Artifacting can occur with a single or limited number of games and isn't necessarily proof of GPU failure.
Artifacting can occur with a single or limited number of games and isn't necessarily proof of GPU failure.
This is my build: https://pcpartpicker.com/list/CfHsGL I'm getting artifacting issues in Ashes of the Singularity as seen here: [MEDIA=youtube]UTGEVe8zVbI[/MEDIA] View: https://www.youtube.com/watch?v=UTGEVe8zVbI I'm also getting artifacting issues in Rainbow Six Extraction: [MEDIA=youtube]U-9tstBqes4:9[/MEDIA] View: https://youtu.be/U-9tstBqes4?t=9 I haven't noticed artifacting in any of the other 30-40 benchmarks or games I tried, but I wasn't completely looking at all of the benchmarks like Time Spy and all. Is this a game-specific issue or should I RMA my GPU? I uninstalled my GPU driver with DDU, and the problem is still persisting. I OCd my GPU, but the problem is also persisting even at stock settings. I looked up this issue, and I found one post that said MSAA and DX12 were causing issues in Ashes of the Singularity. I disabled these settings, but the problem is persisting. I went down to the Standard preset from the highest preset (Crazy) which fixed this issue. I did found 3 videos with the same artifacting in the same exact place, so perhaps it's a common issue. I found another without artifacting, but I guess it's a bug. In Extraction, I changed my graphics setting from Very High to Ultra. That fixed this problem. When I went back to Very High, the problem somehow did not happen again. I tried out benchmarks that should be more intensive like Time Spy, FurMark, and Unigine Superposition, though I wasn’t completely paying attention to those. I’ll try those again and see how they are. I tried out theoretically more intensive games though like Uncharted: The Lost Legacy, Control, and Resident Evil Village and definitely didn’t notice any artifacting. I also noticed something that seems like artifacting in File Explorer: [MEDIA=youtube]QnajlccuvPw[/MEDIA] View: https://youtu.be/QnajlccuvPw Is this artifacting? If not, how do I fix this? I also get artifacting occasionally in the form and black and white squares when I alt-tab out of an exclusive fullscreen game. From what I understand, this is normal though. Is all this artifacting a sign of a failing GPU or is this just a bug with these games and File Explorer? My GPU did overheat once and shut down; could overheating once cause all of these issues? Should I RMA my GPU?
Absolutely. If I were you, I’d file a return request right away. It seems like the VRAM is malfunctioning.
It appears the glowing effect is present in both games and File Explorer, though it seems more noticeable in Extraction. I noticed similar issues in other Ashes videos, but not in Extraction. It looks like a problem specific to Ashes, but it’s definitely worse in Extraction. I’ll proceed with an RMA just to be sure.
VRAM problems typically impact only parts of the memory. The issue appears each time the GPU interacts with compromised areas, which explains why it might show up intermittently. For instance, during an explosion effect, temporary reads or writes occur in damaged zones while the rest remains inactive.
It seems even occasional artifacting is a concern. That explains why Time Spy and FurMark work well, while the other two games don’t. Thanks for your feedback—I’ll definitely send it back.
You're asking about the meaning of a single shader pipeline and whether it's related to VRAM issues or GPU problems. It sounds like you want to understand the technical details behind it before deciding on an RMA, and you're also curious about the underlying reasons for these issues.
A GPU processes numerous pixels simultaneously using many stream processors and texture units. When one component fails, its impact is limited to specific tasks it was involved in. As @TechlessBro noted, the overall outcome remains unchanged. Whether VRAM is faulty or a core malfunctions, it's still a hardware issue. ~edit: Consider it similar to a CPU—if one core is bad, results vary and crashes are more likely. A GPU, with many smaller cores, is less prone to system-wide failures because incorrect outputs just change the pixel color rather than crashing the whole thing.
You're asking about how well your system performs with just the integrated graphics in your 7600. It's worth noting that using a different benchmark would have helped you spot potential problems earlier. It seems playing Ashes and Extraction made you aware of issues. GPU performance is more sensitive to defects, often causing crashes rather than subtle slowdowns. For CPUs, it's less likely to be affected in the same way, though they still depend on specific benchmarks. Your return date for the GPU ends soon, so you might want to run as many GPU-dependent tests as possible before exchanging it. The 7600's integrated graphics aren't powerful enough for demanding games or high-resolution benchmarks, but they should handle basic tasks.
Right. If data isn't saved in a faulty VRAM section, it won't stand out unless you rely on it heavily. If you skip using certain shaders—or don’t use them in specific ways—you might miss the impact. For instance, one function could handle x + y without issues, but fail at x * y. A defect that mainly lowers performance is rare overall. This would happen only if it affects timing or bandwidth without altering data accuracy. A GPU’s job is simply to render pixel colors for the screen. An incorrect result might make a pixel appear wrongly colored, like red instead of blue, which is unlikely to crash the system. Though not impossible, it's less probable. The CPU, meanwhile, does more complex math—like deciding which memory areas to write. If its calculation is off, it could write data into critical OS sections, triggering a crash. It also relies on prior results, so small mistakes can snowball quickly. You can apply the same GPU tests you use for your discrete GPU, as long as the technology matches (e.g., DX12). Performance will drop significantly; you may need to lower texture quality or detail levels considerably.