F5F Stay Refreshed Software PC Gaming Discover Firewatch and see what it offers.

Discover Firewatch and see what it offers.

Discover Firewatch and see what it offers.

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K
Kocunx
Junior Member
39
11-06-2016, 04:10 PM
#21
GZ was a minimal level packed mainly with content from an upcoming game, serving as extra cash in between. It felt more like a precursor to the infamous Firewatch experience. The ending seemed a bit dull but matched the tone well. I liked it and would have enjoyed playing more, though its short runtime—just two people talking—might make it feel repetitive if played longer.
K
Kocunx
11-06-2016, 04:10 PM #21

GZ was a minimal level packed mainly with content from an upcoming game, serving as extra cash in between. It felt more like a precursor to the infamous Firewatch experience. The ending seemed a bit dull but matched the tone well. I liked it and would have enjoyed playing more, though its short runtime—just two people talking—might make it feel repetitive if played longer.

A
anilalpakkus
Junior Member
17
11-24-2016, 02:55 PM
#22
In my opinion, Firewatch falls short because its conclusion feels disappointing. There were many directions it could have taken and aspects that didn’t get enough attention. This made me question the effort put into it, especially given the limited resources of indie developers. They often rely on dialogue rather than visuals, which can leave certain elements unexplored. I think the lack of depth came from a belief that we’re only supposed to be told what we want to see, rather than experiencing it through gameplay. My perspective suggests that missing features should be seen as design decisions, not shortcomings.
A
anilalpakkus
11-24-2016, 02:55 PM #22

In my opinion, Firewatch falls short because its conclusion feels disappointing. There were many directions it could have taken and aspects that didn’t get enough attention. This made me question the effort put into it, especially given the limited resources of indie developers. They often rely on dialogue rather than visuals, which can leave certain elements unexplored. I think the lack of depth came from a belief that we’re only supposed to be told what we want to see, rather than experiencing it through gameplay. My perspective suggests that missing features should be seen as design decisions, not shortcomings.

T
TheExpertNoob
Junior Member
5
11-24-2016, 03:07 PM
#23
Really, maybe it’s time to stop grumbling about the $14 ticket price for a regular showing.
T
TheExpertNoob
11-24-2016, 03:07 PM #23

Really, maybe it’s time to stop grumbling about the $14 ticket price for a regular showing.

L
low_drag
Junior Member
44
11-26-2016, 02:53 PM
#24
That's the cost of a film on iTunes in the UK (£13.99)
L
low_drag
11-26-2016, 02:53 PM #24

That's the cost of a film on iTunes in the UK (£13.99)

G
ghall2499
Member
62
12-10-2016, 06:38 PM
#25
The conclusion felt a bit disappointing, particularly given how effectively they crafted the suspense. Nonetheless, the experience left me with a strong emotional mix, which is actually a positive outcome.
G
ghall2499
12-10-2016, 06:38 PM #25

The conclusion felt a bit disappointing, particularly given how effectively they crafted the suspense. Nonetheless, the experience left me with a strong emotional mix, which is actually a positive outcome.

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