F5F Stay Refreshed Software PC Gaming Check out this performance review for those systems running GTA V.

Check out this performance review for those systems running GTA V.

Check out this performance review for those systems running GTA V.

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Cl0ud_Client
Member
169
12-19-2016, 08:55 AM
#11
It was effective in the past for several generations but not recently.
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Cl0ud_Client
12-19-2016, 08:55 AM #11

It was effective in the past for several generations but not recently.

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Matteocraft
Junior Member
5
12-19-2016, 12:46 PM
#12
What recent games have you been playing that give you 30 or more fps on high or ultra settings at 1080p using your 260x? And I think you should try to remember people here are helping you hit 60 fps because it's a better gaming experience. Which is why they are suggesting a new video card for gta V.
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Matteocraft
12-19-2016, 12:46 PM #12

What recent games have you been playing that give you 30 or more fps on high or ultra settings at 1080p using your 260x? And I think you should try to remember people here are helping you hit 60 fps because it's a better gaming experience. Which is why they are suggesting a new video card for gta V.

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ZM0NEYO43V3R
Member
145
12-19-2016, 01:02 PM
#13
I referenced Ultra settings earlier in our conversation. GTA V typically achieves 50-60 FPS on High with the 260X and a strong CPU, while a weaker CPU drops to around 35 FPS. A new graphics card won’t push it past 60 FPS due to the 860k bottleneck.
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ZM0NEYO43V3R
12-19-2016, 01:02 PM #13

I referenced Ultra settings earlier in our conversation. GTA V typically achieves 50-60 FPS on High with the 260X and a strong CPU, while a weaker CPU drops to around 35 FPS. A new graphics card won’t push it past 60 FPS due to the 860k bottleneck.

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Oisjn
Junior Member
12
12-19-2016, 03:22 PM
#14
Check out my Toyota it runs super fast, I swear it's fine. Also, you'll definitely want a new CPU—go for an i5. My GTA 5 is smooth at 1080p ultra 60fps, especially with the 290+3470 non-K version.
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Oisjn
12-19-2016, 03:22 PM #14

Check out my Toyota it runs super fast, I swear it's fine. Also, you'll definitely want a new CPU—go for an i5. My GTA 5 is smooth at 1080p ultra 60fps, especially with the 290+3470 non-K version.

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FaTaL_ZiPz
Member
51
12-20-2016, 08:24 PM
#15
Other titles exist in the industry. GTA V isn't the start or finish. Consider Tomb Raider—it's not dependent on a specific modern CPU. Performance mainly relies on your GPU.
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FaTaL_ZiPz
12-20-2016, 08:24 PM #15

Other titles exist in the industry. GTA V isn't the start or finish. Consider Tomb Raider—it's not dependent on a specific modern CPU. Performance mainly relies on your GPU.

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shelbywood99
Member
172
12-22-2016, 10:38 PM
#16
It's not about the games we don't play. It's about the games we haven't discovered yet. Video games now rely heavily on GPUs. This shift won't reverse anytime soon. A slower CPU compared to today's chips doesn't mean the gaming world will shift back to using CPUs. Perhaps we're simply used to more detail and smoother performance at once.
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shelbywood99
12-22-2016, 10:38 PM #16

It's not about the games we don't play. It's about the games we haven't discovered yet. Video games now rely heavily on GPUs. This shift won't reverse anytime soon. A slower CPU compared to today's chips doesn't mean the gaming world will shift back to using CPUs. Perhaps we're simply used to more detail and smoother performance at once.

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Fijiboys777
Member
196
12-30-2016, 06:45 PM
#17
Modern games are increasingly relying on powerful GPUs, yet they still depend heavily on a capable CPU. If titles like GTA V and BF4 struggle to maintain high GPU usage while the CPU runs near its maximum capacity, it highlights the importance of a strong processor. The CPU is responsible for sending data to the GPU; if it’s slow, the GPU can’t keep up, resulting in lower frame rates. It’s a straightforward relationship between processing power and performance.
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Fijiboys777
12-30-2016, 06:45 PM #17

Modern games are increasingly relying on powerful GPUs, yet they still depend heavily on a capable CPU. If titles like GTA V and BF4 struggle to maintain high GPU usage while the CPU runs near its maximum capacity, it highlights the importance of a strong processor. The CPU is responsible for sending data to the GPU; if it’s slow, the GPU can’t keep up, resulting in lower frame rates. It’s a straightforward relationship between processing power and performance.

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AlfredoGamesX
Junior Member
6
01-06-2017, 05:49 PM
#18
Generally, most users avoid CPU limitations when running on contemporary processors.
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AlfredoGamesX
01-06-2017, 05:49 PM #18

Generally, most users avoid CPU limitations when running on contemporary processors.

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ATacticalCat_
Member
201
01-09-2017, 09:46 AM
#19
It's basically how things play out for me in GTA V. When my GPU runs at 950-1000MHz, I see about 30-40 frames per second, but it drops to around 25 fps when it hits 850MHz. The CPU stays around 90%. In the countryside, I manage 50-70 fps because my GPU keeps running at full speed of 1150MHz. If an i5 could push that frequency to 98%, I'd see 45-60 fps in the city. I'm really satisfied with this setup since it feels similar to what I used on consoles, and I don't notice much difference between 40 and 60 fps. The only thing that bothers me is occasional drops around 30 fps, though I usually tolerate that.
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ATacticalCat_
01-09-2017, 09:46 AM #19

It's basically how things play out for me in GTA V. When my GPU runs at 950-1000MHz, I see about 30-40 frames per second, but it drops to around 25 fps when it hits 850MHz. The CPU stays around 90%. In the countryside, I manage 50-70 fps because my GPU keeps running at full speed of 1150MHz. If an i5 could push that frequency to 98%, I'd see 45-60 fps in the city. I'm really satisfied with this setup since it feels similar to what I used on consoles, and I don't notice much difference between 40 and 60 fps. The only thing that bothers me is occasional drops around 30 fps, though I usually tolerate that.

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happybro153
Member
56
01-09-2017, 12:41 PM
#20
Using this reasoning step by step leads us to the point that each participant must possess all cards to contribute effectively in most discussions. We understand its position within AMD’s range, how it functions, and we’ve reviewed the performance metrics.
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happybro153
01-09-2017, 12:41 PM #20

Using this reasoning step by step leads us to the point that each participant must possess all cards to contribute effectively in most discussions. We understand its position within AMD’s range, how it functions, and we’ve reviewed the performance metrics.

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