DirectX 12 Is A Misconception? Possibly True.
DirectX 12 Is A Misconception? Possibly True.
It's still under development if you're familiar with the process, or the approach used to boost performance, you can demonstrate that seeking feedback from those unfamiliar with the topic doesn't matter—since your goal is simply a performance improvement. It's similar to claiming Direct 7/8/9/10/11 is false until companies implement it in practice. Crytek demonstrated this by applying DX10 in Crysis, making significant contributions for developers regardless of reception. The most common misunderstanding is that new technology will automatically fix older apps, which isn't the case—like the Brad Wardell interview mentioned. New DirectX won't impact existing versions unless they actually use it.
Needed to include a final remark. For those who haven't thoroughly explored D3D, Manlte, or faced lag and stuttering, I understand why DX12 seems more stable compared to Crysis or "X" at 60fps. Heck, FC4 often hits over 60fps at 1080p but still feels sluggish most of the time.
This guy is a moron also. Only one core ? The speed of a single core hanst changed in years ? HMM what about IPC and arquitecture? There are so many , SO MANY games that use 4 cores, I have seen this so much times personally. Otherwise everyone would be gaming on celerons lol. Theres a good reason why the pentium K has been phase out recently. Bunch of non sense.
The idea of labeling someone in a video is inappropriate; opinions differ widely and are influenced by the operating system. For instance, some users disable cores while others keep all active, which isn't necessarily a game-specific issue but rather an OS matter. Additionally, setting affinity for multi-core processors requires manual adjustments. In my view, the main factor affecting gaming performance lies with the OS, as each program interacts with it. Microsoft might have made Win10 exclusive for performance reasons, but there could also be other motivations behind that decision. We’ll need to observe further.
If he means it literally at the same moment, imagine core 1 connects to the GPU first, then core 2 follows in 10 milliseconds, and core 3 in 15 ms, while all cores act together. For the alternative, if every core communicates with the GPU simultaneously, it feels just like a single coordinated action, similar to how Nvidia describes performance.
It seems core 1 acts as an intermediary, directing others and limiting overall performance.