F5F Stay Refreshed Software PC Gaming Cheaters and hackers in online games on PC

Cheaters and hackers in online games on PC

Cheaters and hackers in online games on PC

Pages (3): 1 2 3 Next
E
EisTee9400
Junior Member
11
11-03-2023, 01:02 PM
#1
Technically, stopping cheaters in PC games isn't easy for companies, they might be lazy or just lack the resources.
E
EisTee9400
11-03-2023, 01:02 PM #1

Technically, stopping cheaters in PC games isn't easy for companies, they might be lazy or just lack the resources.

P
Piposcraft
Junior Member
2
11-03-2023, 03:48 PM
#2
It's not feasible to create a completely secure game. The effort and cost needed to fix every vulnerability are massive. If you're ever curious about coding, you'll understand how tough it would be to achieve such protection.
P
Piposcraft
11-03-2023, 03:48 PM #2

It's not feasible to create a completely secure game. The effort and cost needed to fix every vulnerability are massive. If you're ever curious about coding, you'll understand how tough it would be to achieve such protection.

P
pestvogel
Member
231
11-11-2023, 03:26 PM
#3
I haven't played in two years, but I've recently gotten back into it. I used to be a nice modder, giving people money, guns, RP, cars, etc. Over the past couple of years, the only two menus I rely on are long gone. I'm currently researching a new one. Mostly I mod for personal enjoyment since the economy in this game is quite unstable. Modding in GTA seems much more common than in other titles, according to me. It's linked to their anti-cheat system, which is pretty weak compared to what others use. In most other games, almost everything you do gets detected, leading to quick bans. In GTA, the main issues are player tracking, crashes, and a few other glitches. If GTA 6 releases, I'm not sure what kind of anti-cheat they'll implement, but it's likely to be stopped. Console mods are possible too, but they're much riskier and harder than PC mods because of console restrictions and bans.

The best option is to join a Discord server for players who want a calm environment and support each other with goods, heists, and similar activities. I mostly play to pass time in real life and don't care as much about the game anymore.
P
pestvogel
11-11-2023, 03:26 PM #3

I haven't played in two years, but I've recently gotten back into it. I used to be a nice modder, giving people money, guns, RP, cars, etc. Over the past couple of years, the only two menus I rely on are long gone. I'm currently researching a new one. Mostly I mod for personal enjoyment since the economy in this game is quite unstable. Modding in GTA seems much more common than in other titles, according to me. It's linked to their anti-cheat system, which is pretty weak compared to what others use. In most other games, almost everything you do gets detected, leading to quick bans. In GTA, the main issues are player tracking, crashes, and a few other glitches. If GTA 6 releases, I'm not sure what kind of anti-cheat they'll implement, but it's likely to be stopped. Console mods are possible too, but they're much riskier and harder than PC mods because of console restrictions and bans.

The best option is to join a Discord server for players who want a calm environment and support each other with goods, heists, and similar activities. I mostly play to pass time in real life and don't care as much about the game anymore.

E
Elekid123
Junior Member
43
11-11-2023, 11:51 PM
#4
The only way to ensure games are extremely hard to hack and nearly impossible is to run them with an always online DRM system, similar to Diablo 3. The actual game engine and code are hosted on the servers, not on the client side, which means there’s no client-side game to exploit. This benefits developers and publishers, but hurts consumers who are left with a game that can’t be played offline and is entirely dependent on the developers to keep the servers running. If they choose to shut down the servers, the game is lost forever.
E
Elekid123
11-11-2023, 11:51 PM #4

The only way to ensure games are extremely hard to hack and nearly impossible is to run them with an always online DRM system, similar to Diablo 3. The actual game engine and code are hosted on the servers, not on the client side, which means there’s no client-side game to exploit. This benefits developers and publishers, but hurts consumers who are left with a game that can’t be played offline and is entirely dependent on the developers to keep the servers running. If they choose to shut down the servers, the game is lost forever.

E
Ender_Craft47
Posting Freak
866
11-12-2023, 01:25 AM
#5
I enjoy having moderators around.
Until they start using them to harm me.
E
Ender_Craft47
11-12-2023, 01:25 AM #5

I enjoy having moderators around.
Until they start using them to harm me.

B
Ballenknijper
Member
80
11-13-2023, 01:18 AM
#6
Mega rich companies such as Take Two Interactive seem to be making excessive demands to protect their applications. We're discussing a game launched seven years ago with an enormous player base. What time and money are involved? Why is securing a video game application more challenging than other types? Is this a valid justification for the hackers targeting PC versions of NBA 2K games, which are at most rare on consoles? The cheating in those titles is so severe that it becomes a strong deterrent against purchasing them.
B
Ballenknijper
11-13-2023, 01:18 AM #6

Mega rich companies such as Take Two Interactive seem to be making excessive demands to protect their applications. We're discussing a game launched seven years ago with an enormous player base. What time and money are involved? Why is securing a video game application more challenging than other types? Is this a valid justification for the hackers targeting PC versions of NBA 2K games, which are at most rare on consoles? The cheating in those titles is so severe that it becomes a strong deterrent against purchasing them.

C
CassiaXxl
Junior Member
8
11-28-2023, 11:35 PM
#7
Many occurrences in video games, both online and offline, depend greatly on client-side components. This leads individuals to alter these elements, which then cause problems when they connect to the main server. Developing a superior system would require building an entirely new game for GTA.
C
CassiaXxl
11-28-2023, 11:35 PM #7

Many occurrences in video games, both online and offline, depend greatly on client-side components. This leads individuals to alter these elements, which then cause problems when they connect to the main server. Developing a superior system would require building an entirely new game for GTA.

B
Bobu_le_pointu
Junior Member
5
11-29-2023, 12:49 AM
#8
Why don't they start with a better system? These companies shouldn't ignore the lessons from other developers and the online games they develop. They shouldn't lack a dedicated "Dev Ops" team focused on ensuring the app's security by addressing every possible attack vector and vulnerability before release. It would be wise to treat application security more seriously and possibly hire a cybersecurity firm, as is common in many industries. They should definitely take it more seriously, especially since customers are using real money, which means their banking information is linked to these games.
B
Bobu_le_pointu
11-29-2023, 12:49 AM #8

Why don't they start with a better system? These companies shouldn't ignore the lessons from other developers and the online games they develop. They shouldn't lack a dedicated "Dev Ops" team focused on ensuring the app's security by addressing every possible attack vector and vulnerability before release. It would be wise to treat application security more seriously and possibly hire a cybersecurity firm, as is common in many industries. They should definitely take it more seriously, especially since customers are using real money, which means their banking information is linked to these games.

E
Earney7
Member
57
11-30-2023, 02:45 PM
#9
Short of hosting the entire game on remote servers, there's always going to be a way to mod. Plus, you can't account for every exploit and vulnerability as there will always be something someone misses and something someone else discovers.
E
Earney7
11-30-2023, 02:45 PM #9

Short of hosting the entire game on remote servers, there's always going to be a way to mod. Plus, you can't account for every exploit and vulnerability as there will always be something someone misses and something someone else discovers.

T
TotalGamer144
Member
180
11-30-2023, 08:51 PM
#10
The mods are what elevate PC as a better platform. Did you know that Counter Strike and Garrys Mod began as Half Mods? Now they have become complete games. The problem isn't modding itself, but cheating. This is why VAC exists on Steam and similar anti-cheat programs. You receive a VAC ban, permanently excluding you from all VAC-protected servers with no leniency. That’s the way it must be.
T
TotalGamer144
11-30-2023, 08:51 PM #10

The mods are what elevate PC as a better platform. Did you know that Counter Strike and Garrys Mod began as Half Mods? Now they have become complete games. The problem isn't modding itself, but cheating. This is why VAC exists on Steam and similar anti-cheat programs. You receive a VAC ban, permanently excluding you from all VAC-protected servers with no leniency. That’s the way it must be.

Pages (3): 1 2 3 Next