games, IT IS NOT the same as actual experience playing them. Therefore it makes zero sense to give advice on such things if you've spent no time playing the games in question.
The fact that OP makes mention of attempting to play without waiting for shaders to compile makes it rather obvious he is not taking the proper steps to assure it plays well. I've played on patch 1.0.1.0, 1.0.5.0, 1.0.6.0, and now 1.0.2.0. The latest patch 1.0.2.0 added a CLEAR warning if you attempt to go in game before shaders compile that you might encounter performance issues if you choose to do so.
I NEVER had a crash on the coin twirl page on ANY patch version, and only had ONE crash in now two and a half play throughs, which was on version 1.0.1.0, and likely caused by my having the game minimized for some time while doing something else. I say this because the 2nd playthrough it did not crash at all, but I'd also not minimized the game at length.
Patch 1.0.2.0 is the largest patch file yet, about 8 GB. Aside from many various bug fixes, it addresses streaming so that the CPU is used less. My guess is the patch size is huge because it adds roughly 10% more texture files to the game so it doesn't have to do as much texture unpacking while streaming them, which would obviously be easier on the CPU. So I'm saying I think they made the total texture files about 10% bigger, but from what I've seen it reduces CPU usage by about 20%.
I've also noticed the frame rate window seems to have tightened. It used to run between 55-60 FPS for the most part for me, regularly dipping to 45 FPS. Now it pretty much stays between 55-60 on patch 1.0.2.0.
Please though MM, stop suggesting refunds on a game you've not even spent any time playing! I'll add that the video I posted recently showing that TLoU Part I plays well even on patch 1.0.6.0, is currently my most viewed video with over 250 views in just 5 days. WHY, well I can't help but think it's because a lot of players whom haven't bought the game want to know if all the performance complaints have merit, and IMO many of them don't. More people need to stop jumping on the performance bashing train and pay attention to what those whom are having plenty adequate performance are saying.
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ButterCup67
02-19-2023, 11:11 PM #6

@Metal Messiah
, PLEASE with all due respect for your attempting to research problems people are having with games, IT IS NOT the same as actual experience playing them. Therefore it makes zero sense to give advice on such things if you've spent no time playing the games in question.
The fact that OP makes mention of attempting to play without waiting for shaders to compile makes it rather obvious he is not taking the proper steps to assure it plays well. I've played on patch 1.0.1.0, 1.0.5.0, 1.0.6.0, and now 1.0.2.0. The latest patch 1.0.2.0 added a CLEAR warning if you attempt to go in game before shaders compile that you might encounter performance issues if you choose to do so.
I NEVER had a crash on the coin twirl page on ANY patch version, and only had ONE crash in now two and a half play throughs, which was on version 1.0.1.0, and likely caused by my having the game minimized for some time while doing something else. I say this because the 2nd playthrough it did not crash at all, but I'd also not minimized the game at length.
Patch 1.0.2.0 is the largest patch file yet, about 8 GB. Aside from many various bug fixes, it addresses streaming so that the CPU is used less. My guess is the patch size is huge because it adds roughly 10% more texture files to the game so it doesn't have to do as much texture unpacking while streaming them, which would obviously be easier on the CPU. So I'm saying I think they made the total texture files about 10% bigger, but from what I've seen it reduces CPU usage by about 20%.
I've also noticed the frame rate window seems to have tightened. It used to run between 55-60 FPS for the most part for me, regularly dipping to 45 FPS. Now it pretty much stays between 55-60 on patch 1.0.2.0.
Please though MM, stop suggesting refunds on a game you've not even spent any time playing! I'll add that the video I posted recently showing that TLoU Part I plays well even on patch 1.0.6.0, is currently my most viewed video with over 250 views in just 5 days. WHY, well I can't help but think it's because a lot of players whom haven't bought the game want to know if all the performance complaints have merit, and IMO many of them don't. More people need to stop jumping on the performance bashing train and pay attention to what those whom are having plenty adequate performance are saying.

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_ShadowHaven_
Junior Member
10
02-20-2023, 06:55 AM
#7
It makes sense considering your actions. What seems funny is assuming everything will go well while shaders are still compiling, something the game clearly advises against in patch 1.0.2.0. Many users on Steam report these issues, probably because they lack proper knowledge about playing on a PC. It would be helpful if such discussions were redirected to a forum like Noob Gamers Problems, where examples of problems between the PC and the chair can be shared.
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_ShadowHaven_
02-20-2023, 06:55 AM #7

It makes sense considering your actions. What seems funny is assuming everything will go well while shaders are still compiling, something the game clearly advises against in patch 1.0.2.0. Many users on Steam report these issues, probably because they lack proper knowledge about playing on a PC. It would be helpful if such discussions were redirected to a forum like Noob Gamers Problems, where examples of problems between the PC and the chair can be shared.

A
ava_boss
Junior Member
25
02-20-2023, 01:59 PM
#8
odd, this is after fresh install shader compiling on first try freezed and crashed on around 30%, on second try it crashed while in game on roughly 26%, keep in mind that after install game work until it crash, then impossible to enter game without reinstalling
game is smooth to play even during shader compiling...you could see from mine posted image that both cpu and gpu have reserves for compiling shaders
btw updated radeon drivers which mentions optimisations for last of us and shader compiling finally finished without crashing (4hrs caching shaders and 6 reinstalls xD)
but im not entirely sure if radeon drivers solved that, switched to no DRM version to move away from steam (rune)
A
ava_boss
02-20-2023, 01:59 PM #8

odd, this is after fresh install shader compiling on first try freezed and crashed on around 30%, on second try it crashed while in game on roughly 26%, keep in mind that after install game work until it crash, then impossible to enter game without reinstalling
game is smooth to play even during shader compiling...you could see from mine posted image that both cpu and gpu have reserves for compiling shaders
btw updated radeon drivers which mentions optimisations for last of us and shader compiling finally finished without crashing (4hrs caching shaders and 6 reinstalls xD)
but im not entirely sure if radeon drivers solved that, switched to no DRM version to move away from steam (rune)

D
DarkBoy__YT
Posting Freak
898
02-20-2023, 09:58 PM
#9
It's reasonable to update the driver or ensure it matches the game version. If shader compilation was slow in-game or during setup, it might mean your PC has issues or there are many background processes running.
In my experience sharing tips from seasoned players, I often receive confusing answers and downvotes. This is the reality when talking to those who don't fully understand games.
D
DarkBoy__YT
02-20-2023, 09:58 PM #9

It's reasonable to update the driver or ensure it matches the game version. If shader compilation was slow in-game or during setup, it might mean your PC has issues or there are many background processes running.
In my experience sharing tips from seasoned players, I often receive confusing answers and downvotes. This is the reality when talking to those who don't fully understand games.

Z
zP3DRO_1
Member
118
02-21-2023, 04:08 AM
#10
windows was operating quietly in the background
😛
only one worker thread handled shader compilation,...so essentially a single-threaded game in 2023
😛
people on Steam mention it should be multithreaded to reduce compile time to about 15-25 minutes...
in UE5 you can increase worker threads via configurations, but here I couldn’t locate any options to expand them
Z
zP3DRO_1
02-21-2023, 04:08 AM #10

windows was operating quietly in the background
😛
only one worker thread handled shader compilation,...so essentially a single-threaded game in 2023
😛
people on Steam mention it should be multithreaded to reduce compile time to about 15-25 minutes...
in UE5 you can increase worker threads via configurations, but here I couldn’t locate any options to expand them

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