Could it be done?
Could it be done?
Create a full simulation of the game and every decision you make before playing. This way, when you start the game, it only processes visual data. Similar to a click adventure but on a much larger scale. Rendering all scenarios would require an extremely powerful supercomputer.
By the moment you complete the final artwork, Ubisoft would have deployed every update to resolve the AC Unity issue.
Not all of them could cause damage, so fixes had to be applied and those patches could introduce new issues.
It's a classic FPS experience, with everything pre-rendered. You simply control the character as usual.
That would imply you no longer require a powerful machine. You'd be able to achieve impossible quality settings and smooth playback. A developer just needs roughly a decade and a massive supercomputer.
The challenge lies in a highly detailed 3D environment (like a modern AAA game). Even with full pre-rendering and massive storage on your supercomputer, retrieval remains too slow. You'd likely need all data kept in GPU memory. On a GPU boasting 10 terabytes of VRAM, that becomes feasible.