Developers have overlooked the concept of optimization, they simply don't pay attention.
Developers have overlooked the concept of optimization, they simply don't pay attention.
I’ve observed that games aren’t being optimized well, and developers seem to lack motivation. It feels like they’re more focused on selling than improving performance. Their priorities appear to be console sales rather than PC optimization.
I own an i7 4790, a Vega 64, 16GB DDR3 at 1600Mhz, and a 2560x1080 monitor with a 21:9 aspect ratio at 80Hz. I consistently run graphically demanding and intensive games without any issues, experiencing only minor FPS drops at maximum settings. Titles like Shadow of the Tomb Raider, Shadow of War, The Witcher 3, Wolfenstein, BOMA, BF1, and The Division perform exceptionally well.
On the other hand, some games with similar graphics still struggle significantly, showing many frame spikes. Examples include Far Cry 5, Assassin’s Creed Odyessey, Watch Dogs 2, Sudden Strike 4, Blitzkrieg 3, and Total War: Warhammer 2. In these cases, the CPU and GPU usage often hovers around 50% to 70%.
I wonder why developers are neglecting PC gaming. Why can a powerful PC run smoothly while budget consoles with decent graphics work well? Why aren’t DX12 and Vulkan gaining widespread adoption despite their performance gains?
PC gaming is still being released, but it often lacks polish. Games like Just Cause 4 and Fallout 76, as well as BF5, seem to be ignored by the PC community. I know games are being pirated, but I don’t blame most users.
Developers seem to be churning out titles mainly to boost profits. Ubisoft 2: Anomaly is a remaster, but Just Cause 4 falls short. Many PC gamers are considering switching to the PS5 when it becomes available, leaving PC behind. At least I don’t have to worry about my 2000K rig running games smoothly.
many in the PC gaming scene are considering switching to PS5 and leaving PC behind.
actually, there aren't many genuine PC gamers thinking this way.
it mainly depends on the engine and which developers are at ease with it. dx12 is quite similar to dx11, while Vulkan stands on its own.
Fallout 76 and other titles have relied on the same engine that was effective years ago, without significant graphical upgrades.
Frostbite engine, used in Battlefields, receives regular updates.
I don't want to be like that person, but you're also relying on an AMD GPU when games are centered around NVIDIA GPUs for optimization—it's just how things are because of market share. These problems you're encountering might be the cause, or it could be due to your aging hardware. The 4790 model was released in 2014, which means you're still using DDR3. Hitching issues could be related to storage, as many games use texture streaming and a slow HDD might affect your performance.
They don't work, and console versions either drastically reduce the settings or lower the frame rate. You really don't understand what you're dealing with.
The issue is that they seem indifferent to this.
What truly matters is profit, money. That’s all.
It’s not about developers wanting to, it’s about necessity—crunch culture is real in game development and it’s terrible.
What’s the point of microtransactions? Why do major companies mostly stick to selling the same game as before? Because it maximizes their earnings.
Ubisoft, EA, and Bethesda are all following this path, which is a mistake.
I’m not claiming everyone acts this way; CDPR stands out as genuinely consumer-friendly (on the GOG store) and producing solid games.
An example from the past is simcity versus cities skylines—simcity was a complete waste of resources, clearly a profit-driven scheme, while cities skylines was a passionate indie effort that truly demonstrates the difference.
When you have the top-end options available, you can select the one that suits you best.
Run at 1080p at 30fps mostly, or they tend to run close to low settings. Adjusting this will improve frame rates too. On DDR3 systems, they often struggle with games that prioritize memory speed. Upgrading my DDR3 1600MHz CL11 to a 2233MHz CL11 kit greatly enhanced performance across most poorly optimized titles. This isn't a fault of the developers, as testing new hardware usually comes down to timing considerations.