Consoles typically offer higher profit margins for creators.
Consoles typically offer higher profit margins for creators.
I wasn't aiming to criticize DirectX 11. My message was simply that for Steam to recognize your graphics card as incompatible with DirectX 12, it needs to be extremely old or an outdated integrated graphics unit. That affects roughly a quarter of all users. From what I understand, reliable DX12 compatibility started with the GTX 400 line and maybe the HD 6000 models.
It's clear. No matter what we choose, a PC vs console battle on the forums isn't necessary.
It's not about adopting new graphics APIs such as dx12 and vulkan. Let me simplify my ideas. I'm not suggesting developers burden games with excessive effects to meet minimum system requirements. Console graphics typically sit around medium to high levels on PCs, and pushing to ultra just adds minor enhancements like antialiasing, texture resolution, and filtering.
Do you possess a PS4 Pro and have used it alongside a gaming PC of comparable cost to evaluate their performance? Or are you simply assuming consoles will lag behind due to their nature? In reality, I’ve noticed that once prices reach around $750 for a PC setup, consoles often become more appealing. Of course, you’ll incur ongoing online costs and won’t enjoy Steam sales, but from my experience, console titles usually inspire significantly more time investment per game. On PC, I tend to pick games randomly and rarely engage deeply, whereas my friend who owns a PC has played only a few titles he purchased.