F5F Stay Refreshed Software PC Gaming Benchmark for Monster Hunter Wilds performance

Benchmark for Monster Hunter Wilds performance

Benchmark for Monster Hunter Wilds performance

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MineRocksFTW
Member
63
03-28-2023, 03:14 AM
#11
If you set the frame rate to 60, performance on a weaker GPU will improve, providing consistent frame rates.
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MineRocksFTW
03-28-2023, 03:14 AM #11

If you set the frame rate to 60, performance on a weaker GPU will improve, providing consistent frame rates.

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MenardE
Junior Member
1
03-30-2023, 11:58 AM
#12
According to the DF video, achieving a completely steady 60 frames per second on a card like the 4060 remains challenging because of frame time fluctuations when adjusting the camera position. I don’t want this game, but if I could (and had a display with full VRR), I’d likely opt for a 40 or 45 fps limit to maintain stable frame rates on mid-range hardware.
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MenardE
03-30-2023, 11:58 AM #12

According to the DF video, achieving a completely steady 60 frames per second on a card like the 4060 remains challenging because of frame time fluctuations when adjusting the camera position. I don’t want this game, but if I could (and had a display with full VRR), I’d likely opt for a 40 or 45 fps limit to maintain stable frame rates on mid-range hardware.

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ASAAD_3D
Member
199
03-31-2023, 07:34 AM
#13
4070 marks the minimum threshold where performance drops noticeably. That means the GPU processes just one frame every six milliseconds, while an unconstrained setup forces the CPU to add extra frames occasionally so the GPU can prepare ahead. This increases latency and consumes more resources. It doesn't handle sudden jumps between 'no action' and 'rush B' smoothly—everything becomes slower.
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ASAAD_3D
03-31-2023, 07:34 AM #13

4070 marks the minimum threshold where performance drops noticeably. That means the GPU processes just one frame every six milliseconds, while an unconstrained setup forces the CPU to add extra frames occasionally so the GPU can prepare ahead. This increases latency and consumes more resources. It doesn't handle sudden jumps between 'no action' and 'rush B' smoothly—everything becomes slower.

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iberius13
Member
133
04-18-2023, 12:20 AM
#14
I'm not completely clear on your point — reducing the frame rate from 60 to 45 offers more stability per frame and helps prevent sudden jumps.
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iberius13
04-18-2023, 12:20 AM #14

I'm not completely clear on your point — reducing the frame rate from 60 to 45 offers more stability per frame and helps prevent sudden jumps.

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hrgriff
Senior Member
573
04-19-2023, 08:51 AM
#15
Sure, but you might face missing frames and a less than ideal gaming session. It really depends on the title—Elden Ring works well since it’s built for 30fps, while MH is more intense and runs at higher speeds.
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hrgriff
04-19-2023, 08:51 AM #15

Sure, but you might face missing frames and a less than ideal gaming session. It really depends on the title—Elden Ring works well since it’s built for 30fps, while MH is more intense and runs at higher speeds.

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minivikstar321
Junior Member
5
04-25-2023, 09:00 PM
#16
It depends on your setup and the display settings. On a standard 60Hz monitor without VRR, using a VRR monitor helps maintain smooth play. With a full-range VRR display, maintaining a consistent 40 fps won't cause frame drops—you'll see a steady 25ms frame timing. Most games benefit from a fixed 25ms update for smoother performance, even if it means occasional spikes near that time. Consistency matters more than slight fluctuations. I personally played Monster Hunter Rise at 30fps without noticeable impact, and it felt smooth. The difference between 40fps caps and locked 25ms updates is subtle but can matter in fast-paced games.
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minivikstar321
04-25-2023, 09:00 PM #16

It depends on your setup and the display settings. On a standard 60Hz monitor without VRR, using a VRR monitor helps maintain smooth play. With a full-range VRR display, maintaining a consistent 40 fps won't cause frame drops—you'll see a steady 25ms frame timing. Most games benefit from a fixed 25ms update for smoother performance, even if it means occasional spikes near that time. Consistency matters more than slight fluctuations. I personally played Monster Hunter Rise at 30fps without noticeable impact, and it felt smooth. The difference between 40fps caps and locked 25ms updates is subtle but can matter in fast-paced games.

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iSurvive
Member
180
04-26-2023, 12:16 AM
#17
Doesn't really work, on my 3070 it still dropped to like 52-55 fps in some instances, so there's no "locking" ... Although everything on low it should probably work. (yes you could lock it 45, but to be frank I haven't seen a desktop monitor not micro stuttering like crazy if framerate is sub refresh rate, maybe if you limit the hz as well? Laptop monitors are built differently somehow, they usually smooth as hell, as long you're above 30 fps ) That's the thing though, I watched a lot of the benchmark videos... They all running maxed out usually, which is fine for a specific scenario, but it's also not realistic at all ... I generally have far better results, even people with like 4080s... Because I know which settings can and should be turned down as they don't even have a huge visual advantage but are utter framerate killers (looking at you "volumetric fog" - for example, also sub surface scattering etc, even though I let it on because avg was still over 60 anyway, iirc) <-- with regards to the 3070 (results somewhere above) but also in general, if you have struggling hardware... Especially Capcom is notorious for these "crysis style" settings...
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iSurvive
04-26-2023, 12:16 AM #17

Doesn't really work, on my 3070 it still dropped to like 52-55 fps in some instances, so there's no "locking" ... Although everything on low it should probably work. (yes you could lock it 45, but to be frank I haven't seen a desktop monitor not micro stuttering like crazy if framerate is sub refresh rate, maybe if you limit the hz as well? Laptop monitors are built differently somehow, they usually smooth as hell, as long you're above 30 fps ) That's the thing though, I watched a lot of the benchmark videos... They all running maxed out usually, which is fine for a specific scenario, but it's also not realistic at all ... I generally have far better results, even people with like 4080s... Because I know which settings can and should be turned down as they don't even have a huge visual advantage but are utter framerate killers (looking at you "volumetric fog" - for example, also sub surface scattering etc, even though I let it on because avg was still over 60 anyway, iirc) <-- with regards to the 3070 (results somewhere above) but also in general, if you have struggling hardware... Especially Capcom is notorious for these "crysis style" settings...

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Pinkieepiee358
Junior Member
9
04-26-2023, 04:35 AM
#18
DF's configuration for the test involved minimal textures, no ray tracing, and all other settings at "High" resolution with Balanced DLSS (internal 835p). It would have been valuable to observe whether adjustments could resolve the issue by lowering everything to its minimum.
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Pinkieepiee358
04-26-2023, 04:35 AM #18

DF's configuration for the test involved minimal textures, no ray tracing, and all other settings at "High" resolution with Balanced DLSS (internal 835p). It would have been valuable to observe whether adjustments could resolve the issue by lowering everything to its minimum.

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iKegreenS_
Posting Freak
878
04-30-2023, 01:15 AM
#19
I mean yeah, they showed the problem (I doubt it's the only problem) but they didn't really go into trying to fix it - there's already several performance mods out... MH WORLDS kinda needed them too... Performance was never great on that title. With mods it was nigh perfect and even looked better (in some instances) But I think the issue here is maybe they aren't loading the entire level into Vram like they did on World - not sure but I read something about that and for World the devs made a big deal out of it, now there's just silence... also not using MT Framework is just a bad idea... So yeah, while there are issues it seems they're very specific to this game - and mods might fix it (again) idk yet. PS: still, just turn on framegen... And profit? I think visually it may look pretty bad with framegen though, possibly.
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iKegreenS_
04-30-2023, 01:15 AM #19

I mean yeah, they showed the problem (I doubt it's the only problem) but they didn't really go into trying to fix it - there's already several performance mods out... MH WORLDS kinda needed them too... Performance was never great on that title. With mods it was nigh perfect and even looked better (in some instances) But I think the issue here is maybe they aren't loading the entire level into Vram like they did on World - not sure but I read something about that and for World the devs made a big deal out of it, now there's just silence... also not using MT Framework is just a bad idea... So yeah, while there are issues it seems they're very specific to this game - and mods might fix it (again) idk yet. PS: still, just turn on framegen... And profit? I think visually it may look pretty bad with framegen though, possibly.

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MollyM00
Member
197
05-05-2023, 06:42 AM
#20
It seems the resolution is likely 1440p rather than 3070p. Are you seeing this because of your current configuration?
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MollyM00
05-05-2023, 06:42 AM #20

It seems the resolution is likely 1440p rather than 3070p. Are you seeing this because of your current configuration?

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