F5F Stay Refreshed Software PC Gaming Arena Commander version PTU 1.1.5 launched for Star Citizen.

Arena Commander version PTU 1.1.5 launched for Star Citizen.

Arena Commander version PTU 1.1.5 launched for Star Citizen.

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Minegus_Dub
Member
172
12-23-2023, 10:47 AM
#11
It's frustrating you can't play anymore after installing it. It seems the game isn't loading any games and crashes when you start. The feedback suggests it's been heavily overpowered and no longer fun. What do you think about this situation?
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Minegus_Dub
12-23-2023, 10:47 AM #11

It's frustrating you can't play anymore after installing it. It seems the game isn't loading any games and crashes when you start. The feedback suggests it's been heavily overpowered and no longer fun. What do you think about this situation?

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_GeneralJack_
Junior Member
3
12-25-2023, 12:34 AM
#12
It feels significantly heavier now. Faster turning helps, but the lower (decreased) acceleration causes more overshooting and lets the afterburner burn through fuel much quicker. From a practical standpoint, a typical boost after a 180° turn consumes roughly 25% of your fuel instead of just 5%. When aiming ahead, it’s tougher to land your shot (press mouse+kb), but when you’re out of sight it becomes easier. Adjusting to this will require some time, though with practice it could improve. The biggest frustrations are the unreliable servers that force a death spin without reason, the connection limits (only one match per client restart), missing damage states in your HUD (Hornet), poor 16-player performance, and that persistent bug. The health boost is promising but needs more digging once servers stabilize. The cooling performance has improved noticeably. The Badgers now handle overheating better without blowing caps away. Chaff works much better for countering CS missiles, though it still takes about four flares per missile and the redesign feels incomplete. Gladiator and Gladius might need to rely more on their weapons, and the early eject/self-destruct penalty is a positive change but still needs refinement. Overall, there are many improvements, but this release has the most issues so far. Fixes could take 2–3 weeks.
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_GeneralJack_
12-25-2023, 12:34 AM #12

It feels significantly heavier now. Faster turning helps, but the lower (decreased) acceleration causes more overshooting and lets the afterburner burn through fuel much quicker. From a practical standpoint, a typical boost after a 180° turn consumes roughly 25% of your fuel instead of just 5%. When aiming ahead, it’s tougher to land your shot (press mouse+kb), but when you’re out of sight it becomes easier. Adjusting to this will require some time, though with practice it could improve. The biggest frustrations are the unreliable servers that force a death spin without reason, the connection limits (only one match per client restart), missing damage states in your HUD (Hornet), poor 16-player performance, and that persistent bug. The health boost is promising but needs more digging once servers stabilize. The cooling performance has improved noticeably. The Badgers now handle overheating better without blowing caps away. Chaff works much better for countering CS missiles, though it still takes about four flares per missile and the redesign feels incomplete. Gladiator and Gladius might need to rely more on their weapons, and the early eject/self-destruct penalty is a positive change but still needs refinement. Overall, there are many improvements, but this release has the most issues so far. Fixes could take 2–3 weeks.

D
Deurman
Member
120
12-25-2023, 01:20 AM
#13
I really wish they clarify this before the launch. Plus, I’m still stuck on getting in, so maybe I’ll hold off until then.
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Deurman
12-25-2023, 01:20 AM #13

I really wish they clarify this before the launch. Plus, I’m still stuck on getting in, so maybe I’ll hold off until then.

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Pyromax33
Member
193
01-04-2024, 02:47 PM
#14
It seems like you're questioning the health aspects of a particular situation and also expressing frustration about the duration of dogfights and the limitations of current weaponry.
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Pyromax33
01-04-2024, 02:47 PM #14

It seems like you're questioning the health aspects of a particular situation and also expressing frustration about the duration of dogfights and the limitations of current weaponry.

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Razlorus
Posting Freak
976
01-05-2024, 07:50 PM
#15
I finally managed to get it running, but it's really bad. I believe the hornet has never performed worse during all the time I've played. It's completely unplayable with a joystick. I truly hope they fixed something significant and bring it back for the 1.1.5 update.
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Razlorus
01-05-2024, 07:50 PM #15

I finally managed to get it running, but it's really bad. I believe the hornet has never performed worse during all the time I've played. It's completely unplayable with a joystick. I truly hope they fixed something significant and bring it back for the 1.1.5 update.

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PadnD
Member
56
01-06-2024, 09:46 PM
#16
Need more power? My M50 was already struggling, and handling those hornets with my limited laser output is going to be really tough.
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PadnD
01-06-2024, 09:46 PM #16

Need more power? My M50 was already struggling, and handling those hornets with my limited laser output is going to be really tough.

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kjk1
Junior Member
9
01-11-2024, 02:44 PM
#17
If the hornets remain in their current position, I wouldn’t need to worry. You’ll have about 10 to 20 seconds to shoot at them before they can even aim toward you, let alone land a hit—this would be extremely difficult.
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kjk1
01-11-2024, 02:44 PM #17

If the hornets remain in their current position, I wouldn’t need to worry. You’ll have about 10 to 20 seconds to shoot at them before they can even aim toward you, let alone land a hit—this would be extremely difficult.

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NathanR777
Member
112
01-11-2024, 08:41 PM
#18
Hey, I don't know if the nose gun works on the Merlin fire or if the wing guns are the only ones that function yet.
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NathanR777
01-11-2024, 08:41 PM #18

Hey, I don't know if the nose gun works on the Merlin fire or if the wing guns are the only ones that function yet.

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_STEVE_HD_
Member
69
01-11-2024, 11:56 PM
#19
Health is looking great!
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_STEVE_HD_
01-11-2024, 11:56 PM #19

Health is looking great!

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soulminer141
Junior Member
39
01-29-2024, 03:45 AM
#20
I've watched demonstrations of both versions. It functions like a high-speed launcher, with noticeable acceleration time.
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soulminer141
01-29-2024, 03:45 AM #20

I've watched demonstrations of both versions. It functions like a high-speed launcher, with noticeable acceleration time.

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