F5F Stay Refreshed Software PC Gaming Cyberpunk 2077 features a bigger development group compared to Witcher 3.

Cyberpunk 2077 features a bigger development group compared to Witcher 3.

Cyberpunk 2077 features a bigger development group compared to Witcher 3.

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Sven_Weetj
Member
220
11-22-2016, 01:20 PM
#11
I believe the biggest risk in this game lies with the language system they mentioned. If it functions well for unlocking NPCs, it’s okay; but if it turns into an obstacle rather than a tool, it could negatively impact the experience of exploring the game world and following the story.
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Sven_Weetj
11-22-2016, 01:20 PM #11

I believe the biggest risk in this game lies with the language system they mentioned. If it functions well for unlocking NPCs, it’s okay; but if it turns into an obstacle rather than a tool, it could negatively impact the experience of exploring the game world and following the story.

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ChloeET
Senior Member
736
11-23-2016, 11:25 AM
#12
I noticed the game includes some multiplayer options... not entirely clear, but I’m open to co-op. I’m okay with NG+ and even considering a new run with mods if it interests me.
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ChloeET
11-23-2016, 11:25 AM #12

I noticed the game includes some multiplayer options... not entirely clear, but I’m open to co-op. I’m okay with NG+ and even considering a new run with mods if it interests me.

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Ramonieboy
Junior Member
8
11-28-2016, 11:42 AM
#13
I prefer sci-fi and cyberpunk, not the Witcher series. I’m aiming for a game with stronger combat compared to Witcher.
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Ramonieboy
11-28-2016, 11:42 AM #13

I prefer sci-fi and cyberpunk, not the Witcher series. I’m aiming for a game with stronger combat compared to Witcher.

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dragonjax1
Junior Member
9
11-28-2016, 04:54 PM
#14
Witcher 3 offers solid combat within its medieval context, but modern firearms would benefit from a more refined third-person shooting experience. I also wish they avoided options like VATS or similar mechanics from Fallout 4, as those could break the sense of immersion. A balanced approach would be ideal.
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dragonjax1
11-28-2016, 04:54 PM #14

Witcher 3 offers solid combat within its medieval context, but modern firearms would benefit from a more refined third-person shooting experience. I also wish they avoided options like VATS or similar mechanics from Fallout 4, as those could break the sense of immersion. A balanced approach would be ideal.

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M4XL0RD
Junior Member
16
11-29-2016, 12:36 AM
#15
That's exactly what I was thinking as well. There are numerous ways this could go wrong... an obligatory multiplayer setup might not work out. However, adding a co-op mode that runs entirely on the client side without central servers would be a great improvement. I don't think anyone I know plans to play this, but I’d definitely like to try it myself.
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M4XL0RD
11-29-2016, 12:36 AM #15

That's exactly what I was thinking as well. There are numerous ways this could go wrong... an obligatory multiplayer setup might not work out. However, adding a co-op mode that runs entirely on the client side without central servers would be a great improvement. I don't think anyone I know plans to play this, but I’d definitely like to try it myself.

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_PixelFire04
Junior Member
12
12-14-2016, 03:51 PM
#16
I mean this clearly. What specific question or point are you asking about?
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_PixelFire04
12-14-2016, 03:51 PM #16

I mean this clearly. What specific question or point are you asking about?

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DrHyperMD
Junior Member
13
12-14-2016, 04:14 PM
#17
I mean creating an experience where NPCs react differently based on your language choice, adding variety and depth. I’d prefer characters who don’t speak the same language pack, making dialogue feel more authentic or even chaotic. Including factions and enhancing immersion would make the world feel richer and more engaging.
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DrHyperMD
12-14-2016, 04:14 PM #17

I mean creating an experience where NPCs react differently based on your language choice, adding variety and depth. I’d prefer characters who don’t speak the same language pack, making dialogue feel more authentic or even chaotic. Including factions and enhancing immersion would make the world feel richer and more engaging.

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Chihong2005
Junior Member
32
12-16-2016, 03:13 PM
#18
You're referring to the common feature in many recent RPGs where players make dialogue decisions.
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Chihong2005
12-16-2016, 03:13 PM #18

You're referring to the common feature in many recent RPGs where players make dialogue decisions.

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annils12
Junior Member
37
12-16-2016, 03:32 PM
#19
They mentioned a language system already. What I need is to deepen the dialogue experience by revealing characters and stories as you advance. I don’t want NPC interactions to become an awkward "hacking" mini-game—though that might fit the setting, I think it wouldn’t work well in a game.
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annils12
12-16-2016, 03:32 PM #19

They mentioned a language system already. What I need is to deepen the dialogue experience by revealing characters and stories as you advance. I don’t want NPC interactions to become an awkward "hacking" mini-game—though that might fit the setting, I think it wouldn’t work well in a game.

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pepitez
Junior Member
3
12-16-2016, 04:04 PM
#20
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pepitez
12-16-2016, 04:04 PM #20

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