F5F Stay Refreshed Software PC Gaming Determining if such games need bans depends on policies and regulations, not just technical requirements.

Determining if such games need bans depends on policies and regulations, not just technical requirements.

Determining if such games need bans depends on policies and regulations, not just technical requirements.

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AthenasLight
Posting Freak
781
01-19-2024, 12:03 AM
#21
Uplay functions well, though Windows Live Origin and certain games don't operate correctly.
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AthenasLight
01-19-2024, 12:03 AM #21

Uplay functions well, though Windows Live Origin and certain games don't operate correctly.

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DJapie
Member
168
01-19-2024, 03:12 AM
#22
Only if steam offers a better price.
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DJapie
01-19-2024, 03:12 AM #22

Only if steam offers a better price.

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djninja444
Member
173
01-19-2024, 11:05 AM
#23
We understand that Valve typically doesn't impose such limitations on developers using Steam. Therefore, the choice you have for these games is to skip Steam and connect directly to Uplay or Origin.
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djninja444
01-19-2024, 11:05 AM #23

We understand that Valve typically doesn't impose such limitations on developers using Steam. Therefore, the choice you have for these games is to skip Steam and connect directly to Uplay or Origin.

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8D_Playz_
Junior Member
49
01-25-2024, 09:00 AM
#24
We require these publishers to develop an API that enables third-party clients to connect with their DRM libraries and stores. This would allow us to manage our games and transactions centrally via a client that doesn’t own the platform. It would handle updates, patching, and authentication through a single interface, similar to Outlook but for game libraries. However, this scenario is unlikely to materialize. Beyond security worries—issues I believe could be resolved—the concept of digital storefronts aims to restrict user choice and direct traffic solely toward publisher revenue streams. In essence, it won’t happen, though it remains a possibility.
8
8D_Playz_
01-25-2024, 09:00 AM #24

We require these publishers to develop an API that enables third-party clients to connect with their DRM libraries and stores. This would allow us to manage our games and transactions centrally via a client that doesn’t own the platform. It would handle updates, patching, and authentication through a single interface, similar to Outlook but for game libraries. However, this scenario is unlikely to materialize. Beyond security worries—issues I believe could be resolved—the concept of digital storefronts aims to restrict user choice and direct traffic solely toward publisher revenue streams. In essence, it won’t happen, though it remains a possibility.

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Lizzy16
Member
179
01-27-2024, 04:34 AM
#25
The concept seems to aim for maximizing earnings by keeping more profits with Ubisoft or EA when digital sales occur. On platforms like Steam, Valve captures a share of the revenue, while EA/Ubisoft would retain the rest.
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Lizzy16
01-27-2024, 04:34 AM #25

The concept seems to aim for maximizing earnings by keeping more profits with Ubisoft or EA when digital sales occur. On platforms like Steam, Valve captures a share of the revenue, while EA/Ubisoft would retain the rest.

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