F5F Stay Refreshed Software PC Gaming Developers have overlooked the concept of optimization, they simply don't pay attention.

Developers have overlooked the concept of optimization, they simply don't pay attention.

Developers have overlooked the concept of optimization, they simply don't pay attention.

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Tedx123
Junior Member
11
01-23-2017, 04:28 PM
#11
Many titles operate at 900p with 30 frames per second.
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Tedx123
01-23-2017, 04:28 PM #11

Many titles operate at 900p with 30 frames per second.

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CaptianTimo
Member
159
01-23-2017, 07:13 PM
#12
Stop buying Ubisoft games?
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CaptianTimo
01-23-2017, 07:13 PM #12

Stop buying Ubisoft games?

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Drazzible29
Junior Member
15
01-23-2017, 11:09 PM
#13
dx12 and vulkan keep game drivers outside the control of devs, which means they’re not tied to amd or nvidia. This reduces the chance of drivers being created for every card, since nvidia could handle it themselves. They can also rely on wrappers that mimic dx12 or vulkan, though these are technically dx11 internally, allowing amd and nvidia to still produce drivers for them.
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Drazzible29
01-23-2017, 11:09 PM #13

dx12 and vulkan keep game drivers outside the control of devs, which means they’re not tied to amd or nvidia. This reduces the chance of drivers being created for every card, since nvidia could handle it themselves. They can also rely on wrappers that mimic dx12 or vulkan, though these are technically dx11 internally, allowing amd and nvidia to still produce drivers for them.

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iPeque
Member
227
01-24-2017, 03:01 PM
#14
On another point, BF5 isn't particularly inefficient. Think about its visual quality—definitely a demanding game when it appears so impressive!
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iPeque
01-24-2017, 03:01 PM #14

On another point, BF5 isn't particularly inefficient. Think about its visual quality—definitely a demanding game when it appears so impressive!

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AdamKoudy
Senior Member
740
01-24-2017, 09:59 PM
#15
You've brought me down once more, highlighting my frustration with SimCity.
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AdamKoudy
01-24-2017, 09:59 PM #15

You've brought me down once more, highlighting my frustration with SimCity.

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subsky
Junior Member
44
01-24-2017, 10:37 PM
#16
I recall getting frustrated with games when my CPU was over five years old, especially with slow memory performance even when the game was running. Developers aren't utilizing these components or creating titles for them specifically. Also, the issues mentioned in the previous post about performance limits and system bottlenecks can impact any parts rated for speed, affecting overall efficiency.
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subsky
01-24-2017, 10:37 PM #16

I recall getting frustrated with games when my CPU was over five years old, especially with slow memory performance even when the game was running. Developers aren't utilizing these components or creating titles for them specifically. Also, the issues mentioned in the previous post about performance limits and system bottlenecks can impact any parts rated for speed, affecting overall efficiency.

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jaklas
Junior Member
6
01-25-2017, 12:07 AM
#17
A poorly designed new technology is no more advantageous than a well-designed old one.
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jaklas
01-25-2017, 12:07 AM #17

A poorly designed new technology is no more advantageous than a well-designed old one.

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MacSolaris
Senior Member
457
01-26-2017, 12:22 AM
#18
I recently came across information suggesting that developers need to prioritize optimization more often, as the end of Moore's law previously allowed them to overlook it.
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MacSolaris
01-26-2017, 12:22 AM #18

I recently came across information suggesting that developers need to prioritize optimization more often, as the end of Moore's law previously allowed them to overlook it.

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LucarioL
Member
200
01-27-2017, 06:19 AM
#19
my 5-year-old cpu works fine with new AAA games, but struggles with others because the developers didn't optimize them well.
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LucarioL
01-27-2017, 06:19 AM #19

my 5-year-old cpu works fine with new AAA games, but struggles with others because the developers didn't optimize them well.

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Bonden7766
Member
74
01-27-2017, 06:26 AM
#20
I appreciate how some folks generalize about games on consoles without understanding what they’re actually discussing. Now, focusing in on the matter: there are always games that are well-optimized and others that aren’t. Team Fortress 2’s performance has decreased since the Love and War Update, though I still enjoy playing it. Rainbow 6 Siege appears to improve over time, and PUBG started off poorly but has made significant progress, even if it’s not perfect. The point is, this is normal. Games are typically designed to aim for a certain frame rate on consoles, which makes it challenging to consistently hit 60fps even with powerful PCs.
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Bonden7766
01-27-2017, 06:26 AM #20

I appreciate how some folks generalize about games on consoles without understanding what they’re actually discussing. Now, focusing in on the matter: there are always games that are well-optimized and others that aren’t. Team Fortress 2’s performance has decreased since the Love and War Update, though I still enjoy playing it. Rainbow 6 Siege appears to improve over time, and PUBG started off poorly but has made significant progress, even if it’s not perfect. The point is, this is normal. Games are typically designed to aim for a certain frame rate on consoles, which makes it challenging to consistently hit 60fps even with powerful PCs.

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