Discussing the FPS Module in Star Citizen at the AMA event.
Discussing the FPS Module in Star Citizen at the AMA event.
Certainly, the damage to your limb will significantly affect the mechanics—each one is unique, not just a general sense of injury. For instance, if your left arm is affected while you throw grenades with your right, the right throw won't be influenced much. " -Redacted This amazes me, but it depends on what I expect. Can't wait to dismantle someone's limbs and take their belongings while they watch in frustration.
If gravity boots aren't available, consider jetpack or EVA options.
It's actually Illfonic behind the project. It was released by Chris recently in the new AtV. (Sorry, can't do a multi-quote on the phone)
They keep avoiding the topic of FOV. They're still upset about it.
They did, though it looks like the situation won't shift much (EDIT: future note [sorry for confusion]). Usually, when using a peripheral for flying, you'd switch to your mouse and keyboard for FPS, but other devices can work too—just might not be the top choice. The field of view is already set, but we'll look at alternatives later. A lot of factors affect the camera angle and display, making it complex.
they need to improve it, I can't play below a 90-degree vertical field of view. I've spent 220 USD on this game, and many others share the same concern. no one wants this version with a 55-degree FOV. if they set it to 90, people would be dissatisfied with the limited options, but at least I wouldn't experience headaches and others wouldn't feel sick.
The salt level has been reduced, it's still evolving. It will likely be updated later, but not immediately. That's the plan.
From what I've heard, it seems the developers won't let you adjust the field of view. Fingers crossed the community will fix it in the final release. Just to mention, I was a bit fired up when I shared that comment.