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DirectX 12 Is A Misconception? Possibly True.

DirectX 12 Is A Misconception? Possibly True.

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camchrism
Member
212
12-25-2016, 12:55 AM
#11
DX 12 is extremely popular. Expect letdowns. Ignore anyone claiming the Herpa derp 8350 will beat the i5 in games with le dx 12s.
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camchrism
12-25-2016, 12:55 AM #11

DX 12 is extremely popular. Expect letdowns. Ignore anyone claiming the Herpa derp 8350 will beat the i5 in games with le dx 12s.

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Dormin15
Member
110
12-26-2016, 06:28 PM
#12
It's still under development if you're familiar with the process, or the approach used to boost performance, you can demonstrate that seeking feedback from those unfamiliar with the topic doesn't matter—since your goal is simply a performance improvement. It's similar to claiming Direct 7/8/9/10/11 is false until companies implement it in practice. Crytek demonstrated this by applying DX10 in Crysis, making significant contributions for developers regardless of reception. The most common misunderstanding is that new technology will automatically fix older apps, which isn't the case—like the Brad Wardell interview mentioned. New DirectX won't impact existing versions unless they actually use it.
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Dormin15
12-26-2016, 06:28 PM #12

It's still under development if you're familiar with the process, or the approach used to boost performance, you can demonstrate that seeking feedback from those unfamiliar with the topic doesn't matter—since your goal is simply a performance improvement. It's similar to claiming Direct 7/8/9/10/11 is false until companies implement it in practice. Crytek demonstrated this by applying DX10 in Crysis, making significant contributions for developers regardless of reception. The most common misunderstanding is that new technology will automatically fix older apps, which isn't the case—like the Brad Wardell interview mentioned. New DirectX won't impact existing versions unless they actually use it.

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sasha9
Junior Member
16
12-27-2016, 02:16 AM
#13
Generally, most games are constrained by GPU capabilities, which is helpful but limited. A more significant effect would be on developer possibilities, so higher quality with similar or slightly improved performance would be ideal.
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sasha9
12-27-2016, 02:16 AM #13

Generally, most games are constrained by GPU capabilities, which is helpful but limited. A more significant effect would be on developer possibilities, so higher quality with similar or slightly improved performance would be ideal.

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shanas1
Member
105
12-30-2016, 07:18 AM
#14
Needed to include a final remark. For those who haven't thoroughly explored D3D, Manlte, or faced lag and stuttering, I understand why DX12 seems more stable compared to Crysis or "X" at 60fps. Heck, FC4 often hits over 60fps at 1080p but still feels sluggish most of the time.
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shanas1
12-30-2016, 07:18 AM #14

Needed to include a final remark. For those who haven't thoroughly explored D3D, Manlte, or faced lag and stuttering, I understand why DX12 seems more stable compared to Crysis or "X" at 60fps. Heck, FC4 often hits over 60fps at 1080p but still feels sluggish most of the time.

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Hugo_PvP_
Junior Member
16
01-01-2017, 06:59 AM
#15
I paused the video once I heard him say Nvidia.
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Hugo_PvP_
01-01-2017, 06:59 AM #15

I paused the video once I heard him say Nvidia.

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mr_whoever
Junior Member
7
01-01-2017, 12:29 PM
#16
This guy is a moron also. Only one core ? The speed of a single core hanst changed in years ? HMM what about IPC and arquitecture? There are so many , SO MANY games that use 4 cores, I have seen this so much times personally. Otherwise everyone would be gaming on celerons lol. Theres a good reason why the pentium K has been phase out recently. Bunch of non sense.
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mr_whoever
01-01-2017, 12:29 PM #16

This guy is a moron also. Only one core ? The speed of a single core hanst changed in years ? HMM what about IPC and arquitecture? There are so many , SO MANY games that use 4 cores, I have seen this so much times personally. Otherwise everyone would be gaming on celerons lol. Theres a good reason why the pentium K has been phase out recently. Bunch of non sense.

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TheBozoPlays
Senior Member
642
01-01-2017, 06:00 PM
#17
The idea of labeling someone in a video is inappropriate; opinions differ widely and are influenced by the operating system. For instance, some users disable cores while others keep all active, which isn't necessarily a game-specific issue but rather an OS matter. Additionally, setting affinity for multi-core processors requires manual adjustments. In my view, the main factor affecting gaming performance lies with the OS, as each program interacts with it. Microsoft might have made Win10 exclusive for performance reasons, but there could also be other motivations behind that decision. We’ll need to observe further.
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TheBozoPlays
01-01-2017, 06:00 PM #17

The idea of labeling someone in a video is inappropriate; opinions differ widely and are influenced by the operating system. For instance, some users disable cores while others keep all active, which isn't necessarily a game-specific issue but rather an OS matter. Additionally, setting affinity for multi-core processors requires manual adjustments. In my view, the main factor affecting gaming performance lies with the OS, as each program interacts with it. Microsoft might have made Win10 exclusive for performance reasons, but there could also be other motivations behind that decision. We’ll need to observe further.

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Chompex
Junior Member
41
01-09-2017, 11:41 AM
#18
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Chompex
01-09-2017, 11:41 AM #18

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Petard6
Member
225
01-15-2017, 03:09 AM
#19
If he means it literally at the same moment, imagine core 1 connects to the GPU first, then core 2 follows in 10 milliseconds, and core 3 in 15 ms, while all cores act together. For the alternative, if every core communicates with the GPU simultaneously, it feels just like a single coordinated action, similar to how Nvidia describes performance.
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Petard6
01-15-2017, 03:09 AM #19

If he means it literally at the same moment, imagine core 1 connects to the GPU first, then core 2 follows in 10 milliseconds, and core 3 in 15 ms, while all cores act together. For the alternative, if every core communicates with the GPU simultaneously, it feels just like a single coordinated action, similar to how Nvidia describes performance.

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mutthunter1
Junior Member
11
01-16-2017, 09:54 PM
#20
It seems core 1 acts as an intermediary, directing others and limiting overall performance.
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mutthunter1
01-16-2017, 09:54 PM #20

It seems core 1 acts as an intermediary, directing others and limiting overall performance.

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