Can all systems operate smoothly in Crysis today?
Can all systems operate smoothly in Crysis today?
Speaking of Crysis Remastered, I just stumbled upon this "Quick SAVE" Mod for this game. Maybe I overlooked this mod before since I haven't played the game for almost a year. Now gotta install the game again and try this mod since I really love to save the game manually at regular intervals.
The original Crysis and other old-school FPS titles had the quick/manual save option. There is also DEVMODE mod for this game which also needs to be enabled. But I hope this quick save mod works without any crashes or bugs though. Has anyone tried this ?
fingers crossed
A very basic mod that enables Quick saving in Crysis 1 remastered with no other modifications to things like graphics. It currently requires devmode and unfortunately this also enables all console commands and shortcuts for things like godmode and fly, along with icons that appear for saving and asset loading
A bad Quicksave mod at Crysis Remastered Nexus - Mods and community (nexusmods.com)
How to enable the game's Developer Mode & enable Restricted Console Commands. Such as 3rd Person, God Mode, Infinite Ammo, Give the Player Items, etc...
How To Enable Developer Mode -Debug Console- at Crysis Remastered Nexus - Mods and community (nexusmods.com)
But when it comes to any graphical mod/enhancement file, the BlackFire's Mod for Crysis Remastered is the most popular. I personally never liked BlackFire's Mod for the original vanilla Crysis, so let's check out how this one looks in the remastered copy.
It appears that this MOD also has a QuickSave feature as well:
BlackFire's Mod for Crysis Remaster file - Mod DB
You're running an Intel i9 13900K with a 4070 Ti and likely outdated software, but you're hoping it can still take advantage of the newer hardware and achieve better performance.
Perhaps consider playing a game with more power, such as Red Dead Redemption 2. Just be ready to rescue your horse occasionally if you don’t want to keep going back to camp to respawn it.
🤣
I attempted the Lassie Come Home whistle feature, but it didn’t work.
A lot of uncertainty! In 2007 when this game was released, almost all CPUs available had maximum dual-core, but very few had quadcores, so why would they make a game for such a small portion of the market instead of targeting the larger audience? They chose single-core to ensure everyone could run it, even with older processors.
The 10GHz segment is the most uncertain part of that comment. Taking into account their performance in 2007, there was no basis to expect such incredible speed in just three years. In fact, it would still be considered a remarkable accomplishment even three years later!
Except for the creation of CryEngine 2 and the game's likely launch in late 2004, if not closer to the release of Far Cry in March 2004, Intel was hinting at a future processor with high speeds. Although Intel had plans to halt that project in mid-2004, it wasn't fully accepted by developers at the time that multi-core processors would become the norm. Many continued to rely on single-core solutions, assuming they would suffice for now. Only later, in the 2010s, did developers begin to focus on game engines with solid multi-core capabilities.
So what, Intel and Nvidia always make a lot of wild claims just to grab the attention of clueless buyers. The more significant point is that just over nineteen years after the beginning of CE 2 development, we are still far from having CPUs at ten gigahertz. I mean, you can definitely notice that, can you?
Hindsight is clear, but other than that, I'm not sure what your point is. The game was built for strong single-core performance, with the idea that we'd later add something fast to improve it. Whether they thought we'd reach 10GHz by Intel's claims doesn't matter—it's just a way to describe the thinking at the time.