F5F Stay Refreshed Software PC Gaming Could it be done?

Could it be done?

Could it be done?

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Plizzen
Member
72
02-21-2023, 06:13 PM
#11
I recall playing Wolfenstein 3D when I was around 7 or 8. Back then I thought the developers had meticulously crafted each frame and saved it in the game files. I often wondered how tedious it must have been to create millions of images for every possible scenario, LOL. I didn’t realize the game engine actually generated the map live.
P
Plizzen
02-21-2023, 06:13 PM #11

I recall playing Wolfenstein 3D when I was around 7 or 8. Back then I thought the developers had meticulously crafted each frame and saved it in the game files. I often wondered how tedious it must have been to create millions of images for every possible scenario, LOL. I didn’t realize the game engine actually generated the map live.

B
BookMix
Member
207
03-01-2023, 01:35 AM
#12
Typically, CPU consumption can be replaced by disk space usage. Although this might function, it would require significant storage capacity. A similar approach exists with rainbow tables. When attempting to break a password, there are two methods: generating all possible combinations on the computer (consuming substantial CPU power but no extra disk space) or using a precomputed rainbow table file (a large database that stores potential passwords). This technique demands enormous disk storage but minimal CPU usage. Certain rainbow tables can reach sizes of up to 10 TB. What you’re describing is comparable, except here the data isn’t just passwords—it’s a vast image library. If executed, it would necessitate impractical amounts of storage, though theoretically it could achieve impressive speed. Of course, this doesn’t consider how long the system would need to search for the right file. Another method involves DCPs, or Digital Cinema Packages, which are large collections of JPEG2000 images displayed sequentially in cinemas. A typical full-length film’s DCP might be around 200 GB. This illustrates the scale involved. A video game like Half Life 2: Lost Coast would likely exceed this size by a wide margin—possibly hundreds or even thousands of times larger, if not much larger than a standard game. If you’re curious about this concept, the original Myst game (a point-and-click title) successfully used a similar strategy. It’s an impressive title, and I highly recommend it!
B
BookMix
03-01-2023, 01:35 AM #12

Typically, CPU consumption can be replaced by disk space usage. Although this might function, it would require significant storage capacity. A similar approach exists with rainbow tables. When attempting to break a password, there are two methods: generating all possible combinations on the computer (consuming substantial CPU power but no extra disk space) or using a precomputed rainbow table file (a large database that stores potential passwords). This technique demands enormous disk storage but minimal CPU usage. Certain rainbow tables can reach sizes of up to 10 TB. What you’re describing is comparable, except here the data isn’t just passwords—it’s a vast image library. If executed, it would necessitate impractical amounts of storage, though theoretically it could achieve impressive speed. Of course, this doesn’t consider how long the system would need to search for the right file. Another method involves DCPs, or Digital Cinema Packages, which are large collections of JPEG2000 images displayed sequentially in cinemas. A typical full-length film’s DCP might be around 200 GB. This illustrates the scale involved. A video game like Half Life 2: Lost Coast would likely exceed this size by a wide margin—possibly hundreds or even thousands of times larger, if not much larger than a standard game. If you’re curious about this concept, the original Myst game (a point-and-click title) successfully used a similar strategy. It’s an impressive title, and I highly recommend it!

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