F5F Stay Refreshed Hardware Desktop Do you need assistance identifying the issue with your performance?

Do you need assistance identifying the issue with your performance?

Do you need assistance identifying the issue with your performance?

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T
T___________T
Member
224
05-08-2022, 03:58 PM
#11
Capture the suspended processes in Process Explorer and share the screenshot using the provided link.
T
T___________T
05-08-2022, 03:58 PM #11

Capture the suspended processes in Process Explorer and share the screenshot using the provided link.

B
byFreek
Member
62
05-08-2022, 08:24 PM
#12
Here is the information from the provided link.

The content describes a visual resource available at the specified URL.
B
byFreek
05-08-2022, 08:24 PM #12

Here is the information from the provided link.

The content describes a visual resource available at the specified URL.

S
SkillCakey
Junior Member
44
05-15-2022, 05:19 AM
#13
The game or studio app is installed from the C: drive (Toshiba HDD), and the video recording is done on another HDD. There are no reports on loading speeds, and I consider pausing the GPU or CPU.
S
SkillCakey
05-15-2022, 05:19 AM #13

The game or studio app is installed from the C: drive (Toshiba HDD), and the video recording is done on another HDD. There are no reports on loading speeds, and I consider pausing the GPU or CPU.

C
136
05-15-2022, 06:31 AM
#14
There seems to be an issue with Windows. Observe those pink blocks of PIDs – can you read those descriptions (column)? They translate to English as follows:
C
cluelessboy456
05-15-2022, 06:31 AM #14

There seems to be an issue with Windows. Observe those pink blocks of PIDs – can you read those descriptions (column)? They translate to English as follows:

R
RoseMcDonalds
Junior Member
7
05-15-2022, 07:28 AM
#15
Pink blocks are mentioned as the host process for Windows service components.
R
RoseMcDonalds
05-15-2022, 07:28 AM #15

Pink blocks are mentioned as the host process for Windows service components.

C
Cyanstrophic
Senior Member
668
05-15-2022, 09:01 AM
#16
Also attempted sfc /scannow but nothing was detected as corrupted
Proceeding with DISM restore health procedure. HDD
😉
C
Cyanstrophic
05-15-2022, 09:01 AM #16

Also attempted sfc /scannow but nothing was detected as corrupted
Proceeding with DISM restore health procedure. HDD
😉

Z
zeroxpalace
Member
116
05-17-2022, 02:25 AM
#17
Do you still experience recording issues with the lower refresh rate?
Z
zeroxpalace
05-17-2022, 02:25 AM #17

Do you still experience recording issues with the lower refresh rate?

H
humanity13
Member
202
05-19-2022, 10:06 AM
#18
Honestly, I've been suspecting my monitor, because I remember once I set it to 75Hz and in Elden Ring i got 40 fps (same location without acting or moving) and when turned 60Hz I got my 90 Fps (despite i can't see all of them)
I tried to switch on 60Hz, seems like my record is fine again :/
That's weird xxxxxx [Moderator edit to remove poorly masked profanity. Remember that this is a family friendly forum.]
UPD: No, it's not
If it helps, I'm using Bandicam with settings 60fps and 100q
H
humanity13
05-19-2022, 10:06 AM #18

Honestly, I've been suspecting my monitor, because I remember once I set it to 75Hz and in Elden Ring i got 40 fps (same location without acting or moving) and when turned 60Hz I got my 90 Fps (despite i can't see all of them)
I tried to switch on 60Hz, seems like my record is fine again :/
That's weird xxxxxx [Moderator edit to remove poorly masked profanity. Remember that this is a family friendly forum.]
UPD: No, it's not
If it helps, I'm using Bandicam with settings 60fps and 100q

P
PikseliX12
Junior Member
45
05-19-2022, 01:26 PM
#19
This makes sense. The process involves the game rendering a frame and then requesting the video card to pause for "sync," which is the short interval between frames sent to the monitor and those received. This prevents the monitor from showing half a frame and the other, causing visual tearing.

It functions properly when your system can render frames quicker than the monitor's refresh rate. In your scenario, you're unable to match the 75 Hz display speed, the video card is struggling, and likely the PCIe connection too. During rendering, data is mainly sent over PCIe, while recording mostly receives it. The part that matters most is when the gap between sending and receiving becomes noticeable.

My advice is to lower your monitor to around 30Hz. Most people won't notice the difference. This matches the typical frame rate in movies, allowing you to record at the same speed as playback without overloading the card.
P
PikseliX12
05-19-2022, 01:26 PM #19

This makes sense. The process involves the game rendering a frame and then requesting the video card to pause for "sync," which is the short interval between frames sent to the monitor and those received. This prevents the monitor from showing half a frame and the other, causing visual tearing.

It functions properly when your system can render frames quicker than the monitor's refresh rate. In your scenario, you're unable to match the 75 Hz display speed, the video card is struggling, and likely the PCIe connection too. During rendering, data is mainly sent over PCIe, while recording mostly receives it. The part that matters most is when the gap between sending and receiving becomes noticeable.

My advice is to lower your monitor to around 30Hz. Most people won't notice the difference. This matches the typical frame rate in movies, allowing you to record at the same speed as playback without overloading the card.

X
Xytrixz
Senior Member
552
05-19-2022, 02:30 PM
#20
Another simple reason for the drop in frame rate is how your monitor refreshes compared to your video card's processing speed. When your card can handle 65 frames per second, but your monitor updates 60 times each second, it sends a new frame every about 16.6 milliseconds. Your system only needs roughly 15.3 milliseconds to create that frame, so everything works smoothly and the display shows a fresh image each refresh.

Switching to a 75Hz monitor changes this balance. The frame is sent every 13.3 milliseconds, causing the card to finish rendering one frame before the next is displayed. This creates a gap, reducing the effective frame rate to half of 75 Hz, which is around 37.5Hz.

Some frames may render faster or slower, so the exact drop isn’t always exactly 50%.
X
Xytrixz
05-19-2022, 02:30 PM #20

Another simple reason for the drop in frame rate is how your monitor refreshes compared to your video card's processing speed. When your card can handle 65 frames per second, but your monitor updates 60 times each second, it sends a new frame every about 16.6 milliseconds. Your system only needs roughly 15.3 milliseconds to create that frame, so everything works smoothly and the display shows a fresh image each refresh.

Switching to a 75Hz monitor changes this balance. The frame is sent every 13.3 milliseconds, causing the card to finish rendering one frame before the next is displayed. This creates a gap, reducing the effective frame rate to half of 75 Hz, which is around 37.5Hz.

Some frames may render faster or slower, so the exact drop isn’t always exactly 50%.

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