Comparing GTA 5 and Cyberpunk 2077 highlights their distinct styles and experiences.
Comparing GTA 5 and Cyberpunk 2077 highlights their distinct styles and experiences.
It's been a really satisfying experience playing. CP2077 stands out as a solid debut in its genre, pushing expectations to 120% or higher. Comparing it directly to GTA V feels unfair since Rockstar has a long history and Cyberpunk offers a new perspective rather than simply re-releasing the same 2013 title. I never felt CP2077 was intended as a darker future version of GTA. For me, the classic GTA storyline is dull, and most fun comes from exploring freely and engaging in activities. I can't picture GTA turning into a dumpster fire if forced into Cyberpunk mode, stripping away player interaction and story depth. My take is that they earned criticism for not meeting expectations or making promises they couldn't keep. The real issues lie in marketing hype, broken commitments, and poor console support—not technical flaws.
Sony and Microsoft aren't in charge of testing any game. That's not the way certification functions. It simply provides studios with a set of standards their consoles must satisfy. Checks include whether the game launches, if it navigates past the start menu, if controls function properly, and whether it runs without damaging the console. If these conditions are met, the game can be released. These criteria are documented before release. The certification team decides these points, not the developers. They didn't personally test the games; that's left to CDPR. Microsoft and Sony were misled about performance on older systems, claiming the game "ran well" despite misleading statements. Investors benefited from this, and consumers suffered. The company has managed to keep their position, which could be challenged in court.
You might have a point, Cyberpunk isn't the same as GTA V. It feels more like a futuristic Farcry set in an urban world. When you consider that, it really highlights how much GTA V has evolved over the years. In my view, this makes it a strong candidate for next-gen platforms, as it has significantly improved since its release seven years ago.
Well I'll acknowledge their performance was quite surprising. The assumption likely was it wouldn't function at all. It's a vague remark, though, and they should have been more transparent—it just doesn't work on older systems. I didn't intend to focus on you personally; my point was about the general audience. Avoid letting this turn into another Verge situation where people persistently pressure an entity for extended periods. I still think they handled the story well, and from a gameplay perspective it might have been a bit below the usual Far Cry standard, but that's a fair observation. I appreciate seeing it as a kind of Far Cry experience. They managed to adapt smoothly from Witcher to this version.
There could be quite different views on the Far Cry series, but I think it reached its best around the third installment and then slowed down. If you're a fan, I can understand why. It would have been much simpler for them to just finish Far Cry; they could have reused many environmental elements and their creators would have been ready to work with that setting. Instead, they began from scratch, trying to create something completely different, which was a bold move I really respect.
These comparisons often overlook Rockstar's vast scale compared to CDPR. Many Cyberpunk elements were first seen in CDPR, making it unfair to compare them directly. There are definitely flaws in CDPR, and the console versions had significant issues. It wasn't fully polished for launch, but development is ongoing. They're likely focusing on major updates in January and February, so let's give it some time to stabilize. I trust they'll improve the experience by then. Plans include multiplayer features and a paid expansion, so they won't give up on potential earnings. They'll need the game to perform well after these updates. Looking ahead, future Cyberpunk titles could bring in substantial revenue, but unless they fix the current issues, it might be wise to reconsider the project. And as for other titles, Skyrim started with many bugs but remains popular and active years later—proof that games can evolve over time.