Benchmark for Monster Hunter Wilds performance
Benchmark for Monster Hunter Wilds performance
Monster Hunter Wilds offers a standalone benchmark version available for free on Steam. I recently downloaded it and tested it briefly. It requires around 26GB of storage, matching the size of the original download. The initial shader compilation is quite lengthy, but there were no noticeable stutters during operation. On my gaming rig with a 7800X3D + 4070 setup and a 4K display, the system automatically chose "High" settings, which includes DLSS upscaling at Balanced mode. I also opted out of Frame Generation initially to evaluate performance without it. Later, I discovered support for FSR 3.1 FG, so I ran a test with that as well, using the same Balanced upscaling configuration. The results indicate the benchmark performs well overall. There was no significant drop in image quality when enabling DLSS FG. FSR also showed noticeable improvement compared to previous versions. While it's unclear which specific 3.x release focused on temporal stability, I didn't encounter the major issues seen in FSR 2.x. Minor speckling remained visible at greater distances, but it wasn't as prominent as in other titles. DLSS FG boosted average FPS by about 30%. FSR FG was roughly 13% faster under identical settings. I haven't conducted a direct image quality comparison, so these numbers might not reflect a perfect match.
You're experiencing performance issues at 4K on your 4070. Turning off upscaling might help you get a more natural look, especially if you're aiming for cinematic quality. Let me know when you're ready to try the adjustments!
4K native output without upscaling or facial gouging. The game switches it to "custom" when you switch from DLSS upscaling to another method. Though the average remains 40fps, performance dropped to about 30fps in demanding sections, so expect a buffer if your minimum is lower. Balanced for DLSS native: +53% Performance with FG boost: +99%
The future could very well be something entirely different from what we imagine today.
The long-awaited UE5 engine, RE engine is finally here. I'm maintaining around 79 fps at mid to high settings, with DLSS helping but occasional drops to 55 fps still occur. On medium settings, DLSS delivers about 65 fps thanks to ray tracing performance. Overall it feels smoother than the Beta version.
You likely receive a 60 native by tweaking certain parameters (volume fog, fur, wind effects, clouds) and possibly using HD textures for the best visual results.
i try it on Ultra 4k and Motion seems good with me old server haha well the cpu bottleneck too 40-80fps so 60%GPU 20%CPU AVG 56/core