F5F Stay Refreshed Software PC Gaming Benchmark for Monster Hunter Wilds performance

Benchmark for Monster Hunter Wilds performance

Benchmark for Monster Hunter Wilds performance

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Freakiiianyx3
Senior Member
694
03-15-2023, 06:52 AM
#1
Monster Hunter Wilds offers a standalone benchmark version available for free on Steam. I recently downloaded it and tested it briefly. It requires around 26GB of storage, matching the size of the original download. The initial shader compilation is quite lengthy, but there were no noticeable stutters during operation. On my gaming rig with a 7800X3D + 4070 setup and a 4K display, the system automatically chose "High" settings, which includes DLSS upscaling at Balanced mode. I also opted out of Frame Generation initially to evaluate performance without it. Later, I discovered support for FSR 3.1 FG, so I ran a test with that as well, using the same Balanced upscaling configuration. The results indicate the benchmark performs well overall. There was no significant drop in image quality when enabling DLSS FG. FSR also showed noticeable improvement compared to previous versions. While it's unclear which specific 3.x release focused on temporal stability, I didn't encounter the major issues seen in FSR 2.x. Minor speckling remained visible at greater distances, but it wasn't as prominent as in other titles. DLSS FG boosted average FPS by about 30%. FSR FG was roughly 13% faster under identical settings. I haven't conducted a direct image quality comparison, so these numbers might not reflect a perfect match.
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Freakiiianyx3
03-15-2023, 06:52 AM #1

Monster Hunter Wilds offers a standalone benchmark version available for free on Steam. I recently downloaded it and tested it briefly. It requires around 26GB of storage, matching the size of the original download. The initial shader compilation is quite lengthy, but there were no noticeable stutters during operation. On my gaming rig with a 7800X3D + 4070 setup and a 4K display, the system automatically chose "High" settings, which includes DLSS upscaling at Balanced mode. I also opted out of Frame Generation initially to evaluate performance without it. Later, I discovered support for FSR 3.1 FG, so I ran a test with that as well, using the same Balanced upscaling configuration. The results indicate the benchmark performs well overall. There was no significant drop in image quality when enabling DLSS FG. FSR also showed noticeable improvement compared to previous versions. While it's unclear which specific 3.x release focused on temporal stability, I didn't encounter the major issues seen in FSR 2.x. Minor speckling remained visible at greater distances, but it wasn't as prominent as in other titles. DLSS FG boosted average FPS by about 30%. FSR FG was roughly 13% faster under identical settings. I haven't conducted a direct image quality comparison, so these numbers might not reflect a perfect match.

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solariiss
Member
146
03-15-2023, 07:44 AM
#2
The original speed is around 60 frames per second at 4K resolution, and the upscaling works fine. You had high hopes that the game wasn't well optimized initially, and the trailers ran very slowly.
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solariiss
03-15-2023, 07:44 AM #2

The original speed is around 60 frames per second at 4K resolution, and the upscaling works fine. You had high hopes that the game wasn't well optimized initially, and the trailers ran very slowly.

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melchiah41
Junior Member
37
03-15-2023, 03:06 PM
#3
You're experiencing performance issues at 4K on your 4070. Turning off upscaling might help you get a more natural look, especially if you're aiming for cinematic quality. Let me know when you're ready to try the adjustments!
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melchiah41
03-15-2023, 03:06 PM #3

You're experiencing performance issues at 4K on your 4070. Turning off upscaling might help you get a more natural look, especially if you're aiming for cinematic quality. Let me know when you're ready to try the adjustments!

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xDr0kLiine62
Junior Member
13
03-17-2023, 07:43 AM
#4
4K native output without upscaling or facial gouging. The game switches it to "custom" when you switch from DLSS upscaling to another method. Though the average remains 40fps, performance dropped to about 30fps in demanding sections, so expect a buffer if your minimum is lower. Balanced for DLSS native: +53% Performance with FG boost: +99%
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xDr0kLiine62
03-17-2023, 07:43 AM #4

4K native output without upscaling or facial gouging. The game switches it to "custom" when you switch from DLSS upscaling to another method. Though the average remains 40fps, performance dropped to about 30fps in demanding sections, so expect a buffer if your minimum is lower. Balanced for DLSS native: +53% Performance with FG boost: +99%

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JoJoRageux
Member
153
03-21-2023, 06:30 AM
#5
The future could very well be something entirely different from what we imagine today.
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JoJoRageux
03-21-2023, 06:30 AM #5

The future could very well be something entirely different from what we imagine today.

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65
03-22-2023, 04:03 PM
#6
The visuals seem outdated to you.
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xXSyntooxienXx
03-22-2023, 04:03 PM #6

The visuals seem outdated to you.

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BAPEHbE
Junior Member
47
03-24-2023, 04:25 PM
#7
The long-awaited UE5 engine, RE engine is finally here. I'm maintaining around 79 fps at mid to high settings, with DLSS helping but occasional drops to 55 fps still occur. On medium settings, DLSS delivers about 65 fps thanks to ray tracing performance. Overall it feels smoother than the Beta version.
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BAPEHbE
03-24-2023, 04:25 PM #7

The long-awaited UE5 engine, RE engine is finally here. I'm maintaining around 79 fps at mid to high settings, with DLSS helping but occasional drops to 55 fps still occur. On medium settings, DLSS delivers about 65 fps thanks to ray tracing performance. Overall it feels smoother than the Beta version.

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Char1ie_XD
Senior Member
578
03-25-2023, 06:13 AM
#8
You likely receive a 60 native by tweaking certain parameters (volume fog, fur, wind effects, clouds) and possibly using HD textures for the best visual results.
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Char1ie_XD
03-25-2023, 06:13 AM #8

You likely receive a 60 native by tweaking certain parameters (volume fog, fur, wind effects, clouds) and possibly using HD textures for the best visual results.

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Basilecool
Member
176
03-26-2023, 01:18 AM
#9
i try it on Ultra 4k and Motion seems good with me old server haha well the cpu bottleneck too 40-80fps so 60%GPU 20%CPU AVG 56/core
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Basilecool
03-26-2023, 01:18 AM #9

i try it on Ultra 4k and Motion seems good with me old server haha well the cpu bottleneck too 40-80fps so 60%GPU 20%CPU AVG 56/core

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Marokre
Junior Member
47
03-28-2023, 01:18 AM
#10
It seems to operate well even at 4070m.
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Marokre
03-28-2023, 01:18 AM #10

It seems to operate well even at 4070m.

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