BF4没有任何期权选项。
BF4没有任何期权选项。
Anti Aliasing Dice employs a specific technique in its engine design.
BF4's in-game menu offers two forms of AA: Antialiasing Deferred, which is traditional MSAA or something similar and Antialiasing Post, which is post-processing AA. Are you saying Antialiasing Post is missing? There is no in-game option for "FXAA," at least not by that name.
It's odd. I think I might have seen an FXAA option on YouTube for BF4... perhaps something shifted. I set everything up fully: hbao/ssao off, 2x msaa, low AA post, 100% resolution. Vsync On. I also notice my game occasionally stutters with micro drops for a few seconds. The GPU isn't overclocked (stock 960/1250) and temps are around 70. If I crank the fan to 80, temps drop to nearly 60. CPU runs at 860k at default voltage. APU/pCIE frequency auto. Should I tweak anything or cut back? The game runs smoothly at about 60 fps, but when the stutter happens... eww.
This kind of performance usually comes from a capable GPU paired with a CPU that's not quite up to the task. The Athlon X4 860K is on the lower side, and BF4 can put a lot of strain on the CPU. It's unlikely any adjustments would make a big difference. Give it a try with the Low preset for a short while and check if stuttering persists. FXAA is a post-processing effect, so Antialiasing Post should be comparable. Given DICE's ties to AMD for BF4, I'd assume it uses SMAA or a similar proprietary method. FXAA is typically a Nvidia technology, probably.